davyK wrote:I never got the obsession with the recreation of realistic looking places in a video game.
Yossarian wrote:Same, but unreal worlds work for me. That’s part of the reason I still love Halo, I just love these vast, sci-fi environments they build. Doom Eternal has been good for that too, as it happens.I never got the obsession with the recreation of realistic looking places in a video game.
Moot_Geeza wrote:Having said that the main reason I loved The Last of Us II so much was due to the visuals and cut scenes/dialogue exchanges. The gameplay was fine but I could take it or leave it tbh; it wouldn't hold my interest for a straight action game.
Yossarian wrote:I’m very much unconvinced that great storytelling and branching narratives can happily coexist. Perhaps I’ll be proven wrong.
b0r1s wrote:TLoU2 is a great story made better by the quality of the animation and virtual acting. Really a step apart from most games.
Death Stranding has similar quality of animation but the story and chat is just mad bollocks so it doesn’t count. But it is a better game overall due to its systems being satisfying to just play.
I think if I play TLoU2 again I’d just stick it on easy and switch on auto-hoover-up-stuff mode.
Yossarian wrote:Not played any of them.
Yossarian wrote:I just figure that truly great storytelling is really hard to achieve in a linear narrative medium, the vast majority of stories aren’t great. Adding in the complexity of branching paths must make that close to impossible.
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