JonB wrote:This was pretty much how I felt through both games. All the complex emotions and motivations these characters have are cover for the fact that in the end their actions are entirely driven by the fact that they're in a violent action video game. Joel never made a decision at the end of the first game. It had to end that way to have a final sequence of stealth and murder gameplay. Ellie has to kill everyone she meets because games like this don't have negotiation options. The game drives the plot, not the other way around.yourfavouriteuncle wrote:Final point that I felt whilst playing is that the whole game world/universe or whatever it’s classed as almost feels as though it was developed entirely out of necessity of fitting in with NDs preferred game style. Mechanically and structurally it’s not that dissimilar to Uncharted and it kinda feels that at one point, way back when, this whole bleak world was the one way they could paint their way out being pretty much the only devs out there capable of delivering AAA productions with proper actual characterisation and writing. By making the world so horrible it negates that weird juxtaposition you get in Uncharted of lovely and affable Nate mowing down loads of people before settling back into homelife. In this world murder is simply required to get by and so you still side with the main characters and their actions. I wish I hadn’t thought of this whilst playing though as I think it impacted my immersion somewhat.
hylian_elf wrote:You’re both putting some of my thoughts into words better than I can.
I hate not being very articulate.
JonB wrote:It's worth keeping an eye on bulletpointsmonthly. They're focusing on this all month and will be adding new pieces each week. They tend to feature good quality criticism generally.
So far there's only one piece there, and it's very critical (it makes good points, but is a little too harsh for me), but I'd expect a good mix as it develops.
hylian_elf wrote:
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