I did, the reviewer of State of Decay clearly likes the idea and the genre and (justifiably so in my book) overlooks its quirks whereas the reviewer of The Last Of Us was clearly shit at it, doesn't like survival horrors and found it too hard.Tempy wrote:...it'd be better to read both reviews and see what the detractors were in each instance.
State Of Decay wrote:My impulse is to excuse State of Decay's problems in light of everything it does well. By tying so many systems together with tough choices and the constant spectre of death hanging over it, Undead Labs has created something singular. Small complaints notwithstanding, State of Decay is one of the most cohesive, terrifying and engaging open-world games I've ever played.
The Last Of Us wrote:There are hints of a nuanced message in The Last of Us, but convention wins out too often to easily find them. Naughty Dog commits to a somber tone that affects every piece of the game for better and worse. It achieves incredible emotional high points about as often as it bumps up against tired scenario design that doesn't fit its world. Survival in the post-apocalypse requires compromise, but The Last of Us has given up something vital.
The Last Of Us wrote:There are hints of a nuanced message in The Last of Us, but convention wins out too often to easily find them. Naughty Dog commits to a somber tone that affects every piece of the game for better and worse. It achieves incredible emotional high points about as often as it bumps up against tired scenario design that doesn't fit its world. Survival in the post-apocalypse requires compromise, but The Last of Us has given up something vital.
The Last Of Us wrote:More notable problems with The Last of Us manifest as it leans more on the traditional trappings of third-person shooters — fights against waves of enemies or arenas full of waist-high cover where your only recourse is to kill everyone in your way. These sequences sit at odds with the rest of the game. Joel can't take much damage from enemies, which isn't such a big deal when you're sneaking past them without incident. But at increasingly frequent points in the narrative, I had to buckle down and deal with the messy gunplay and repeated checkpoint restarts.
Combat against the zombie-esque infected is especially frustrating. Not only are they faster, more aggressive and more unpredictable than human enemies, but multiple types of infected have an instant, one-hit kill if they get in melee range.
Did I mention that Joel isn't terribly good with guns? Naughty Dog has given Joel's aim a semi-realistic shakiness which, when mixed with the erratic movement of the infected, makes keeping enemies at bay a serious — and not terribly entertaining — challenge. Eventual upgrades allow Joel to hold his aim slightly better, but the annoyance never disappeared.
I can't wait to hear other people's view on it, almost as much as I can't wait to play it myself.Tempy wrote:Ah yes, I remember those points trotted out on twitter. I'll be interested to play The Last of Us eventually cos I'm not sure games can yet handle the whole "hinder controls to display character traits" thing so well just yet, but still it's his opinion and he's entitled to it. I'm going out of my way to borrow a friend's PS3 and rent the game next week, so I'm looking forward to it. Er, back on about XBLA stuff I guess.
Moto70 wrote:On another note, does anybody know if I can transfer points in Family Gold online or does it have to be done from the console?
Ah cheers, I ended up doing it through the console and my lad has just spent a few hours playing State of Decay. I watched some of it and I'm not going to bother with it, I am at an impasse with games at the mo.Mod74 wrote:You can do it online https://live.xbox.com/en-GB/familycenter Hover over the person then Grant Allowance.Moto70 wrote:On another note, does anybody know if I can transfer points in Family Gold online or does it have to be done from the console?
I don't know mate, I'd prefer to have the option. I don't think you'd ruin it for yourself if you played it with a chum or three, adding partners usually ends up being a fun multiplier doesn't it?Mod74 wrote:What you describe there sounds a) awesome and b) better without co-op.
Chief wrote:Strange. Maybe try clearing your cache?
Yeah. Through the storage part in settings, I think you press Y to get to a menu where you can do it.GooberTheHat wrote:You can do that on an Xbox?Chief wrote:Strange. Maybe try clearing your cache?
I didn't play Minecraft that much but I know I wouldn't have bothered at all if it was a solo experience. Digging down through your castle floor and finding an underground library and other stuff is actually in my all-time top ten of gaming experiences! Co-op definitely rocks for me!!!Paul the sparky wrote:I don't know mate, I'd prefer to have the option. I don't think you'd ruin it for yourself if you played it with a chum or three, adding partners usually ends up being a fun multiplier doesn't it?Mod74 wrote:What you describe there sounds a) awesome and b) better without co-op.
I'm on a Halo Reach Slim. Worth trying the cache first, then if that doesn't work, I think Mr the Sparky's option is your only hope, I'm afraid.GooberTheHat wrote:Hmm, will give it a go. I've had a look on the dev forum and it looks like a few people are having the same problem. Anyone playing it on a 360 elite or are you all on the nice new one?
That could still happen in co-op in a big enough map, or irl if you so wish!Mod74 wrote:There's something about hiding in a bush without someone else there to save your ass that sounds much more tense. Almost all of that sentence came out wrong.
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