Dreams is a space where you go to play and experience the dreams of Media Molecule and our community. It’s also a space in which to create your own dreams, whether they’re games, art, films, music or anything in-between and beyond.
JonB wrote:I always found it odd that LBP didn't at least have some different template game styles you could select from. I settled for doing platform levels in the end because at the beginning it was too hard to work out anything else. On the other hand, there's the possibility this could get too complex, to the point it takes ages to get anything done. Interesting though.
"If you've just made a sculpture of a fingernail and uploaded it, it might be the best fingernail in the universe. Thousands of people are using the fingernail as a canopy for a gigantic building, or something. Who knows how it'll get used? That's the sort of 'everything is a remix' culture which I think gamers of today are completely fine with."
"Dreams is much more exploration and MMO-like," he continued. "I want you to get lost in Dreams. Rather than constantly returning to a home screen; instead, it's more like Wikipedia. You search for cucumbers and you end up in Ohio farming and then you get to Batman.
"The whole thing was done in about two weeks," Evans said. "We took some playable levels and some non-playable levels, basically a cross-section of the content that we had. For example, the polar bear sequence comes out of a snowboarding game crossed with a guy who was building this polar bear character for his daughter.
Evans elaborates on this: "You might be an FPS [first-person shooter] guy, so FPS is your entry. But as you're playing the FPS, you open the door and it's a fucking desert and you're in Journey. You walk out and then you're walking through the desert and then you see ... a spaceship and you climb into it. ... It sounds mad, but when you've framed it all as dream-like, actually you just get into it. The same way that when you're in an actual dream in real life, you don't question the fact that you walk out your house and you're in the middle of the beach. ... You know what I mean? That feeling."
Curtis wrote:In short: i'm glad MM keep trying things like this, because no-one else is. Fair play to 'em.
Paul the sparky wrote:Molyneux tier bollocks being spouted up there, fucking finger nails.
LazyGunn wrote:Would contest the making dear esther being easy, that game has amazing art that's time consuming however way you do it.
!!!But crucially, MM says, their work won't be stuck in their walled garden. Everything players make in Dreams can be exported -- to the game development platform Unity, for instance, or to 3D printers. If this works, Dreams (and the PS4) could instantly become one of the most creative tools in digital arts.
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