Escape wrote:Does No Man's Sky still look weightless? I wrote a crappy game once, with invisible circles around everything for collision detection. Naturally, non-circular objects had unfair collision zones, where the circle was making contact, but the visuals weren't. No Man's Sky has that sort of vibe about it to me. Floaty, like a Unity game. Hit a tree and just bounce off it awkwardly - unconvincingly, rather than crunching into it and exploding. Not a fan of its pastel palette, either. Certain real-world habitats are by themselves a lure for exploration. I suspect that I'm better-suited to walk-'em-ups.
JRPC wrote:Escape wrote:Does No Man's Sky still look weightless? I wrote a crappy game once, with invisible circles around everything for collision detection. Naturally, non-circular objects had unfair collision zones, where the circle was making contact, but the visuals weren't. No Man's Sky has that sort of vibe about it to me. Floaty, like a Unity game. Hit a tree and just bounce off it awkwardly - unconvincingly, rather than crunching into it and exploding. Not a fan of its pastel palette, either. Certain real-world habitats are by themselves a lure for exploration. I suspect that I'm better-suited to walk-'em-ups.
I wish them well, but I very much doubt NMS will meet the giddy expectations placed on it.
Do we even know what it is yet? What is there to do apart from fly to new planets and gawp at the alien dinosaurs?
Got a feeling it'll get old fast.
The voxel physics in Space Engineers looked pretty solid and funny - in that if you fluff the landing you smash pieces off of your ship and the landing pad structure. Skills.mistercrayon wrote:Proper physics in a space game!!! Ha!Paul the sparky wrote:I've not seen any collisions in the videos so far, so I'm not sure what you're basing this stuff on. If you want proper physics and brutal collisions which tear ships apart though, check out Space Engineers.Escape wrote:Does No Man's Sky still look weightless? I wrote a crappy game once, with invisible circles around everything for collision detection. Naturally, non-circular objects had unfair collision zones, where the circle was making contact, but the visuals weren't. No Man's Sky has that sort of vibe about it to me. Floaty, like a Unity game. Hit a tree and just bounce off it awkwardly - unconvincingly, rather than crunching into it and exploding.
Lord_Griff wrote:Peggle 3
Escape wrote:Or perhaps it's very different to the other nine?
krs wrote:
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