hylian_elf wrote:Zelda and Dark Souls. I like worlds that are puzzley and coherent and shit. And Zelda could do with being a bit more like Dark Souls (not the other way round). Open world like and actual proper mechanics to battles and fighting. Oh, and challenging. Keep the spatial sunken puzzle design and clever use of items and how different areas open up over time etc.
Moot_Geeza wrote:NES Remix + Sega Megadrive Ultimate Collection. Or Wario Ware/Half-Minute Hero meets the Sega Allstar franchise.
Something that spans different generations would be wonderful. Survive the forest bike scene in Alex Kidd in Miracle World and you're plonked straight into the descending lift scene from Streets of Rage 2, if you make it through you're whisked away to fight Puffy in NiGHTS; succeed and you progress to a Dreamcast title, fail and you're put back a generation. Once all Sega hardware generations are complete, you move onto the next set of games. Add a randomised survival mode, specific game challenges, arcade bonus stages, rejigged and entirely new sections using existing game tools (come on, how hard would it be to create a new Fantasy Zone stage?). Most importantly, the developers mustn't scrimp on the amount of games on the disk - it should be a total fanservice labour of love.
If I won the Euromillions I'd fund a Sega/Nintendo mash-up of the game described above.
fullspectrum wrote:This is how my brother is pitching his new game, you should enjoy it.
WorKid wrote:Or proper low-level tamigotchi-style training to Pokemon.
acemuzzy wrote:How's that coming along? He's hone silent and your last post on it was verging on the pessimistic...fullspectrum wrote:This is how my brother is pitching his new game, you should enjoy it.
davyK wrote:I've often thought a cross series shmup craft versus game could be interesting. Not like the RType Final thing, but real time. It could be split screen with your opponent at the top of your screen. There would need to be enemy swarms to shoot al la Twinkle Star Sprites to generate power ups and the balancing would be tricky but it could be done. You could even have a vert verses horizontal mode for say R-Type versus DoDonpachi Red. An engine-based approach for user created content would ensure loads of different craft whilst avoiding licence wrangling.
afgavinstan wrote:Guys watch the fucking video please
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