Verecocha’2021 wrote:I was going to give this a 9 not a 10, but I absofuckingloutely loved this game. Only met a few tiny tech flaws but in spite of them it drew me in completely, that pushes it passed a 10 in my eyes. Had me really thinking about pretty much every choice as I really struggled as to which one was right for V. Really made me think about the development of my build and how I wanted to play. Really enjoyed the main story as well as the vast majority of the supplementary story lines and characters. And I’m a total lover of the genre and for me it was nailed.
I may have overused fast travel and I may have played it a bit too close to a thorough FPS when there are plenty more options, but that’s exactly how I wanted to play it and I love that I could just play it like that and not really feel like I was missing out.
Will add more but I love that though bits are broken it’s still one of the finest games I’ve played. Loved it. 10/10.
Wariospeedwagon wrote:Nice!
I've just started again on PC, but haven't really gone in to far. I remember the body language of NPCs in dialogue being fantastic, and it's still really striking how good it is. I'm not a massive first person guy but I think it does a great job of putting you in V's body. I'm pretty excited to revisit it properly.
Moot_Geeza wrote:135. P.3 - Switch (um....8hrs?) Another retro styled vertical scrolling shmup. With a twist though - this one only uses two buttons to fire and steer your ship. No dpad/stick required, L1/R1 do everything. You'll always be moving left or right, and when you change direction - or press the direction you're already moving - you fire. So you have to avoid the walls (most of the time) by snaking around the centre of the screen while positioning yourself underneath enemies for the shmup element. Switch 'N Shoot is a good reference point, which I managed to get a few badgers to buy a few years ago. This doesn't have the back to square one element as you restart the level you've reached when you die, and there's also a rogue element to the perks you can claim as you level up. I spent most of the game thinking the randomised perks were unbalanced, even binning all my progress to reroll once or twice, but by end I had to begrudgingly admit that they did a pretty good job of making it all work. Just be warned that it's not shy about offering you a useless set of perks. Or even detrimental, if you're very unlucky. I found it incredibly difficult, and the fourth level in particular will probably haunt my dreams for a while. I considered giving up on numerous occasions, but it became a personal challenge that I had to see through. Plus I managed to get a mate to buy it and he caught me up in one evening :sweat bead emoji:. It's not perfect but it's better than I had any reasonable right to expect, given that up the screen ultra budget shooters are ten a penny on the EShop (I've played half a dozen of them; this is probably the best if you plan to learn it properly). It's down to 89p for the next day or two. Anyone with a FlipGrip should grab it just for tate mode. [8]. The euphoria as the last boss fell was priceless and therefore one of my favourite gaming moments ever. I play a lot of things on easy these days, but this was Big Boy Stuff and I smashed it. The black borders will probably be etched into my TV forever (guess which dickhead couldn't find his FlipGrip?) but I don't care. Good review of the IOS version here:
Moot_Geeza wrote:Ha that's the one that nearly killed me. Not sure exactly what kind of hidden numberwang is going on but I don't think you'll ever get a run that just gives you the desirable path, and there's almost definitely no strict pattern (my guess would be there's a 1 in 4 chance of drawing the short straw each time you reach a split). You'll have to suffer the one where you have to speed snake in the middle of the tunnel at least once. It can be done without taking a hit, but the one where you grind the walls is infinitely preferable. Massive difficulty spike, was discussing it in the pub last night with a mate I convinced to buy it - he reached that stage in one evening then bailed. That bit really is disgustingly difficult/unfair, and the subsequent boss is an arsehole too.
Verecocha wrote:24.Days Gone - 20 Hours - 9/10 - PS5 Still amazes me that this game isn’t considered one of the absolute best of last gen. It looks absolutely stunning, surely on a par with N.D’s even though on a much bigger scale in terms of the open world game. The story is decent, though you can see the vast majority of it coming it’s still enjoyable with lots of good characters and fun twists. The gameplay is as you’d expect in an open world but the scale is good and the games version of ‘events’ fit in perfectly with the nests to clear etc. Thoroughly enjoyed this again and even more disappointed there’s no sequel coming. Great bit of gaming. 9/10 25.
JonB wrote:42. Immortality [10] Hard to describe in many ways, but it is like diving down the rabbit hole only to find it just keeps going deeper and deeper. The fact that the three low-rent films you're watching clips of are brilliantly filmed and acted is a huge boost, as you can spend time poring over the movie making process, or flickers of tension or discomfort in facial expressions. So even if it were just a case of piecing the films together it would be pretty great, but it isn't. It's about connections between periods of time, the creative and destructive power of art, the making of the game itself, and your role in it. Plus that other dimension - you'll know what I mean if you've got far enough into it - that changes how you interact with it and pulls you in further still. Whether it's a proper game or not doesn't matter. It's certainly not a film, because there's no way it could work without your input, no matter how simplified that is. Whatever it is, it's like nothing I've ever played before, including Telling Lies or Her Story, and I'm enjoying thinking and reading about it as much I did playing it.
In the early stages especially, you're not really looking for anything in particular, or trying to solve something. It's very free form in the sense that you go where your interest guides you and see where it leads. Maybe you want to get to grips with the plot of one of the films, maybe you follow an actor or crew member and see what happens to them over time, maybe you click on light sources to see the different kinds that are used in different shots. And then you see something else and get distracted and follow that for a while instead, until you uncover new depths and develop more specific questions.Wariospeedwagon wrote:Played a couple of hours but I'm worried it might be a bit beyond me. Feels a bit like going round in circles, like I'm just clicking on things then watching a different video clip a lot of the time, not sure what I'm looking for and it's often a bit dull. Struggling a bit with organising the clips too, and just thinking 'what am i doing?' There's something to it though and I enjoyed finding a couple of strange things earlier. Thinking I might rather just watch a youtube about it, like a fromsoft lore video, rather than playing it myself, though that would probably ruin it. So will push on for a couple more evenings.
It looks like you're new here. If you want to get involved, click one of these buttons!