acemuzzy wrote:I was a bit bored at uni and wrote my own software ray tracer - I'll see if i can find my pics / vids from that. Not quite as fancy as your stuff im afraid. Zero artistic talent here, your stuff is all far too swish!
Nina wrote:Have you ever tried Houdini? That looks like some proper geek out stuff, node based, pretty technical, but you can make some awesome stuff with it. A friend of us (works at Guerrilla as well now) is off to Korea to do some talk about it. He and his team got nominated for the oscars as well. Think most of the explosions you see these days are based on his code, he worked at sidefx for a while. I miss 3D a lot, I don't find the time to do it properly in my free time. Had so much fun making our game earlier this year, but I really needed Gunn being there to keep me motivated. As soon as I'm on my own I just keep uhhming and ahhing and find it hard to decide if I actually should move that vertice yes or no. Have a few ideas about low poly environments, interactive and based on childhood memories. Still want to go back to it, but find it hard to decide on a visual style. Hopefully once the focus from my current job (retail) goes into the background, and my daily life will have more focus on my current study (bike technician) I find some more free time (and more importantly, motivation and certainty) to go back into Blender. I started using that last year, was quite impressed once you figured out how it's logic is. I don't think I want to do this as a paid job anymore though, the things I liked doing didn't usually go well with what a company wants. I see it as a way of painting, doing some art, and I find it hard to see it as a day time job. Ruins a bit of the fun.
it took you 12 years to get from that to this....acemuzzy wrote:Tada! I was well pleased when my own code wrote this - no Direct X, no shaders, no graphics card, just raw "write this colour to this offset into video memory". This was how I earned my geek stripes back in 2001
acemuzzy wrote:...that is the full extent of my artistic talent
Nina wrote:Hey Gunn, good to see you again as well. Am mainly using the laptop these days, think it doesn't have skype yet, will get that fixed. Bas is still busy doing sfx for a documentary so is keeping the super pc for himself most nights haha. Definitely interested in your ideas, even though everything is so uncertain for me at the moment.
monkey wrote:Have you started using C4D yet Live? I'm looking to learn a more complete 3D package and not sure what to go for. My options are slightly limited in that I can only go on versions of any software that might not be completely legit. Modo looks ok and not too tricky for beginners. Can't get a working copy of Maya which was my first choice. Might just go with Blender. Help.
Liveinadive wrote:@monkey Yeah I have been using 3DS still but trying to do more and more in C4D. I highly recommend cinema4D, it is a fantastic bit of software. Do you have an industry in mind that you want to go into/develop? For games it is 3ds all the way, motion graphics go for c4d etc. I have struggled to find a wink wink nudge nudge version of vray for c4d but c4dr14 is easy enough to get. Cgpersia is your friend.
Liveinadive wrote:I had to use 3DS today briefly after about 5 minths of using Cinema4D.
Christ Max is ugly as fuck!
It also takes an age to open heavy files.
I really dont want to have to go back.
It looks like you're new here. If you want to get involved, click one of these buttons!