Dragon's Dogma
  • If I'm taking 15 minutes to beat an Ogre in The Everfall, I'm doing something wrong?
    3DS: 2105-8748-8084 Switch: SW-3316-5834-8308 PSN: aynsleyw
  • Ughh, EDGE review mentions letterboxing issues.  I'll be playing this on a shitty non-HD, non-widescreen telly.  DkS suffered big ole black borders on it.  Can I expect the same with this?
    It wasn't until I hit my thirties that I realised you could unlock rewards by exploring the map
  • I play on my widescreen PC monitor and I jar just noticed the black bars after your post. Dark Souls didn't have any.
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    How does this compare to DS?
  • It lacks the character of DS but I am having A LOT of fun with combat as a strider. I actually forget it's an rpg sometimes and think I'm playing an old devil may cry game but you have to assign your skills with very few slots forcing you to make a great battle system for yourself. The world is pretty and you do come across stuff regularly while on a journey(but nothing really inspired like in Dark Souls, just generic fantasy stuff).

    The RPG part is kind of dull and poorly organised. Lopsided as fuck, I like what I like enough to enjoy it quite a bit but I could see some people hating it, even DS players. The shadow of the colossus thing isn't really there like they marketed, I don't bother with it as it just feels wonky. However, picking up and throwing enemies (or teammates) off of massive sheer drops never gets old.

    Make sure to give Curtis' pawns rotten fruit and 1 star ratings.
    XBL: DJ Rick Joyce
    PSN: P-BAP
  • Sell this to me, guys.

    Really need some justification before dropping the Won.
  • Sell this to me, guys. Really need some justification before dropping the Won.

    That should be quite easy, read from page 2 onwards and that will justify it I think.
  • I want to hear some hyperbole. I like hearing Nick wax lyrical about games. :(

    Might order today.
  • Engage wax mode.

    Let's start with the stuff that will put a lot of people off. I'll never staunchly defend this as a highly polished, perfect game. There are technical issues for one - bad tearing on 360, long loading times, a habit of bombarding you with far more info than you can take in, so-bad-it's-sometimes-good dialogue, questionable texture quality and a bewildering levelling and combat mechanic system.

    Underneath that unappealing shell though, I've found a soft, delicious centre that I'll be chewing on for some time.

    In an RPG with a mute protagonist, the aim of the developers is to make you imprint yourself on to your characters. It's hugely successful at this. It starts with the best character customisation tool I've used, and this is more important than just allowing your main guy to be, in my case, a 7 foot Amazon woman with a muscly chest but strange, bamboo stick-like limbs. The reason is you make your main follower too, and this guy can get hired through the ether by any other players. So with my John Romero looking mage, it's in my interest to make him as bad-ass as I can so that he is hired and rated highly - this gives you in-game rewards.

    So the online elements are really clever, and you care about your team. None of that would be worth anything if the combat wasn't excellent. I'm not sure how many times I've read about party based RPGs that you need to 'pick companions that complement your play style', but in Mass Effect a team of Vanguards would be just fine for example, my point is for the most part it's just not true. Sometimes I don't want it to be true - for the first ten hours of DD I was rolling with three mages, and we tore shit up. As the areas started to get harder though, I found myself spending a long time tweaking my party for a long time. Someone mentioned War of the Lions, this has that same feeling of having a lot of fun just in the menu screens. It’s a decidedly old school, but satisfying and therapeutic kind of fun.

    The action is visceral, the animations are surprising and varied, and the enemy design keeps you from going through the motions. Wander the wrong way and you'll bump into a cyclops completely unprepared, leave with your tail between your legs, then return later levelled up and kick his arse. I loved that in Demon's, I love it here.

    And the wandering itself is just fun. You can jump and climb, there are no invisible walls on ledges - falling to your death is a real threat, as is stretching your expedition into the night when all sorts of nasties come out. You'll be on a quest, notice a door, then engage in a 2 hour dungeon crawl with nothing but your lantern for comfort, and forget what you left town to do in the first place.

    Finally, the bosses. They're made by Capcom, do I need to go on? The scale and the way they move is incredible and with your team of unleashing hell upon them while you climb up their neck to land the killing blow, you feel like a heroic badass.

    And that's what these games should be about : )

    Edit: Main character Chiquito (yes, she's a woman) and loyal pawn Churro

    may28025.jpg
  • Sold. :)

    Not sure when I'll get a chance to go and buy a copy though...
  • Character creation is swell, not bottomless but there are plent of presets that make for much better chatacters than those silly sliding scales. Nick's designs are always hilariously absurdist, my female warrior is slightly more typical, but there are some nice touches you can add: She has green eyes, but a scar going through her left eye, consequently her left eye is white. Little things like that are neat.

