Bob wrote:
LtPidgeon wrote:I just picked up PSVR last weekend now that they are bundling the camera and a game with it. I have been blown away by it so far, in particular DriveClub VR, so I can't wait for the new GT.Bob wrote:
Bob wrote:Ah you might be the man to ask then.. do you need to play with a wheel to get the most out of it or is it ok with a pad?LtPidgeon wrote:I just picked up PSVR last weekend now that they are bundling the camera and a game with it. I have been blown away by it so far, in particular DriveClub VR, so I can't wait for the new GT.Bob wrote:
Bob wrote:Ah you might be the man to ask then.. do you need to play with a wheel to get the most out of it or is it ok with a pad?
Only 1v1 against the computer , I think. Which is disappointing. But Eurogamer were impressed though.LtPidgeon wrote:Bob wrote:Ah you might be the man to ask then.. do you need to play with a wheel to get the most out of it or is it ok with a pad?LtPidgeon wrote:I just picked up PSVR last weekend now that they are bundling the camera and a game with it. I have been blown away by it so far, in particular DriveClub VR, so I can't wait for the new GT.Bob wrote:
I've found it to be fine with just the pad, but then I don't have a wheel. I have strangely found it easier to control with the pad in VR than the original. I don't know if it is the viewpoint or whatever. I find the immersion in the game astounding, both in cockpit view and bumper cam. I spend ages just marvelling at the snowy environments with the little puffs blowing off the cliff tops.
I take it VR version is only certain tracks and not the full game in VR?
Kernowgaz wrote:Dirt Rally VR is the one to get , it's amazing
Escape on YouTube wrote:It's still impossible to countersteer-drift realistically without the game autocorrecting your car. Here's an example of what should be achievable:
In real life, this kind of drift can be held with just one finger on the wheel, as there's very-little-to-no steering required, and it's almost entirely controlled with the throttle. During countersteer-drifts in Gran Turismo games, there's a hidden correction aid that enforces autocorrect when applying necessarily high levels of throttle to maintain the drift at high steering angles. This is a fundamental inaccuracy for any would-be sim.
All driver aids were off, with hard sports tyres. Hard comforts are naturally more slippery, but the game still autocorrects your car. If anyone can replicate Kovalainen's drifts in the video above, please upload a video to prove me wrong!
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