Escape wrote:Invites no more cunning a plan than usual, just makes it arbitrarily hard. The old games demanded thoughtful approaches, and afforded about as many freedoms to that end as possible. But they're not hard games. The first two were slow, Gunn. Grim Fandango's ideal for Rifting. HDified in virtually-habitable 3D.Skerret wrote:Picked through a few reviews and it seems if one switches off most of the new features, one can effectively recreate the Thief mood.
b0r1s wrote:You know it can't be good if IGN are giving it 6.8 http://www.metacritic.com/game/playstation-4/thief
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