Liveinadive wrote:Was the first Tomb Raider before they added sticks to the PS1 controller?
retroking1981 wrote:Considering it was one of his favourites he was suspiciously shit.
Blue Swirl wrote:retroking1981 wrote:Considering it was one of his favourites he was suspiciously shit.
I love chess but I'd describe myself as mildly competent at best.
Moot_Geeza wrote:I played the first third of Tomb Raider again when I got my Vita and the controls were surprisingly un-cack, they just moved on very quickly after Mario 64, so the tank thing understandably disappeared. It all works in squares, you see - i.e one hop back is the precise run up needed for a long jump. Successfully climbing a structure was a lot more puzzle based than the point and press of Uncharted. Top game, if the save spots weren't so far apart I probably would've worked my way through it again.
Anniversary was pretty much the perfect balance in terms of friendlier controls and the puzzley level design.Moot_Geeza wrote:I played the first third of Tomb Raider again when I got my Vita and the controls were surprisingly un-cack, they just moved on very quickly after Mario 64, so the tank thing understandably disappeared. It all works in squares, you see - i.e one hop back is the precise run up needed for a long jump. Successfully climbing a structure was a lot more puzzle based than the point and press of Uncharted. Top game, if the save spots weren't so far apart I probably would've worked my way through it again.
retroking1981 wrote:Wasn't as painful as the Sonic 2 round a couple of weeks ago but it was still frustrating viewing.
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