The lower zed count in comparison to Dead Rising is not only to ease the burden on the code, it's also due to the fact that each zombie is more capable and dangerous than the mooks found in DR.djchump wrote:Yup - it's pretty good fun. I've only had a single long session on it so far, but I reckon the demo gives a good overview of the full game. I don't think anyone should be holding their breath for patched in co-op/MMO-ness though - I doubt that'll happen, they might use the 1 free update to smooth off some edges, but the "zombie horde" numbers are already pretty low TBH and it already screentears to fuck, so I'm not sure how much more it could handle. Much more likely I reckon is MGS will get them to do a remake/sequel for xbone DD - it's a shoo-in for persistent online servers. Wouldn't be surprised if MGS bought Undead Labs.
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