Nexx wrote:Its just head tracking, orientation and aiming would still be controlled by traditional control methods (M&KB, controller). Its going to work best with any game that uses a first person perspective.
Works fine for me in Arma.Mod74 wrote:We've been taught that look and aim are locked together. Separating the two and adding an extra control input for one of them sounds like a disaster.Its just head tracking, orientation and aiming would still be controlled by traditional control methods (M&KB, controller). Its going to work best with any game that uses a first person perspective.
Mod74 wrote:So...when you're looking around and you see something you want to shoot you then have to bring your sights round to do it? To me that still sounds like a disaster, but OK, it might work for FPS games that move at a glacial pace.
pantyfire wrote:They move the gun and head simultaneously or near simultaneously, easier to aim and acquire a shot that way.
Mod74 wrote:So if you're moving your virtual head with your actual head, and moving your virtual gun with your actual thumb, and keeping the two more or less in sync....then why separate them?pantyfire wrote:They move the gun and head simultaneously or near simultaneously, easier to aim and acquire a shot that way.
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