I_R wrote:Remember when they were going to sell advertising space in game and no one was interested.
Diluted Dante wrote:The only way I think anyone would put up with that patent though is if a game were completely free, but funded by that. I think I could put up with playing a blockbuter game for nowt, being interrupted by ads every 15 mins. Although it would probably be better to go to an ad break at pre-scripted moments rather than interrupting play.
Unlikely wrote:I don't tolerate ad breaks in movies, either.
That's why I could see a manufacturer adding it as a service to a next-gen machine whilst still retaining a disc drive for traditional purposes. A toe in the water if you like. Get the punters interested then develop the infrastructure over the coming years.Elmlea wrote:There's demonstrable lag using OnLive here, with a 25Mbit cable connection. Â It's alright for some things, and I managed to keep Borderlands playable for the first 5 mints until something happened, but I'm not sure it's viable yet for action games. I'd play a strategy game using it though. Â In fact, I might give it a try.
I_R wrote:I still can't see broadband speeds and allowances going up fast enough for this to really take off, even as just one way of playing a game on a console.
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