Ghah. I have all annoying stuff left on Mars. Dumb fuck assassination mission and disruption mission which is fucked solo.
I'm not unlocking every node yet, just blasting through the planets as quickly as possible. Just breezed Pluto junction with Excalibur, Blind then 2 hits with Exalted Blade and it's all over in seconds.
Amazingly, it seems I already meet the requirements to unlock Sedna junction! Eris junction looks like it's gonna take longer, but then I'll have every location unlocked.
Paid a visit to my clan dojo to see what Warframes they'd researched, and ended up grabbing the blueprints to Volt, Nezha, and Zephyr.
I've got the various parts for Volt and Nezha crafting in my foundry atm, but I need more oxium to start building Zephyr.
One of the rarer components I needed for Nezha was argon crystals, a void resource that decays over time. So, following some research I loaded into Teshub (via Phobos, so pretty accessible), an easy enough level 10-15 void Exterminate mission and damn, that's now my go-to farming location for argon and ferrite. The Orokin tilesets are lovely and the amount of lockers and crates dotted around is crazy. There are even special timed challenge rooms to be found. All very cool, and while I expected to have to do multiple runs, I ended my first run with four argon crystals - twice what I needed for Nezha.
Anyhoo, I've finally filled my orbiter's cockpit with floofs from the Plains of Eidolon, so that's one major goal achieved. Buttercup doesn't know what to make of it all.
Yeah those wires look very cool, elevated fire position plus double damage while being invisible eh?
I've got the landing craft segment in construction atm (got the blueprint from the clan dojo). It allows the building of different landing craft and the use of air support charges; with your default landing craft these things emit an energy pulse that can instantly stop alarms and pause countdown timers.
And it seems dfferent landing craft use the air support charges in different ways, from dropped healing stations to carpet bombing runs.
lel. The amount of shit I've shot at in games with squads that's actually just their ridiculous abilities on some frame I've never seen....so much friendly fire.
There's really no sugar coating how bad the assassination missions are. Throw me a fucking bone game and let me know whether I'm on the right track or not. Just ran out of ammo multiple times pumping everything I could into the flying fuck on Earth.
Could do damage to his head when exposed, but there was some other part of him that needed to be damaged. And he was zapping energy from me, and I couldn't tell if that was regening him or not, or just fucking me.
Didn't have much elemental damage going, do I need to do something else to him?
I could just look it up, and probably will, but I was stubbornly continuing hoping the game might actually work like games are supposed to and actually give some visual fucking cues while I was actually fucking playing.
Just finished The War Within, the follow-up to The Second Dream. It really runs with the whole cinematic story quest thing; new areas, new mechanics, and a bucket load of story content. Awesome stuff.
Problem is, once I'd finished it I got loaded back to the mid-way point with no way of exiting the mission. Have checked the forums and it seems it's a bug and the only option is to play through the mission again. Srsly? No fix for a known bug that's been affecting players for YEARS!?!
Wanted a good support sort of frame. Very straight forward and obvious utility to all his abilities. And his first one is great if you're grinding shitty weapons because it freezes folks.
I'm continuing the run of story quests, first with Chains of Harrow and followed by The Sacrifice. Chains is very different in a Warframe goes full-on horror story kinda way, but The Sacrifice goes back to the cinematic storytelling style laid out but The Second Dream and The War Within, albeit with an even darker tone.
Chains is good. The Sacrifice is fantastic, and at the end you get Umbra Excalibur. And then some. I am legit giddy right now.
This being Warframe there are issues, however. First off; both of these quests feature boss fights so badly designed as to make everything that's come before them look Souls level. Secondly; The Sacrifice requires a certain mechanic to be used - something I had no idea existed despite some 200+ hours of gameplay and only figured it out after some hefty Googling. A truly terrible piece of design. And thirdly: The Sacrifice suffers from yet another of those mission restart required bugs, unless you're running default controls.
Thing is, all of these not insignificant issues don't come close to spoiling what has become one of my favourite aspects of Warframe - the storytelling. I just can't get my head around the fact that to begin experiencing this side of the game you've gotta put in crazy hours and grind your arse off to meet the requirements.
Lol, I was only commenting to someone about that today. I had wondered if it was designed that way to get you to bounce between various pieces of scenery, but there's often nothing else to jump to, so I dunno.
The mod system in this game really is something else. From the added variety in play styles it offers (to the already crazy variety) for any Warframe or weapon, to elemental combos and how they proc, to the use of forma to add new polarities, to the symbiotic nature of umbra mods, to the uniqueness of riven mods, to the power gifting aura mods, to the ability changing augment mods, to the bewildering time commitment and material cost of actually levelling an end game mod build.
It feels like every time I think I've got a handle on something, the game pulls the rug out from under my feet and kicks me in the balls while I'm staggered.
Now I'm a few planets in, the later ones are great. Can't wait to see what end game ones do. It's crazy. Unlike boss stuff, the spy missions are clever AF.
Aye, spy missions have gone from maybe my most disliked mission type to one of my favourites over the last week. Gotta respect some of the mechanics at play.
Once you get something levelled to max you can use a forma to add a polarity of your choice to a mod slot (or change an existing polarity if you want), effectively increasing your overall mod capacity. However, once you forma something you reset it to level 0 and you have to re-level it all over again. Most end-game Warframe builds make use of 4 or 5 forma, so lots of levelling.
Aura mods sit at the top of your Warframe's mod screen. They usually add a cool or unusual passive effect and increase your overall mod capacity once equipped, but that's not the coolest thing - Aura effects benefit your entire squad, and they stack if multiple people in your squad run the same aura.
It's well worth checking the Aura section of your mods just in case you have picked one up along the way.
Lol, yeah. Warframe, Destiny 2, Overwatch, and Minecraft are pretty much the only games I've played this year, besides the Halo: MCC campaigns on PC that is.