SpaceGazelle wrote:And that Scorpio is just a high end PC. I wonder where this could possibly be heading?
beano wrote:No it doesn't at all- they're fucking bricking and arse twinging now (releasing another console) it'll be modular PCs with multiboots- heavily licensed always online OSes come gen 9.
beano wrote:No it doesn't at all- they're fucking bricking and arse twinging now (releasing another console) it'll be modular PCs with multiboots- heavily licensed always online OSes come gen 9.
hunk wrote:The iPhone like hw upgrade model can be profitable. If ms plays its cards right and the fans bite.... Aye, the modular pc is the other preferable option.
RamSteelwood wrote:if they end up in a 12-18 month rolling windows of hw upgrades then i think it will fuck everyone off, i can't see it being that often. if they do it say every 4 years though, and it has full backwards compatibility, and they manage to control the devs so that owners of the previous model don't get fucked over, then it may not be that bad.
LazyGunn wrote:Genuine question - are VMs preposterous?beano wrote:No it doesn't at all- they're fucking bricking and arse twinging now (releasing another console) it'll be modular PCs with multiboots- heavily licensed always online OSes come gen 9.
hunk wrote:The iPhone like hw upgrade model can be profitable. If ms plays its cards right and the fans bite.... Aye, the modular pc is the other preferable option.
beano wrote:Consoles are not hackable portable multipurpose devices, so I can't get on board with this comparison. [...] they can just about play Blurays and Compact Discs
aye, that reallyLazyGunn wrote:Console hacking is a massive faff
AJ wrote:People being left behind are guaranteed to be in the minority - most consoles are online, so devs will be able to see stats for the number of owners of each revision and they're going to want to maximise profit by being able to sell to as many people as possible.
beano wrote:I say it's a shit idea for the time being, Gunn. There'd have to be a massive change to the pipelines of studios, even at triple A producers in fact more so there, in addition to a massive uptake in end users buying a boss transport mechanism to facilitate it, as well as facing the fact that without a connection, there are no games.
Even if datacentres went for the latest FPGA hardware utilising software defined networks coupled with high spec GPU rendering the cost is too prohibitive for most (indie or otherwise) to take on, and a subscription model wouldn't be profitable or sustainable without it costing huge sums all round.
We're more likely to have consumable heterogeneous parallel processors in every home before we have decent cloud led gaming environment.
Blue Swirl wrote:Indeed. Plus if we're going for a four year life cycle, by the time we get to Machine 3, the original Machine 1 will be eight years old - perfect compatibility between those two machines would be very wishful thinking. If all we want is a four year life cycle with backwards compatibility with the last machine, that's basically right back to what we had before, give or take a life cycle year. If MS and Sony are really going down the iPhone rolling hardware route, then the longest we'll see between hardware refreshes is 2 years. Any longer and we're back to a 'normal' console life cycle and will be a waste of technology to keep it compatible with the old versions. IMHO, of course.AJ wrote:People being left behind are guaranteed to be in the minority - most consoles are online, so devs will be able to see stats for the number of owners of each revision and they're going to want to maximise profit by being able to sell to as many people as possible.
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