Brooks wrote:No that's also bullshit. The option is there, so of course you exploit it, but it really shouldn't be there most of the time.
Brooks wrote:It's more about the kind of dedication rewarded, I think. I want to be beaten by repeated acts of positional/predictive skill, not fucking input robotics.
Brooks wrote:Damage scaling, while vital, is only part of the story here. My favourite matches to watch and participate in are always raw footsie things, the tension is delicious. I guess I shoulda taken up fencing as a kid.
Brooks wrote:I honestly wouldn't resent a return to higher damage with more limited punish extension.
Roujin wrote:How many reads/punishes/displays of yomi should one make before KOing someone then? Most fighters these days it seems like 2-4 mistakes will cost you a round depending on the skill of the person dishing out the beats. I don't think that's too few for most games. Anymore and the amount of time it would take to end a round before timeout would start getting close to the wire perhaps?
Roujin wrote:Most organic fighting I can think of is probably something like Fight Night Round 3. Trad vs fighter engine design revolves around the startup, active and recovery frame processes that pretty much ensures combowang becomes a thing. The only thing controlling the length of said wang is the hitstun, but you cant dial it back too far otherwise you end up in the crazy world of things beings punishable on hit.
Brooks wrote:I honestly wouldn't resent a return to higher damage with more limited punish extension.
JRPC wrote:Now sensibly I should set up the 360, attach the £180 tournament stick I never used and play it on that. In reality, I'm going to buy Ultra on PS4 with a new stick. There's no going back-gen.
Brooks wrote:My position is really that aerial juggleness is the direct cause of massive combowang, in an era when hitstun has been significantly tamed since SFII. And I fucking hate combowang - for the receiver, it means waiting for it to finish, for the performer it means an obscure kind of bemani rote learning is mandatory. Bollocks to that.
fullspectrum wrote:Ahhh I see, you're forcing my hand to buy that PS4 stick, I like your style. shit..except I just realised Ultra aint on PS4. Would you consider last genning it in this case? I'm a good teacher!Now sensibly I should set up the 360, attach the £180 tournament stick I never used and play it on that. In reality, I'm going to buy Ultra on PS4 with a new stick. There's no going back-gen.
JRPC wrote:Ultra's is headed our way also, so if you're buying a stick for 5 anyway....?Ahhh I see, you're forcing my hand to buy that PS4 stick, I like your style.Now sensibly I should set up the 360, attach the £180 tournament stick I never used and play it on that. In reality, I'm going to buy Ultra on PS4 with a new stick. There's no going back-gen.
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