Paul the sparky wrote:I can't watch that due to the American talking all over it.
Paul the sparky wrote:It seems you've only got one ship to get to crash sites so you've got to pick and choose who to help, getting rewards for helping countries but increasing panic in the countries you neglect.
Roujin wrote:The maps aren't randomly generated then?
FranticPea wrote:Roujin wrote:The maps aren't randomly generated then?
No, hand built but they made loads to make up for it.
I meant send two squads on two seperate missions at the same time, you control them both as it's a game and it's turn based and you as the player are omnipotent. Silly shite.FranticPea wrote:Surely you'd need four arms to do two missions at once?
[font=Tahoma, Calibri, Verdana, Geneva, sans-serif]GENERAL[/font][ul][li]Released on [38]
- XBOX360
- PS3
- PC
- Steam
[/li][li]Release Date [33]
- October 9th North America
- October 12th International[/li][li]Collectors Edition [33]
- PC only
- "several goodies like an art book, fold-out poster of the XCOM headquarters, XCOM insignia patch, and even some digital stuff like the soundtrack, special art, and more." - 2K Greg[/li][li]Pre-order bonus [39]
- Classic X-COM Soldier: The blonde, flattop.
- Soldier Deco packs: Aesthetic upgrades to armour including the new Hyperion and Reaper soldier armor kits.
- Including helmet toggle. [40]
- Complete color customization: customize your squad's look.[/li][li]Difficulty settings [E, 42]
- Easy
- Normal
- "Classic"
- Impossible (how long will you last -mode) [37][/li][li]Ironman mode [E]
- Toggle at campaign start.
- Auto-save only, one savegame.[/li][li]Interface
- PC version will have an "enhanced" UI compared to the console. [12]
- XBOX/PS3, free movement in tactical. [E]
- PC version, grid overlay in tactical. [E]
- "Glam-Cam" on/off setting. [31]
- Soldier voice on/off setting. [31]
- Possible HP-bar and damage hide/view in-game setting. [31][/li][li]Achievements[/li][/ul][font=Tahoma, Calibri, Verdana, Geneva, sans-serif][/font]STRATEGICAL
[ul][li]Funding CouncilÂ
- 16 Countries, game over if 8 or more countries lost. [H]
- Funding and resource bonuses varies [12, 16, 36]
- North America, "Air and Space" - All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.
- Europe, "Expert Knowledge" - Labs and workshops cost 50% less to build and maintain.
- Asia, "Future Combat" - All projects in the foundry and the Officer Training school cost 50% less.
- South America "We Have Ways" - Autopsies and Interrogations are completed instantly.
- Africa, "All In" - Monthly XCOM funding increased by 25%.
[/li][li]Trade & Missions continually [9][/li][li]Satellite Cover for UFO detection
- Bonus for complete satellite coverage of continents. [16]
- Satellites can be lost. [35][/li][li]One base only [27]
- Hangar bases for Interceptors on multiple continentsÂ
- North America, South America, Asia, Africa, Europe confirmed [C]
- Up to 4 Interceptors per interceptor-base. [C][/li][/ul][font=Tahoma, Calibri, Verdana, Geneva, sans-serif][/font]Missions[ul][li]Randomly generated mission names. [20][/li][li]Mission types
- 2-10 types of missions [L]
- Abductions
- Terror missions
- Hostage Extraction [27]
- VIP rescue, (player controlled VIP) [27, L]
- UFO Crash site [32]
- Capture alive alien [34][/li][li]Enviroments [J]
- Urban
- Outdoors
- Alien environments[/li][li]Story or "Set type" missions. [14][/li][li]Large number of hand-crafted maps. [20]
- Unit placement procedurally generated.[/li][li]Mission Accomplished Screen [D at 15:25]
- Aliens Killed (6, Excellent!)
