Andy wrote:It's interesting (to me, anyway, and hopefully dR) that there is such disparity between the quality of the implementation of online features. I largely avoid multiplayer (because I'm shit at most games) but enjoy many other online features; I like that generally all games are available to download, I like that game patches and firmware updates happen automatically, I occasionally enjoy seeing friends comparisons (how my score for a particular feature compares to friends' scores, that kinda thing) although I (mathematically improbably) have fewer online friends than real life ones.
Andy wrote:Given how smoothly these things work, I find it frustrating that, for example, Just Cause 3 regularly makes me wait for up to a minute while it attempts to sign into a server. It's unbelievably poor implementation; given that it's a single player game, that should be happening in the background. When, in 2016, this is being handled with such ineptitude, it makes me sceptical of games selling themselves on the back of such features.
Andy wrote:Crackdown 3 might be the first game to make me consider buying a One, but if I think for one second that the experience will be plagued by server login failures, it can get tae.
Andy wrote:In short, I think there's a lot of great stuff going on, but in the grand scheme of things it's probably early doors.
monkey wrote:Examples please thank you.But right now, even some of the very latest games (VR stuff included) almost seem like an anachronism when compared to what the likes of Google, Facebook and Apple are doing now, because of their willingness to embrace the internet.
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