hylian_elf wrote:I might get this just so I can contribute to the discussion.
Nick wrote:Terry Cavanagh put it best.We agree Tekken is a challenge to get a handle on. That in itself is not an issue, it's that it is inaccessible."I think challenge gets a bad rap. People often confuse it with inaccessibility, but it doesn't have to be that way – a difficult game can be very accessible, like Super Hexagon is.â€
Nick wrote:Most players have a core of 10-30 moves
So they are too long. Glad we agree. Why not get rid of the rest? Variety isn't fun when the variables are dull or useless.
Roujin wrote:so although the FLA SS is gone, the general mobility buffs might make up for it.
dynamiteReady wrote:I suspect that you could become very, very good at this Elf... ...Then you might stop bitching about how much you hate it. : P
Nick wrote:Contrary to the picture Roujin and friends have painted
Nick wrote:Movelists – apparently “doesn't mean you need to know them all to be competitive†means some aren’t superfluous still somehow.Clones – Would you honestly rather have one quarter of cast clones, than say, 5 new characters?
To say you were put off learning the tag mechanic of a TAG TEAM GAME by the way characters move and the music, and having clones in the roster is ridiculous.
Nick wrote:You’ve said things were inaccurate several times without pointing out how.
Movelists – apparently “doesn't mean you need to know them all to be competitive†means some aren’t superfluous still somehow.
I feel like effective flow of movement is so, so far away from a new player nothing’s been said to suggest otherwise.
Rage Mode – This is one I’m prepared to be proved wrong on, it’s early days. But saying that everyone should have a stock 50% combo that they use to avoid triggering it in the opponent isn’t massively encouraging.
Clones – Would you honestly rather have one quarter of cast clones, than say, 5 new characters?
Tag Mechanics – maybe this was the most ill-judged part of my critique. It’s clearly got some depth, and might be very satisfying to learn. I guess the point is all the other turn-offs mean I won’t know till I bargain bucket it. A few hours messing around with it and I was still bewildered.
Combo training – it’s bad. Scrolling boxes of moves tucked away in huge list. It really needs a combo trial mode – unless that exists and I’m missing something? No one has said there is a good way yet.
Menus- so many of them, and really clunky for VS. If you select your character and change your mind, you have to exit vs mode. When 2p joins, you have to select side which is unnecessary. There’s just far too many menus/lists in my opinion too.
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