b0r1s wrote:
I think if I play TLoU2 again I’d just stick it on easy and switch on auto-hoover-up-stuff mode.
Minnesänger wrote:Yossarian wrote:I just figure that truly great storytelling is really hard to achieve in a linear narrative medium, the vast majority of stories aren’t great. Adding in the complexity of branching paths must make that close to impossible.
Oh for sure, and there’s more bad “branching narratives” than good ones by far. Fundamentally think you’re probably more likely to get a semi-competent story if it is sth tightly curated and funnelled but I’ve played enough games that buck that trend to know that it’s not just one or two teams getting lucky.
Keep an eye on Obsidian, now that they’re a MS team - whatever they stuck up next on Gamepass after Grounded (presumably their big RPG project) is almost certain to have some decent player choice and great writing.
Yossarian wrote:Adding in the complexity of branching paths must make that close to impossible.
Minnesänger wrote:
Keep an eye on Obsidian, now that they’re a MS team - whatever they stuck up next on Gamepass after Grounded (presumably their big RPG project) is almost certain to have some decent player choice and great writing.
stellavista wrote:Having just got a PS5 I was eager to get into Horizon Forbidden West but have so far been put off by the dialogue, which doesn’t seem to have moved on at all since PS3 era
stellavista wrote:My overwhelming feeling having dabbled in a few PS5 games so far is that games should simply dispense with dialogue and go the Ico route of no dialogue and let the game, the scenery, basically everything else, tell the story or even better let the player infer the story from the game.
Escape wrote:Reg has always been cool.
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