Yossarian wrote:ShabbyMcCrabby wrote:I hope there's more than one Festival on this map, or at least the ability to buy/upgrade/paint cars isn't tied to the one spot. Not the worst thing but it would be nice to not have to drive out of the same are every time. Also, I uhhhh, may have pre-ordered one of those FH5 controllers. I blame the night shift I was on. That and I'm a sucker for see-through controllers
I may also have pre-ordered that controller despite thinking it’s fugly mostly because I want the car.
Anyone want to buy a fugly, DLC-less controller off me in November?
Yossarian wrote:Edit: and MP unlocks after about 25 minutes. Win!
I'm doing thispoprock wrote:I’m thinking I might book a few days off work for the launch week. It’s not like I’m using holidays for anything else this year. Might as well go to virtual Mexico.
yourfavouriteuncle wrote:Sound like a beginner here (which if I think about then I am) but what’s the difference between the three styles Escape mentions?
Indeed it’s a pity in an open world they can’t find room for some actual circuitsDrewMerson wrote:I thought he was only referencing two; the more sim-like handling of track-based games like Forza Motorsport, and the arcade handling of go-anywhere Forza Horizon.
I can live without the sim-like handling, but I’d like to be able to access more tracks in Horizon. It’s rare to find enough good sections of road in one area to get the most from S1/S2/X class GTs, Super-and Hyper-cars, compromising what you could have with a track by having to adhere (somewhat) to sort-of realistic road layouts. It looks like FH5 has an area with a track with various configurations, but it looks a bit small.
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