Also, he holds his controller vertically, so that up is up. Except, he has to hold the left side horizontally so that up is forward. And he moves the right trigger to his shoulder so that throwing grenades makes sense, too. Dante can't wait for VR and glove controls because he's having difficulty with this whole joypad situation.acemuzzy wrote:Because they're the same word? I'm unconvinced that's the most compelling of arguments.Diluted Dante wrote:Because I want up to be up.acemuzzy wrote:I always enjoy this too. Dante talking nonsense obvs. How does inverting not make sense??
Blue Swirl wrote:I always try to go for the human weapons over Covenant/Forerunner in Halo games, as I reckon the Spartans would be more familiar with them. (When playing as the Arbiter in Halo 2, I go for Covenant weapons whenever possible.)
mangman wrote:X axis right and left should always be right and left too, except in third person games where I'm not sure. Hmm.
The Daddy wrote:My two main rules: 1) play Spelunky once, and only once, per day. 2) If I die in a Zelda game I will never select continue. Usually turn it off and go back later (or never). Many years ago I was convinced the game would keep track of deaths if I clicked continue, it's just kind of stuck.
The Daddy wrote:My two main rules: 1) play Spelunky once, and only once, per day. 2) If I die in a Zelda game I will never select continue. Usually turn it off and go back later (or never). Many years ago I was convinced the game would keep track of deaths if I clicked continue, it's just kind of stuck.
cockbeard wrote:So much this, so many gamers think they know better than the developers. There's a reason they make you play that way, you might not know that reason, and the reason might just be laziness, but it could be a part of the narrative a way to immerse you that you are unaware ofmangman wrote:I always see the option to change things as 'now then, we've set the game up as we think it plays best following thousands of hours of testing and tweaking. If you, having never seen the game or played it, want to disagree then here is your chance'. I don't want that responsibility.
davyK wrote:The Daddy wrote:My two main rules: 1) play Spelunky once, and only once, per day. 2) If I die in a Zelda game I will never select continue. Usually turn it off and go back later (or never). Many years ago I was convinced the game would keep track of deaths if I clicked continue, it's just kind of stuck.
I think Link to the Past tracked deaths?
If Link makes it to the end of the game without receiving a Game Over, Marin will fly across the screen with wings, symbolizing that her lifelong wish to become a Seagull was granted.
GooberTheHat wrote:Glad its not just me that finds "just visible" far too dark.
krs wrote:Always rotate the square Tetrimino for some fucking reason.
Andy wrote:Experience tells me that every time I've seen one of those, setting it according to their suggestion is far too dark, and you can't see half the textures they've so lovingly created. Maybe things will get better with HDR, but as it stands, yes, each individual does know what's better for them.
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