- X-Com Operatives Lost (1, Good)[/li][li]Mission Debrief Screen
- New Research Available (Xeno-Biology, Weapon Fragments, Alien Materials)
- Artefacts Recovered (2x Sectoid Corpse, 2x Muton Corpse, 14x Weapon Fragments)[/li][li]NPCs confirmed
- Targets for aliens.[/li][li]Multiple attacks at once, player have to choose.
- ""There is not just one group of aliens invading, they are hitting 2 cities at once, or three, or four. You have to make a decision, am I going to Hong Kong or ....."Â
- "..where ever they don't respond to, they have the risk of loosing that country or increasign the panic-meter....." -Casey O'Toole on PAX. [E at 4:16:00].[/li][/ul][font=Tahoma, Calibri, Verdana, Geneva, sans-serif][/font]
[ul][li]Interceptor [D at 17:28]
- One weapon mount (Cannon may be standard side-arm)[/li][li]Firestorm [41][/li][li]Weapons [M]
-Stats
- Hit% chance
- Range
- Fire rate
- Damage
- Armour Penetration
- Avalanche Missile
- Laser Cannon
- Plasma Cannon
- EMP Cannon (less destructive, more loot) [41]
- "Consumable" items (defence, imp. hit%) [41][/li][li]Abilities/Stances [41]
- Abort
- TrackÂ
- Aim
- Dodge[/li][/ul][font=Tahoma, Calibri, Verdana, Geneva, sans-serif]Crafts[/font]
[ul][li]Item capture and resource requirement for research. [A, 31][/li][li]Each and every research grants some gameplay bonus, not some only narrative. [31][/li][li]ProjectsÂ
- Xeno-Biology
Slow (12 days)
Project Cost: 3 Sectoid Corpse
- Weapon Fragments
Normal (6 days)
Project Cost: 5 Weapon fragments
- Alien Materials
Normal (6 days)
Project Cost: 5 Weapon fragments
- Alien Materials [41]
Hints at body armour improvement.
- Experimental Warfare [41]
- Sectoid Autopsy [41]
- Thin Man Autopsy [41][/li][/ul][font=Tahoma, Calibri, Verdana, Geneva, sans-serif]Research[/font]
[ul][li]Static facilities [17]
- Hangar
- Mission Control
- Situation Room - funding council.
- Armory
- Barrack
- Science Labs (?)
- Engineering (?)
- Infirmary (?)[/li][li]Expandable facilitiesÂ
- Alien Containment
- Officer Training School - global perk unlocks for squad
- Laboratories - boosts Science Lab
- Workshop - boost Engineering, "Random resource rebate on whatever you built". -GI
- The Foundry - large manufacturing projects
- Power Generator [A]
- Thermal Power Generator - more power, require steam vent
- Satellite Nexus [A]
- Satellite Uplink - "monitor the airspace over different countries around the world." [A][/li][li]24 facility expansion slots [27][/li][li]Bonus depending on adjacent facilities [D][/li][li]Base resource: Power [A][/li][/ul][font=Tahoma, Calibri, Verdana, Geneva, sans-serif]Base facilities[/font]
[ul][li]Fog of War [3,9][/li][li]Panic [9,12][/li][li]Cover, looks like three types [screenshots]
- Ability: "Hunker down", double defence, penalty to vision and cost one turn. [16][/li][li]Line of Sight [3,9][/li][li]Day and Night [9]
- "No gameplay effect for lighting..."
- "... better visibility at night, but more shadows at day." - Jake Solomon [35][/li][li]TUs replaced with Move-Action mechanics instead. [9,12,13]
- Displayed by two small "play" arrows in UI.Â
- Two movements possible, UI displays range of Move-Action on ground. [D][/li][li]Inventory grid page removed, replaced with an Ability Bar. [3, 14]
- Still some type of inventory "slots" pre-mission.[/li][li]Critical Wounds, possible to revive but suffers permanent penalty to Will stat (panic). [14,15][/li][li]Destructible environments [10,12]
- Walls and Cover destruct able, Roofs or Ground are not.[/li][li]Overwatch [21][/li][li]Weapons explode into weapon fragments
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