JonB wrote:I tried Everyone's Gone to the Rapture earlier. After 20 minutes I felt nauseous and bored. To be fair, I didn't expect to like it, but I'm increasingly nonplussed as to the point of this sort of thing.
regmcfly wrote:More keen to trade it in and grab Watch dogs 2 where I can do a full blown non lethal play through.
Big time atmosphere is a good enough point, I reckon.JonB wrote:I tried Everyone's Gone to the Rapture earlier. After 20 minutes I felt nauseous and bored. To be fair, I didn't expect to like it, but I'm increasingly nonplussed as to the point of this sort of thing.
Tempy wrote:Super Bunnyhop has a good review on it where he suggests that the bold and logical move would have been to take out all the guns, because a non-lethal play-through is both absolutely possible and far better suited to the tone of the game.
I liked the setting. Kept thinking it would be nice to actually be playing a game in those surroundings.XOMuggins wrote:Big time atmosphere is a good enough point, I reckon.JonB wrote:I tried Everyone's Gone to the Rapture earlier. After 20 minutes I felt nauseous and bored. To be fair, I didn't expect to like it, but I'm increasingly nonplussed as to the point of this sort of thing.
regmcfly wrote:Mafia 3
I'm so frustrated by this one and it is a game I'll probably go back to later. It's a completely generic open world title,doing the basic 'take over the neighbourhood' plot you would expect. And after a mission literally called 'prostitution' I was on to one called 'smack'.
The problem is I really like Lincoln Clay as a concept, and the period trappings are not only outstanding, they may be best in class. My wife even popped in and remarked 'I know that song and that looks good'.
But Lincoln Clay is a Vietnam Vet, and to have him going around on murder sprees feels as myopic as the misconceptions about what the first Rambo movie is.
It's so frustrating as the game ha so much to say, the framing device is wonderful, but I just can't do fanny about open world drugs n guns shit with this. More keen to trade it in and grab Watch dogs 2 where I can do a full blown non lethal play through.
Dinostar77 wrote:Revelations 1 isn't worth playing. It's a port of a nintendo DS game therefore areas feel fairly spartan. Revelations2 is much better. Better than Res5 and Res6. Nowhere near the classics I.e. 1,2,3,4JonB wrote:What are the Revelations games like then? Do they play like proper Resi games? I notice you can get the whole of Resi Rev 2 for £7 on PSN at the moment.
I take it that there's some kind of meta thing going on here, reviewing what looks like the world's most irritating game in an unforgivably irritating fashion.Tempy wrote:Super Bunnyhop has a good review on it...
Indeed. In a movie, even if everyone sounds the same, you can see that they look different. There also tend to be fewer time-shift effects that bring the world to a juddering halt.XOMuggins wrote:The experience is entirely different from watching a movie.
Andy wrote:I take it that there's some kind of meta thing going on here, reviewing what looks like the world's most irritating game in an unforgivably irritating fashion.Tempy wrote:Super Bunnyhop has a good review on it...
Paul the sparky wrote:Good video, that.
retroking1981 wrote:Both Rev games were good. 6 is the only stinker although I've never played 3, CV or 0 enough to judge.
Dark Soldier wrote:Shall I bring up Kim Justice again? Does astonishingly in-depth videos but because meds due to transitioning, voice breaks and cracks and changes tone so that's DEEPLY OFFENSIVE TO EARS, allegedly.
Moot_Geeza wrote:I'll double jump to its defence as I thought it was pretty much exceptional throughout. I found the controls to be absolutely spot on, save for one ability towards the end, to the point where I'd say it rivals Meat Boy for a perfectly functioning moveset, despite adding dozens of extra abilities. A 30% miss rate is pretty high for a game I'd describe as the best ever example of 2D platforming in terms of pinpoint, supertight control. The escape sections require route planning with information gleaned from dying. I get that this approach isn't for everyone but I thought that was the best way to handle those three (four?) distinct difficulty spikes. You're practicing your escape; when you perfect it you're out. Still, you got pretty far in, so nvm.It's a looker, but it's not for me. Reminds me of Guacamelee in that I never felt it was difficult outside of the controls translating about 30% of my actions into responses that I didn't want. Got to the second shrine escape and after a few goes at gliding through it I got to the long upwards chimney at the end, only to be instantly killed by a giant falling boulder that there was no way of dodging without foreknowledge. No thanks. Combat was mind-numbing as well.
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