I keep my games in the part of my desk which doubles up as a support for the desk so I can access them from the left or the right side giving me literally unparalleled access to games.
Alot of game genre's have weapons. FPS's to Platformers. The great guns are easy to remember but todays question is Which in-game weapons were shit/useless and why? (and which game were they from)
He could've just said they came from another planet but seems keen to convince people with his bullshit pseudoscience that he knows stuff. I wouldn't trust him with my lunch. - SG
sub questions;
Are you someone who will spend hours making a maps for distribution?
Do you go for quality or quantity when you design new tracks?
What is your favourite level editor in a game? (trials? forge?)
Any WOW moments in your designs?
Do you think user generated content is always below par? Should players leave it to the developers?
Do you have any mods? (skyrim/quake/GTA etc?)
He could've just said they came from another planet but seems keen to convince people with his bullshit pseudoscience that he knows stuff. I wouldn't trust him with my lunch. - SG
If LBP had come out when I was a teenager it would probably be my favourite game of all time. Back then I had lots of time and really wanted to make games but had no tools or knowledge to allow me to do so. However, now I'm at a point where I have less free time and have started to develop games as a hobby and left my job to study game programming at University. As a result I ended up with a choice: do I spend hours learning how to make games in LBP, or do I spend hours learning real programming which will allow me to make games and develop skills I can potentially turn into a career? I do think UGC is great and anything that can inspire creativity should be encouraged, but given the choice I'd always want to create my own unique game rather than my version of somebody else's game.
You really are fond of chatting with me, aren't you? If I didn't know better, I'd think you had feelings for me!
Far cry 2 had the best level editor, pity the mp was shit. As far as content goes if its good I'll play it and I have no concept of level balancing and flow and couldn't make decent maps if i tried.
Dink Smallwood was a Zelda rip-off with an inbuilt adventure/game maker and I created the best user generated content in the world for that game and I'm actually very serious about that.
He could've just said they came from another planet but seems keen to convince people with his bullshit pseudoscience that he knows stuff. I wouldn't trust him with my lunch. - SG
An easy one today what is your favourite box art of all time?
He could've just said they came from another planet but seems keen to convince people with his bullshit pseudoscience that he knows stuff. I wouldn't trust him with my lunch. - SG
@mk & @tempy : Download the full game here. You can then download the most awesomest game ever here. Sign of the times, there are a group of ne'er-do-wells known as the Scarab Club 7. Or S Club 7. HAHAHA. Someone should punch young me. It's better than it sounds. THE DIALOGUE IS AMAZING.
The game is actually available on iDevices, but I don't know how well it translates.
What do you think of "Cross over Games"? (e.g. Street Fighter Vs Tekken or Bad dudes vs dragon ninja)
He could've just said they came from another planet but seems keen to convince people with his bullshit pseudoscience that he knows stuff. I wouldn't trust him with my lunch. - SG
Its crossover in that its got characters from both games. I'd say Smash Bros is also crossover.
There are plenty of examples outside of the beatup genre too.
He could've just said they came from another planet but seems keen to convince people with his bullshit pseudoscience that he knows stuff. I wouldn't trust him with my lunch. - SG