Retro Club - 8 & 16-bit puzzlers
  • I think the Micro Machines brand in general has been in some kind of license hell for a long time.
    Whoever owns it released some toys not long ago (they were shit) but that's it.

    Edit: oh wait, it's Hasbro. Maybe they can make a film about them or something.
  • EvilRedEye
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    I thought Rad Racer (NES) was really good. Retro Dodo seems to think that Formula One: Built To Win is the best NES racing game - apparently it’s a pre-cursor to the Gran Turismo formula, which sounds intriguing.
    "ERE's like Mr. Muscle, he loves the things he hates"
  • Super RC Pro Am (not exactly top-down but still).
  • Trying to get through Chase HQ but the second stage is killing me.  
  • Gave up and started playing something called Cisco Heat which is absolutely insane. Not sure if it's emulating poorly but the super scaler style effects + weird wrap around parallax stuff is spinning my head. It seems to be some sort of mad attempt at an open world racer from 1990. Will post a video later.
  • EvilRedEye
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    Gonna cross-post my recent reviews of Rad Racer and Turbo OutRun:

    Rad Racer (NES) - Full disclosure: I used a continues cheat to finish this. It’s kinda ridiculous it doesn’t use continues by default because it’s basically unfinishable without them. I feel like what they should have done is have various difficulty levels with a continues system and then had progressively better endings for each difficulty to add replay value.

    ANYWAY, this is Square making an Outrun-‘em-up on NES with Nasir Gebelli, the coding maestro of Final Fantasy and Secret of Mana fame on programming duties and Nobuo Uematsu on music duties. Kazuko Shibuya, who produced the chibi character pixel art from the Final Fantasy games, did the graphics.

    This compares really well to Outrun. The gameplay is blisteringly fast and exciting - success is always possible but just one mistake away from falling out of reach. The graphics are really attractive for a NES game, particularly the first two levels. There are three radio stations and while the music is OK, I would say it’s noticeably sub-Outrun and not Uematsu’s best work.

    I ummed and ahhed about how to score this. I gave the original Zelda an [8] - could I give this the same score as that masterpiece? I think the thing is Zelda is a game that was basically a [10] in its day and aged down to [8]. This was solidly very good back in 1987 and is in a sub-genre that doesn’t suffer too badly from being crammed on limited hardware and hasn’t really dated. [8]

    Turbo OutRun (Arcade) - Was just looking at my Analogue Pocket after reading the Retro Club thread and noticed it had an OutRun core. Lo and behold, it also has Turbo OutRun on there, which I’ve never played before.

    Unlike the original, this is a linear cross-country dash across America instead of branching path. If you Game Over you can continue by entering another coin. The levels get progressively more difficult and by the end of the game on Normal difficulty I was sometimes having to make multiple attempts at the same level. I feel like this structure is better in terms of playability than the original, which is bitterly difficult unless you change the dip switch settings to make the timer more generous.

    You now have a rival racer who tries to steal your girlfriend. The police also occasionally pursue you (apparently you can actually murder them by forcing them into obstacles at the side of the road - this isn’t the naughtiest thing you can do in the game though as you can also drive through fields of wheat). You also have the titular turbo boost which is, well, a turbo boost. If you drive through oil while boosting, it sets the oil on fire, which looks pretty spectacular. Every few levels, you can select a tune-up part to add to your car. These got added to the original game in the Switch version of the original.

    I don’t think the tunes are quite as good as the original and inevitably it doesn’t have that nostalgia factor.

    A fun OutRun-style racing romp and worth a look if you’ve worn out the original. [8]
    "ERE's like Mr. Muscle, he loves the things he hates"
  • I've not played Turbo Outrun. I can't remember whether that or 2019 was supposed to be a true stinker on MD - one of them got rinsed in Sega Power iirc. I might try those and Outrun Europa - heard some wildly mixed opions on that.
  • Also dabbled with a top down vertical racer called Rally Bike today, which was brutally tough but felt like a decent arcade game for 1988, and Power Drift, which I didn't actually like much :sweat bead emoji:
  • hylian_elf wrote:
    davyK wrote:
    Prob know about them but Vampire Saviour and Darkstalkers have wonderful character design. Capcom built so solid. Got great Saturn ports too.

