Ah, good to hear; saves me going over it again. What you had felt good, so I'd keep that as the default setting.LazyGunn wrote:Ahh i definitely understand, and you're quite right it could just add a slight multiplier to the acceleration measured by the device, good call sir, i'll look into it tomorrow
AJ_ wrote:Which platform? You not going to use Unity for it?
ah cheers for that! *ahem 5* review ahem*. Ive yet to get Lazy's game. been snowed under. but will get in the next day or two. A chase HQ remake sounds superb actually.RamSteelwood wrote:@LazyGunn i look forward to the update with tilt sensitivity...maybe it was just me but though i bundled through the first few levels i struggled to get the ball moving where i wanted...i gave up when i got to the stage that starts going down a long ramp only 1 tile wide...basically when the level first started i rolled straight off the edge, then after that it kept restarting me by the edge where i fell off and i couldn't deal with the slope and trying to get back inline at the same time! @superflyninja however, my 3 year old is doing much better with your monster match game, though she's not too happy on the occasions that she doesn't get 3 stars! (she hasn't yet grasped the 'tactics' of pairs yet!).  anyway, it's nice to see something put together so well for the 'younger gamer' when plenty of high profile examples seem to have no consideration for the usability of their game.
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