The Daddy wrote:He-sus, good work. Although my greenhouse is more efficient than yours. That’s the only thing though, the rest is a cobbled together mess.
Cosby wrote:Flipping Death on Switch. I've played less than an hour but struggling for any motivation to go back to it. Got off to a bad start when the narrator proceeded to recount the story of what I'd done in the game just a few seconds before and found very little of anything after that to improve my impression. It's painfully slow at times and I found even some of the early puzzles to be somewhat obscure or ambiguous, though there's a chance that's down to me. Apart from the art style and rich level design, there's not much positive so far and even the latter could be part of the problem. One more concerted effort I think otherwise it'll be in the 'just given up on' thread soon.
Andy wrote:The Daddy wrote:He-sus, good work. Although my greenhouse is more efficient than yours. That’s the only thing though, the rest is a cobbled together mess.
I take it you’ve got iridium sprinklers in there, then. I was keeping my refined iridium bars for tool upgrades, but I’ve now got a steady source of iridium ores, so I’m getting there.
hunk wrote:They've learned since Shenmue.
Agree, it’s a fun sandbox but once your have done all the crazy stuff the story just plods along.Blue Swirl wrote:GTA games are fun to mess around in for 30 minutes, getting your wanted rating up, causing explosions, nicking cars and shit, but playing the actual story is where the human soul goes to die.
There is a fix for Nvidia I believe, I have an integrated gpu and there is no way round it bar skipping the scene or pushing it forward on another pc and synching the save on steamhunk wrote:Notebook. Nvidia gt555m. But apparently even gtx1080 suffers from the same problem. Might be the denuvo anti piracy thing it ships with?
Facewon wrote:https://youtu.be/3IFK1R00yJg
Immortal Unchained.
100% Sci Fi Souls rip off.
(Structured like Demons, complete with a Nexus.)
Flawed, and I may well just quit in frustration at some point, but if they're active with patching and feedback, then it could be great.
The ill vibe is excellent.
Movement is ok, and I'm reserving judgement as it may well be part of the levelling and character choice that some things feel sluggish.
Lock on is a little too flakey and grenade throwing fucking SUCKS.
Could go either way.
The question will be what happens when I hit the Capra equiv. WIll the hooks be in enough to deal with the frustration, or will it have sufficient shitness in design for me to go FML and on to the next one.
AndCallMeCharlie wrote:There is a fix for Nvidia I believe, I have an integrated gpu and there is no way round it bar skipping the scene or pushing it forward on another pc and synching the save on steamhunk wrote:Notebook. Nvidia gt555m. But apparently even gtx1080 suffers from the same problem. Might be the denuvo anti piracy thing it ships with?
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