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  • pantyfire wrote:
    Tempy wrote:
    The gameplay hook is that it's a difficult but compelling roguelike. The combat twist lies in the fact that attacks deal health and sanity damage. Sanity damage can cause people to be scarred with ailments which usually add negatives such as a propensity to steal items, harm others, or be afraid of certain enemy types, as well as other things.

    You grab a party and go into a dungeon, which you have to explore. As you push further, the light goes out. As the light goes out you suffer more damage, take sanity damage over time, but your chance for critical damage increases. You also need to pack curatives, food, and sometimes camping equipment. Finishing a dungeon increases your levels and nets you loot that lets you upgrade your settlement so you can foray further. 

    Your crew toe the line between indispensable and collateral to your ultimate goal, as you may mismanage them into a position where they're so afflicted with problems that you may as well suicide them, or they are so high levelled that they won't partake in the quests you're currently doing.

    Combat is class based, with your crew all doing different things that are largely based on the positions that you put them in. Lots of status effect stacking, manipulating your positions and the enemy positions with abilities, and doing your best to turn stacked numbers in your favour. 

    Essentially it's 2D XCOM style roguelike, but with a sanity mechanic woven through it. I don't know where the Match Three thing was coming from.

    Thanks.
    I did say it looks like those match 3 [crawlers] minus the match 3 aspect.
    You set a party of different aspected and coloured allies, healer brawler, ranged etc... then you go into the dungeon, you meet a screen of foes. Select the one you are strong against to attack and then match gems on the board, that determines the attack strength. Then the foes have their turn to attack you, repeat...
    So not too dissimilar by the looks of it but just without the match 3 gems type of thing was what I was getting at.


    Right ok, I get you! Nah this is based on the type of RPGs that inspired the crawlers. But it's still an RPG, so there's more granular gameplay decisions in battle. Every move you make is you trying to minimise the risk you expose your party to.
  • Kind of but the battles have a level of tactical sophistication that is a fair bit deeper. Particularly how the skills of the team interact is brilliant.
    Switch Friend Code: SW-5407-6034-9226

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  • The disposable nature of your team is new to me in an rpg or xcom type
    Switch Friend Code: SW-5407-6034-9226

    PSN: derekg
  • Anyone else getting darkest dungeon for iPad this week?
    Switch Friend Code: SW-5407-6034-9226

    PSN: derekg
  • Well I've started it. Let's just say it doesn't hold your hand very much.

    Also it looks like they've literally done a find and replace on [click] for [touch] in the instructions.
  • I'm loving it, best £5 I have spent on a game for donkeys
    Switch Friend Code: SW-5407-6034-9226

    PSN: derekg
  • Paul the sparky
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    A game for... donkeys?
  • I'm really struggling with this. It's very complicated, and the tutorial is garbage.

    Should I just keep going and pick it up as it comes? Any tips? I've got a roster of about 8 heroes and literally no idea who to pick so I have a healer and three others chosen at random.
  • Always take someone who can heal. You pick characters and their skills based on their position, which the game will handily summarise for you by the size of their pips. Like any RPG you want a good mix of stuff. Healer, Support/Debuff/DoT dealer, Tank, DPS all that stuff. Certain people are better in certain areas than other (bleed is useless against skeletons, blight is useless against toxic enemies and stuff.

    You really just learn as you go along. The tutorial is largely fine for teaching you the most important stuff: Damage over Time stacks and is very lethal, you can miss very easily, critical damage hurst, everything will kill you if you push your luck.

    I'd advised a team like - Plague Doctor, Vestal, Bounty Hunter, Crusader, in that order as a good solid comp, but reddit and the DD wiki have lots of guides for picking good teams. They won't help you understand them if you don't really understand the game though, and that takes patience and practice, and a bunch of reading what your skills do. 

    Plague Doctor for example has a great skill that targets the back line which stuns an enemy, shuffles them to the front, and clears all the corpses. You can use that to push the enemy's protected backline to the front so your tank and DPS can execute them. Stuns are useful but they make it harder to stun next turn, weak enemies that deal sanity damage are 100x more lethal than those that cause health damage, because its very hard early on to heal sanity damage in a dungeon. 

    Keep in mind smart combos like the Highwayman, Bounty Hunter and Arbalest who all interact with the 'mark' status effect. You can use that to nuke down people down quick sharp. Probably wouldn't run all three together though as you'd likely need a tank as two of those roles are squishy.

    Always make sure you upgrade the caravan first cos a village overflowing with fresh recruits is better than one full of dead heroes.

    Also upgrade weapons first. Damage out is better than resisting damage in.
  • Also for non-DD folk, Data Wing is supposed to be ace (my phone doesn't support it)
  • Cheers Temps really helpful. Will have another blast.

  • This is a really good intro but is 45 mins long
    Switch Friend Code: SW-5407-6034-9226

    PSN: derekg
  • And tempy's tips are spot on
    Switch Friend Code: SW-5407-6034-9226

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  • I'm slowly getting the hang of this. Most of my party went mad last time which was fun.
  • Tempy wrote:
    Also for non-DD folk, Data Wing is supposed to be ace (my phone doesn't support it)

    Data Wing is indeed great
    I'm falling apart to songs about hips and hearts...
  • Simogo games are 99p for limited time only. Go get them all!!!
    I am a FREE. I am not MAN. A NUMBER.
  • Another shout out for Data Wing. Excellent.
    That was awkward and unsettling, never post anything like it again.
  • b0r1s
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    Just played it, seems really shit at first, but as you get the hang of the cornering it becomes sublime when you string a few together. For me it's more luck than skill though.
  • hylian_elf wrote:
    Simogo games are 99p for limited time only. Go get them all!!!
    I haven't played many of theirs but Beat Sneak Bandit is the best iOS game ever made.
  • Tastes may vary obviously but it's pretty perfect at what it does.
  • Yep.
    I am a FREE. I am not MAN. A NUMBER.
  • Bought Year Walk and Device 6. Already have Beat Sneak Bandit. The others look a bit shit - any I should reconsider?
  • Sailors Dream looks good, visual novel I think. Haven't played it yet myself. 

    Bumpy Road and Kosmo Spin aren't all that, but they're only 99p!

    Split is decent.
    I am a FREE. I am not MAN. A NUMBER.
  • Dancing line is amazing
    He could've just said they came from another planet but seems keen to convince people with his bullshit pseudoscience that he knows stuff. I wouldn't trust him with my lunch. - SG
  • Currently ploughing through Iron Marines, a decent wee RTS. Think Cannon Fodder.
  • “In-app purchases”

    I’m out.
  • Do you spend anything in any games post purchase, disc included?
  • Andy wrote:
    “In-app purchases” I’m out.

    Why? It's your loss I guess. It's a premium game with optional IAP.

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