hylian_elf wrote:I think we need a page turn
Yossarian wrote:Here you go.hylian_elf wrote:I think we need a page turn
You didn't misread it, and Braid looks nothing like the footage of this game either.Curtis wrote:I misread it because Fez looks nothing like the footage of this game.
I also said "no harm no foul" once you explained your post.
Even in Layton, the game progresses from one area to another in a linear manner as the story progresses, and if you get stuck you can't progress. I might be wrong on that as it's been ages since I played a Layton.mistercrayon wrote:I didn't mean to use the word weird in a bad way. To me I couldn't see why someone may compare fez and witness but that might have been just because of what I saw of fez and know of the witness. From what I know the witness feels more like comparison with professor Layton (walk around, do puzzles).
It's a major selling point.g.man wrote:They should totally put that on the box as a quote Jon.
Paul the sparky wrote:Because when I watched the second video, I thought to myself, 'I wish Fez let you wander about like that.'. Am I not allowed to mention games Jonathan Blow hasn't made in this thread or something now?
mistercrayon wrote:Its a bit of a random jump from the witness to fez on an objective level, so without the context you later provided it looks a bit weird.
Paul the sparky wrote:I drew a comparison between two games in the same genre. After watching both videos I had in my mind the way the world is set out lets you wander off and do something else in the game if one particular puzzle stumps you, so you can do something else then come back to it later. I thought it was a fair enough comment to make, and looking back on it now I still can't see why it's weird.
dynamiteReady wrote:Is Myst worth playing now?
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