SpaceGazelle wrote:Mario having a nap in 64 when you don't move him for a bit. It's been copied since but it was a lovely touch at the time.
Best idle anim ever:Paul the sparky wrote:They copied idle animations from about a million 16bit games, not least Sonic the Hedgehog.SpaceGazelle wrote:Mario having a nap in 64 when you don't move him for a bit. It's been copied since but it was a lovely touch at the time.
equinox_code wrote:I like how the massive planets on No Man's Sky just look like a series of small templates repeating themselves.
SpaceGazelle wrote:Not in-game but the roundness of WiiU disc edges. I notice it every time I change one.
Yeah, but Nintendo perfected it.Paul the sparky wrote:SpaceGazelle wrote:Mario having a nap in 64 when you don't move him for a bit. It's been copied since but it was a lovely touch at the time.
They copied idle animations from about a million 16bit games, not least Sonic the Hedgehog.
Moot_Geeza wrote:Nope nope nope. Sega perfected it with Toejam & Earl. The characters have to be woken up with button press 'wake up!' samples which get progressively louder.
Roujin wrote:I really like it when games nail the appearance of water. The water in Bioshock Infinite and GTA 5, as recent examples, is sublime. Honorary mentions to the sea in the hub world on Mario Sunshine, which for the time was lovely as well.
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