That is initially annoying but could be extremely handy for speed-running and, as you can send a spare leader back to get them later on, I reckon the pros outweigh the cons.Vela wrote:My only fault with it is that Pikmin return to the area where they collected a trove of items from, which means when you move on, some of them end up getting left behind in dangerous places. And leaving them to die at night is untenable.
igorgetmeabrain wrote:That is initially annoying but could be extremely handy for speed-running and, as you can send a spare leader back to get them later on, I reckon the pros outweigh the cons. I'm on day 15ish and it just gets better and better. The bosses don't get any easier btw; I've sustained losses on all so far and my first attempt at the latest was a massacre.Vela wrote:My only fault with it is that Pikmin return to the area where they collected a trove of items from, which means when you move on, some of them end up getting left behind in dangerous places. And leaving them to die at night is untenable.
Kernowgaz wrote:What control methods are you chaps using ?
Yeah, but it was hardly a punishing deadline as the game could be 100% in as little as 9 days (even without losing any pikmin).regmcfly wrote:Re time - it plays a factor in how Long you have each day to do stuff (about 15 mins) but there's so much fruit you won't run out of juice giving you a game over state. In contrast, in Pikmin 1 you had iirc 30 days to get 25 parts. After 30 days OLIMARS AIR RUNS OUT
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