And back then, the camera was cutting edge. No one had figured out how to do 3rd person 3D action at that point, so just the fact that you could rotate it at all was a big step forward.Wariospeedwagon wrote:Absolutely, it's a really nicely laid out game - from the castle to the actual levels, figuring out how to get to particular places etc. Always seems to reward you for trying something different and exploding. It's amazing they could come up with all this on their first try. It's just that camera holing it back! Crazy. Also forgot to mention how intuitive flying and swimming are. Mario's always a joy to control.
JonB wrote:And back then, the camera was cutting edge. No one had figured out how to do 3rd person 3D action at that point, so just the fact that you could rotate it at all was a big step forward. Of course, it was still a pain in the arse half the time.
In the game, the player moves a hole to swallow objects, which makes the hole increase in size. The concept originated in a game jam that used video game pitches from a Twitter account parody of game designer Peter Molyneux.
Moot_Geeza wrote:Lovely stuff. I played that one and mostly liked it.
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