    Not easy games to play. Very tight timing windows on combos and links and very fast paced!
    Didn't they use the Ram cart to boost the animation?
    PSN - minkymu
  • One of them did one of them didn't iirc. Unless the PAL version the earlier game just dropped it - I definitely rented Darkstalkers at the time (cd only)
  • Google suggests the one I played was called Night Warriors Darkstalkers' Revenge.
  • davyK
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    Yep. It was the first one which doesn't use the RAM cart. Vampire Saviour came after that and it requires the RAM cart as far as I know.
    Holding the wrong end of the stick since 2009.
  • EvilRedEye
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    Another cross-posted review:

    OutRun 2019 (Mega Drive) - It’s OutRun but set in the implausibly futuristic world of 2019. Your car is now rocket-powered and after travelling at top speed for a while will boost at incredible speeds. You race through four levels, each of which has branching pathways like in the original (but they all reconverge at a singular goal).

    There’s some really cool stuff in this. There are now full-enclosure tunnels, bridges made of glass and sections where a second elevated track run over or alongside the regular track, reached by these little ramp car things. I had a quick go of the MD ports of OutRun and Turbo OutRun before this and given those are merely passable and a pale imitation respectively, it’s quite impressive to see these features on the Mega Drive along a decent attempt at putting OutRun style visuals on the Mega Drive. It feels like a technically impressive game. The soundtrack is also pretty nice, not as good as the original obviously but I preferred it to the Turbo OutRun soundtrack.

    The game sometimes feels difficult to control. It doesn’t help that the boost is applied automatically, which is honestly pretty annoying. I played in Manual mode and never gear changed after the initial switch to High - I think they should have made the game Automatic only and used the gear-change button to control the boost.

    I had a good time with this but it feels slightly less refined than OutRun, Turbo OutRun and Rad Racer. [7]
    "ERE's like Mr. Muscle, he loves the things he hates"
  • EvilRedEye
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    Just found my 3-D specs from the Master System Compendium so I can have a go at Rad Racer and 3-D OutRun in 3D tomorrow!
    "ERE's like Mr. Muscle, he loves the things he hates"
  • EvilRedEye
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    Are there any good racers for the Atari 2600? Any that are on Atari 50?
    "ERE's like Mr. Muscle, he loves the things he hates"
  • davyK
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    Best racer on 2600 is Enduro. But that's an Activision game so it won't be on Atari 50.

    It got Night Driver which is an interesting game to check out because of how effective minimalist graphics can be. It had paddle steering though it probably still plays OK in Atari 50. 2600 also got a port of Pole Position which is decent too. Night Driver will be on Atari 50 - not sure about Pole Position as it was a Namco game.

    There's also Fatal Run which was a late release and technically accomplished but plays pretty much like Pole Position with a few extra bells and whistles while looking better.
    Holding the wrong end of the stick since 2009.
  • EvilRedEye
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    Thank you! Can always try the ones not on Atari 50 on the Analogue Pocket.
    "ERE's like Mr. Muscle, he loves the things he hates"
  • EvilRedEye
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    Currently pirating the Japanese-only first Sega 3D Archives collection so I can play OutRun 3-D for the Master System in the best way possible.
    "ERE's like Mr. Muscle, he loves the things he hates"
  • Moot_Geeza wrote:
    I've not played Turbo Outrun. I can't remember whether that or 2019 was supposed to be a true stinker on MD - one of them got rinsed in Sega Power iirc. I might try those and Outrun Europa - heard some wildly mixed opions on that.

    Turns out I meant Outrunners, not Outrun Europa. Forgot about that one.
  • EvilRedEye wrote:

    Turbo OutRun (Arcade) - Was just looking at my Analogue Pocket after reading the Retro Club thread and noticed it had an OutRun core. Lo and behold, it also has Turbo OutRun on there, which I’ve never played before.

    Unlike the original, this is a linear cross-country dash across America instead of branching path. If you Game Over you can continue by entering another coin. The levels get progressively more difficult and by the end of the game on Normal difficulty I was sometimes having to make multiple attempts at the same level. I feel like this structure is better in terms of playability than the original, which is bitterly difficult unless you change the dip switch settings to make the timer more generous.

    You now have a rival racer who tries to steal your girlfriend. The police also occasionally pursue you (apparently you can actually murder them by forcing them into obstacles at the side of the road - this isn’t the naughtiest thing you can do in the game though as you can also drive through fields of wheat). You also have the titular turbo boost which is, well, a turbo boost. If you drive through oil while boosting, it sets the oil on fire, which looks pretty spectacular. Every few levels, you can select a tune-up part to add to your car. These got added to the original game in the Switch version of the original.

    I don’t think the tunes are quite as good as the original and inevitably it doesn’t have that nostalgia factor.

