Can this be run on a shitty laptop? Recommended card is a 1060 but can go as low as integrated Intel Core Duo (which is pretty old now I think). It's just a dialogue heavy adventure game right?
I ran it on a Surface Pro which has integrated Intel graphics. It was a bit jittery in places but otherwise fine. As it's available on GoG you could probably find a drm-free torrented version and check how it runs.
I think the added dialogue is really good but I could do without the narrator. I can totally see that he was added for console users who probably don't want to read on the tv screen and also allow others to enjoy watching the game too. Totally unnecessary on the pc, though.
There's some level of tweakability for the new voiceovering I think? Anyway, I hadn't got too far in my playthrough from ages ago, so might as well reboot.
Well I'm enjoying this. It's an unusual experience to play a game where the bulk of the pleasure comes from characters and script rather than overcoming obstacles. Having only played with the voiceover enabled I couldn't imagine the game without. It certainly helps with holding my attention.
Fuck me, this is really great. I've got a lot of appreciation for how it seems as though you're not really supposed to play it like a game, or at least not like any other game. I'm not sure I've played anything before that incentivises leaving conversational avenues unexplored. It has taken me a bit of time to adjust to this. Typical cliche video game dialog encourages you to exhaust all available options, and it's only when something like this comes along that you realise how fucking stupid and unnatural this is. Love the dry npc retorts that remind me not to fall back on these old habits. Has a game script ever even been dry before? I can't think of one.
extra bonus awesomeness that the voice over will no doubt stretch out the number of hours I'll put in before reaching completion. I imagine I'd be much further along than I currently am were I going just on written text. The more of this the better. Quite happy putting in an hour a day at a casual pace.
Kentucky Route Zero does something along the same lines with its character dialogue - though perhaps even more esoteric in some cases. I’d suggest you make that the one game you buy for next year.
This is what I found on the Game Informer review (PC and PS5 tested). I can’t imagine the PS4 having issues running the game so it would come down to the control limitations of a pad:
As an isometric RPG, controlling Disco Elysium was previously a mouse-and-keyboard affair. That obviously wouldn’t work for the console versions, so the interface has been adapted for gamepads (and the PC version supports them now, too). However, the controls are the only part of this package that don’t feel improved. The trade-offs aren’t exactly surprising; moving your character directly with the analogue stick is nice, but the map was still originally designed with a point-and-click interface in mind, so certain paths through the world are difficult to see and navigate. I also had several instances where I pressed a button to interact with an object, but nothing happened until I repositioned myself and tried again. On the one hand, that inconsistency is frustrating. On the other hand, Disco Elysium is not a game in which rapid action and response is necessary, so it didn’t interfere much with my overall enjoyment.
Yeah I didn’t like the controls at all when I played. It took me a good 10 minutes to figure out what I was supposed to do and press etc. No tutorials. Slightly clunky but you’d get used to it I imagine.
I started a new play through. Got 5 minutes in and then my wife wanted to talk mortgages.
After that I started again... 2 minutes later "dinners ready!!"
FFS.
Not everything is The Best or Shit. Theres many levels between that, lets just enjoy stuff.