It's no Supermarket Shriek, right?Moot_Geeza wrote:What I thought..... 16. Shadow of the Colossus - PS4 Finished it then. I still hate the controls (on and off the horse), I still hate the cumbersome tit of a main character (woah, woah!! Ledge!), I still hate the last boss, I still hate the randomness of the readying-arm-for-strike thing, I still hate the fact that your character has a lie down here and there after taking a hit, and I still hate all of the in between boss bits. But I still really like the game, in spite of all my grievances. At times its Ueda's best - honestly, the best bits are among the finest sections in all of videogamedom - but when it misfires its his worst. A harsh [7], dropped a point thanks to the final colossus.
hylian_elf wrote:Trust me, by the last fight, you’ll be dancing round enemies and [enter fight mechanic here] and [another spoiler mechanic here]. You can still mash your way through, but you can do that in DMC and Bayonetta. But why would you? Doing it well and feeling like a badass is the name of the game. But yeah. Slow start. Bear with it.
retroking1981 wrote:The original is a decent platformer but isn't as good a the hype that surrounded it back in 94, those graphics did a lot to sell the game. DK himself is quite cumbersome to control compared to Diddy, the bosses are quite poor and the secrets are to obscure to make it fun enough to 100%. The level design is ok, it has a few highs but overall it's nothing outstanding. The second game improves on everything. Dixie Kong controls much faster like Diddy and the level design takes advantage of that, whereas in the first you was at a disadvantage if you had the wrong character. The secrets are well hidden for the most part, still not Mario levels but it does enough to show you the breadcrumbs to suck you in if you like 100% these types of games. The bosses are an improvement and it's a much more difficult game for the right reasons. It's a minor thing but I think the way you finish a level sums up the creativity of platformers sometimes. SMB had the flag and World had the goalposts, DKC literally has an exit sign as you walk right. The sequel has an end of level target that works like a strenght tester where you have to come in high and time your landing to get the best prize. Like I say it's minor within itself but it kinda shows how rushed the original was imo. Never played the third so can't comment but if your only gonna play one DKC SNES game definitely pick 2 over the first one.monkey wrote:Is Donkey Kong Country 1 worth playing? I had a quick crack at that recently and wasn't bowled over. Why is 2 better?
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