    The only thing I am not a fan of so far is the health system, whereby you lose chunks of your actual health bar in combat, meaning the longer you spend in the field or exploring a dungeon, the less health you can recover, unless you buy lots of healing stuff, which is where the inventory management system reveals itself to be a slow pain in the arse.

    Yet, it is still fun and I am tempted to buy it and send my lovefilm copy back.
  • She has a certain Walford Square charm, no? I think Churro's been getting some decent ratings, he's always coming back from quest with little gifts for me.

    Tempy you need to make the 'potent' version of the basic health grass. Play around with the crafting - you should have the materials to make quite a few. It's really impotant to do this in town, then put all 'materials' away in storage because item weight reduces your stamina. I do fully agree that inventory management is overly fussy though.



  • AH, I knew you could craft stuff, I'll need to give it a go. It seems to be willingly obfuscating, a little like Demon's/Dark Souls but it isn't elegant enough for it to fly just yet. I'll smash it over the weekend though.

    Churro needs a healing spell mang! Nearly wiped the deck when I realised we were short a healer in the middle of a bandit camp.
  • He had one when he was a Mage, before he became a Sorceror : )

    I'll see if I can reattune heal after he swtiched vocations. He's gonna be a lot more popular if he can heal. He's got some crazy buffs now though.
  • I think one of my cats has made off with the battery holding element of my 360 pad. I can't find it anywhere. FFS. Not even any point buying this right now argrhrgh.
  • Mine had my keys way recently which meant getting locked out of home twice, so I feel your furball-induced pain.

    Most annoying thing? I have in front of me on my desk a battery kit for 360 that I need to send back cos it didn't arrive in time for the weekend and I had to buy another.

  • Haha! Found it eventually, hidden under the Buddha.

    Just need some better games to play now. Bayonetta, Halo: Reach, Bulletstorm, Skyrim, UMvC... Eesh. Need more griffin in my life!
  • The hydra was easily one of the best bosses in recent memory..
  • Channelling Man Who Fell To Earth some.
  • I fought some massive troll or goblin and night has fallen so I'm just hiding in this health spring until sunrise. Haha, my pawn just waved in front of my face because I was stationary for a while. Balderak is Kilted Moose's pawn I just worked out and he's proving a fine addition to my team! Ooh looks like the sun is about to rise.
  • The night and day cycle is more relevant in this than any other game I can think of. What level are you guys, think I'm 20.

  • Is this really better than the demo.

    And to reiterate there were very many things wrong with the videogame presented in the demo.
  • I didn't play it. Glad, cos it's all been a nice suprise.
  • What were the main things you disliked and I'll see if they are in the full game?
  • Light controls and mashy combat, noisy partners and HUD (the latter is somewhat switchable, thankfully), boringly flat level design, drab presentation. In the main.
  • Like, is there any armour in this that's as dope as the Onion Suit from DkS, as an absolute minimum of conceptual flair.

    Does one really need to be a Game of Thrones dork to accept this videogame, in the end.
  • 7FQB5.jpg

    Here's my team. Balderak is hiding.
  • Nice ZMM - did you use the ingame thing to do that?

    Working backwards, kit is very slow-release but through seeing higer level pawns it defintiely has some quirky entries to come. Being honest, the visual deisgn is a way below DkS all the way, though.

    The noisy partners can be quietned down, I'll check whether completely. First thing I did was turn of the button controls on the HUD.

    I'm liking the level deisgn, outside of towns. The countryside hides many surprises, and the dungeons themselves are very satidfying crawls. There are camera issues sometimes in cramped spaces as a note.

    Presentation - it's not great so probably is the same as the demo. Combat might fair better though. The amount of customisations, specialisations and variations is crazy. And the enemies make you work at getting a good party build. I'm feeling a good amount of feedback with a sword as a main weapon, and the spells look fantastic.

  • Nick wrote:
    Nice ZMM - did you use the ingame thing to do that?

    Yep, take a picture, post it to FB.
  • Curtis
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    FUCK! I was in the middle of posing for a photo and i had Dark Boon buff on my sword, so i thought i'd do a couple of swipes to make it look good, only for some off-camera NPC to catch it right in the mush. Enter the guard, and straight off to jail. 5000G's to get out and no way of escaping, even though 2 mins before i'd forged a Skeleton Key.

    Stupid and pointless. First actual complaint.

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