Webbins wrote:Fuck VR, this/next year's 3D. Watch it slide into obscurity. Until all this shite can be implanted into your noggin or eyeball, it's always going to be a niche distraction for frustrated Jacques Cousteau wannabes.
Billy wrote:How could you do this to me I've been waiting for years!Dark Soldier wrote:Just never get married, hasn't failed me yet.
Dark Soldier wrote:Billy wrote:How could you do this to me I've been waiting for years!Dark Soldier wrote:Just never get married, hasn't failed me yet.
If you're rich and we have no pre-nup I could be persuaded tbh.
Yeah it's this. VR can easily (imo) be the default method of playing most videogames in a (hardware) generation. It's mostly just losers sitting on their own looking at a screen anyway, often with headphones on. 'Mainstream' to me is whether your gran is going to stick on a headset to watch Corrie VR and the tech has got no chance of getting to that stage anytime soon.Kow wrote:Vr will go the same mainstream as videogames in general. How mainstream that is, is open to debate I suppose.
By the end of the year, 40 million people that own PS4s will be able to play VR games for an additional outlay of £300 (I think). By the end of the following year, their nearest competitor will also have a VR capable console out. It's not that fanciful to think the next gen of consoles after that might be built around the whole experience. MS tried to do exactly that with Kinect and the Bone. It was just a pity that it was shite.Diluted Dante wrote:VR will only ever be a niche within a niche. It's not going to be the default method of play. There are too many barriers.
Tempy wrote:VR is a lateral step that I'm very happy exists. Smart developers (primarily indies I imagine) will find ways to create unique experiences that will only be possible in VR.
Simply transposing regular games into VR appears to be the focus of a lot of the PR hype, and to be honest I don't see it adding much beyond the initial wow factor. Allowing for perhaps Elite/flight sims, where looking around can be vaguely beneficial, plus the scale of space demands it more than walking around a wasteland.
Controllers heavily dictate what games are and can be, and I believe that the medium will always benefit from experiments with new input methods. Vive appears to be the most logical VR control method so far, and I'm very excited to see what insane stuff people will develop for it, but I don't see as a progression. It's just a new, very exciting avenue.
It presents a different set of challenges but full body motion actually does away with a lot of the need for buttons. You don't have a duck button, you just duck. You don't need a pop out and look button, stuff like holstering can just be done by lowering the controller.Childintime wrote:Tempy wrote:VR is a lateral step that I'm very happy exists. Smart developers (primarily indies I imagine) will find ways to create unique experiences that will only be possible in VR.
Simply transposing regular games into VR appears to be the focus of a lot of the PR hype, and to be honest I don't see it adding much beyond the initial wow factor. Allowing for perhaps Elite/flight sims, where looking around can be vaguely beneficial, plus the scale of space demands it more than walking around a wasteland.
Controllers heavily dictate what games are and can be, and I believe that the medium will always benefit from experiments with new input methods. Vive appears to be the most logical VR control method so far, and I'm very excited to see what insane stuff people will develop for it, but I don't see as a progression. It's just a new, very exciting avenue.
Agree with all of this.
As long as games require control complexity, abstract control methods will always offer a better variety of input to motion etc.
But there can be some cool, unique stuff made and some established genres can be improved.
Tempy wrote:VR is a lateral step that I'm very happy exists. Smart developers (primarily indies I imagine) will find ways to create unique experiences that will only be possible in VR. Simply transposing regular games into VR appears to be the focus of a lot of the PR hype, and to be honest I don't see it adding much beyond the initial wow factor. Allowing for perhaps Elite/flight sims, where looking around can be vaguely beneficial, plus the scale of space demands it more than walking around a wasteland. Controllers heavily dictate what games are and can be, and I believe that the medium will always benefit from experiments with new input methods. Vive appears to be the most logical VR control method so far, and I'm very excited to see what insane stuff people will develop for it. That said, I don't see as a progression. It's just a new, very exciting avenue. Sceptical folks should try and play a Vive kit - it certainly recalibrated my thoughts and expectations. Some people think VR will improve every first person experience. I disagree, but then again I've never really been into the super hobbyist end of any hobby, which VR currently is.
Tempy wrote:@vela - racing games are good too
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