acemuzzy wrote:Dark Soldier wrote:b0r1s wrote:I enjoyed the way the map showed so much, but as you explored and thought you were at the edge of the world, the map expanded. Most maps show you the scope of the map but obscure the detail, so you know the scale of the world. Elden Ring starts and you feel as you work through the first section the world feels not that big, then the UI scales as a new blank section loads. It gives you a feeling of not knowing how big the actual world is.
I also liked the marker mechanic, but felt this was better handled in BOTW.
You could also have that lift in ER. Genuinely think it's my favourite moment ever. Just the realisation.
Which lift? There were lots of lifts...
djchump wrote:Bullet time.
Aspirational badassness.
That's the right answer. As someone losing hearing at an exponential rate, would love to see more of that.mk64 wrote:The sound options in Street Fighter 6 which allowed a blind player to beat a player on the stage at evo this year. That's the stuff which should be put into more games.
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