    A fun OutRun-style racing romp and worth a look if you’ve worn out the original. [8]

    I'll have to find the arcade ROM on something now because I just played the MD version of this on my RG353M and it was absolutely horrendous.
  • EvilRedEye
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    Yeah, I’m pretty sure that one got the bad magazine review you remember.
    "ERE's like Mr. Muscle, he loves the things he hates"
  • I'm going to have to try the arcade Turbo Outrun.
  • Currently gobsmacked by the fact that OutRun 2019 is quite good. Saw ERE's review and was still convinced future past Outrun would be crap....but it's not.
  • Credits rolling. I enjoyed that.
  • Started Super Hang-On on the 3DS last night.

    Bloody tough.
    オレノナハ エラー ダ
  • Outrun - Mega Drive (25mins)

    Reasonable MD port from 1991.  It must have been a tough one to squeeze onto the hardware, especially fairly early in its life cycle, so I'll give props to this despite the fact that it unlikely to blow anyone's socks off in terms of 'how did they manage that?!'.  It looks clean and tidy and makes a decent attempt to replicate the splendour of the arcade original, but of course falls well short side by side.  The tunes are all here, plus an extra one for good measure (which sounds more like an off-cut for an alternate ending to Alien Storm to me).  Unfortunately the sound effects take a hit and the skid noise is almost offensive.  It controls well, and weaving between cars feels infinitely better than it does in the MD version of Turbo Outrun, which I played immediately after the credits rolled on this.  I won't review the sequel as I binned it after two attempts, but from what I saw it's a full blown irredeemable stinker.  I love arcade Outrun (which, other than one go on the arcade game once, I first experienced in Shenmue) and this is probably the best of the Sega home ports that required a bit of squashing and tinkering.  In OG form it's the best retro driving game for sure, and I bet plenty of early MD adopters were pretty chuffed with this.  82%  

     tumblr_pjsmmqltQj1v6pzwto1_400.gif        

    Outrun 2019 - Mega Drive (50mins)

    'What if Outrun but set in the future' is an awful idea and I've happily dodged this since release.  Turns out it's actually alright.  No doubt by by the time it appeared in 1993 more was expected of your modern racer, but that sort of thing is less relevant when revisiting/checking out games for a quick look 30 years on.  I mostly agree with ERE's take on this - it's technically impressive, which is wild because I was anticipating peak cash-in shoddiness.  The music is okay (although the tune for the second track got on my nerves) and generally the sound is fine.  

    It's still Outrun, replete with branching paths (across four levels this time) and slower traffic to avoid.  Given that this is set in the future (or one possible future), the cars go vroom a bit more spectacularly.  There's a nitro boost now, which is interesting but not practically implemented - it seems to kick in when you've been accelerating for a prolonged stretch of track, but that could coincide with half a dozen sharp turns, rendering it useless and meaning that you'll have to wait another ten seconds or so for it to build back up.  It's an intriguing decision and I suppose it does work for the most part, but a manual turbo would've still been the better design choice imo.  The tunnels look lovely, as do the glass bridges, it's just a shame that the elevated sections were a bit too dastardly considering how much time you lose for full flip crash.  You really want to be getting through those sections unscathed if you plan to complete a level, which is a big ask.  I pushed through with save states but I reckon this would have been a frustrating experience without the ability to cheat on a whim.  Still, I was pleasantly surprised by this on the whole and given that there weren't many 16-bit into-the-screen straight racers I was properly keen on I'd go as far as saying I actually liked it.  It would've been a great game to borrow at the time and without the wow factor of SVP/Super FX chips and whatnot muddying the waters I'd say it's a better game than the initial home port of Virtua Racing.  To think I've walked around assuming this was properly shit since the early 90s!  Tsk.  79%

    1*4WlOSnaOZ_20myCIk_SMsg.gif
  • EvilRedEye
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    Interesting to see we mostly have the same opinions about OutRun 2019. I finished it without save states - once you get used to driving on bridges/elevated sections cautiously and using the brakes etc. it’s actually OK.
    "ERE's like Mr. Muscle, he loves the things he hates"
  • Okay. So MicroMachines...

    Am I just being stupid, or is there no choice of track/ vehicle type?

    I remember friends at school raving about this game but this definitely might need nostalgia goggles to enjoy.
    PSN : time_on_my_hands
  • Not sure about the first one but the tracks are set out for you in the championship mode (or whatever it's called) in the sequel.  You can select your character on that, much to the chagrin of Andy Crane.  They're brilliant, timeless games in mp but they're never been too well suited to solo play imo, other than time trials.

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