Moto70 wrote:Is there a chance of getting the forum back on track and getting the 'cloud computing' to it's own thread or into the PS4/Xbox One thread?
g.man wrote:I think it's something to do with this... probably g.man
Who is?b0r1s wrote:Not really, you're confusing cloud storage. E.g. iTunes Match, Dropbox etc, that lets you store your files and access them in lots of different places, with cloud computing, that uses those servers for additional processing.
adkm1979 wrote:Just server side processing, surely. Or have I missed something?
b0r1s wrote:A good example that I am familiar with would be for 3d rendering, you improve and reduce rendering times by spreading intensive processes across those servers. How this will impact on gaming, I'm not sure, maybe to do things like have assets preloaded in the background to reduce the necessity to load levels etc would be one immediate benefit.
Diluted Dante wrote:Of what though?adkm1979 wrote:Just server side processing, surely. Or have I missed something?
Moto70 wrote:Would it be possible with 'the power of the cloud' to finally give me what I wanted in CoD. Especially now I've stopped playing it. Procedurally generated maps. The game can have its themes for maps (Article, Urban, Jungle, etc) but then 'the power of the cloud' bangs out a map, the raw data is d/l and the XB1 generates the map from that. It would certainly make S&D and the like much more tactical.
Moto70 wrote:Would it be possible with 'the power of the cloud' to finally give me what I wanted in CoD. Especially now I've stopped playing it. Procedurally generated maps. The game can have its themes for maps (Article, Urban, Jungle, etc) but then 'the power of the cloud' bangs out a map, the raw data is d/l and the XB1 generates the map from that. It would certainly make S&D and the like much more tactical.
Ah ok right. I wasn't but my initial ramble is admittedly all over the place.b0r1s wrote:I was talking about your point about 360, PSN etc, they are just storage servers, listening the marketing speak from MS we will be having new "experiences" due to the power of the cloud.
Diluted Dante wrote:Ah right. How dependent is this on broadband speeds?
mk64 wrote:Onlive
It could... But so could your Xbox.... The problem is that procedurally generated levels like that would generally be shit.... if you had the massively complex algorithms required to generate good levels, it could be something deferred to cloud level to do all the calculations quicker than a single box... I'm not sure how likely or practical it would be to happen, but it's probably as good an idea as I've heard for 'the cloud' in an actual game term.... Online COD or whatever where each level is new to everyone each time would be interesting....Sasukekun wrote:I don't think so. Not at the point we're atMoto70 wrote:Would it be possible with 'the power of the cloud' to finally give me what I wanted in CoD. Especially now I've stopped playing it. Procedurally generated maps. The game can have its themes for maps (Article, Urban, Jungle, etc) but then 'the power of the cloud' bangs out a map, the raw data is d/l and the XB1 generates the map from that. It would certainly make S&D and the like much more tactical.
There's going to be lag no matter how quick your broadband, so I don't see how it can be used in a real-time action game to do anything on the fly... But you could play chess against an AI machine that would shit on big blue....Diluted Dante wrote:So basically, they can choose to offload certain tasks, but have free choice of what those might be? Is it better suited to certain things over others? Is there any indication from any dev so far as to what they will be using the cloud for with Xbox One?
I just thought the cloud would be better suited to generating one map for 32 consoles than 32 consoles all trying to make exactly the same map.RamSteelwood wrote:It could... But so could your Xbox.... The problem is that procedurally generated levels like that would generally be shit.... if you had the massively complex algorithms required to generate good levels, it could be something deferred to cloud level to do all the calculations quicker than a single box... I'm not sure how likely or practical it would be to happen, but it's probably as good an idea as I've heard for 'the cloud' in an actual game term.... Online COD or whatever where each level is new to everyone each time would be interesting....Sasukekun wrote:I don't think so. Not at the point we're atMoto70 wrote:Would it be possible with 'the power of the cloud' to finally give me what I wanted in CoD. Especially now I've stopped playing it. Procedurally generated maps. The game can have its themes for maps (Article, Urban, Jungle, etc) but then 'the power of the cloud' bangs out a map, the raw data is d/l and the XB1 generates the map from that. It would certainly make S&D and the like much more tactical.
Moto70 wrote:I just thought the cloud would be better suited to generating one map for 32 consoles than 32 consoles all trying to make exactly the same map.RamSteelwood wrote:It could... But so could your Xbox.... The problem is that procedurally generated levels like that would generally be shit.... if you had the massively complex algorithms required to generate good levels, it could be something deferred to cloud level to do all the calculations quicker than a single box... I'm not sure how likely or practical it would be to happen, but it's probably as good an idea as I've heard for 'the cloud' in an actual game term.... Online COD or whatever where each level is new to everyone each time would be interesting....Sasukekun wrote:I don't think so. Not at the point we're atMoto70 wrote:Would it be possible with 'the power of the cloud' to finally give me what I wanted in CoD. Especially now I've stopped playing it. Procedurally generated maps. The game can have its themes for maps (Article, Urban, Jungle, etc) but then 'the power of the cloud' bangs out a map, the raw data is d/l and the XB1 generates the map from that. It would certainly make S&D and the like much more tactical.
I like tactical play.pantyfire wrote:I guess it's technically possible but a new map every time would actually be a bit pooh. The first time you play a map. Is usually confusing, they tend to get good only when you get used to them. I suppose moving some elements or the odd corridor could work.
It would, i was just making the point the cloud isn't magic.... But it could do something complex quicker...Moto70 wrote:I just thought the cloud would be better suited to generating one map for 32 consoles than 32 consoles all trying to make exactly the same map.It could... But so could your Xbox.... The problem is that procedurally generated levels like that would generally be shit.... if you had the massively complex algorithms required to generate good levels, it could be something deferred to cloud level to do all the calculations quicker than a single box... I'm not sure how likely or practical it would be to happen, but it's probably as good an idea as I've heard for 'the cloud' in an actual game term.... Online COD or whatever where each level is new to everyone each time would be interesting....I don't think so. Not at the point we're atWould it be possible with 'the power of the cloud' to finally give me what I wanted in CoD. Especially now I've stopped playing it. Procedurally generated maps. The game can have its themes for maps (Article, Urban, Jungle, etc) but then 'the power of the cloud' bangs out a map, the raw data is d/l and the XB1 generates the map from that. It would certainly make S&D and the like much more tactical.
I like it... I don't really play mp fps, for two main reasons:Moto70 wrote:I like tactical play. Can you imagine a game like Black Hawk Down where you have to rescue downed pilots, the rescue team having limited intel on a procedurally generated map while the hostile team have access to a map with weapons caches etc already marked on it? I'm talking hour long matches as opposed to the 2 min twitch-fests of CoD.I guess it's technically possible but a new map every time would actually be a bit pooh. The first time you play a map. Is usually confusing, they tend to get good only when you get used to them. I suppose moving some elements or the odd corridor could work.
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