monkey wrote:Yeah but it doesn't seem like anyone is going to grant these powers without enough agitation. You should be able to get refunds on products that don't work regardless of how you bought them. I know its slightly different but I'm surprised by how easily people were willing to give up the power to trade in a game they don't like.Liveinadive wrote:Consumers could change the scenario by not buying but that shouldn't be necessary as we should be able to claim refunds, which would have the same effect.
Cant say I fully agree with the idea that you can return a game just because you don't like it. I mean if the game doesn't work, fair enough. Although I wonder what classifies the failure to work. BF4 seems obvious from what I've read but could it (legally) include games which are a bit glitchy but still playable? Is there a percentage of failure rate for online connection that can be classified as fail or pass because it usually seems with law that there needs to be a cut-off point.
From a personal point of view, I have no problem with DLC, disc or not feels irrelevant, and I agree with many here who basically are following the obvious rule of caveat emptor. I rarely jump straight on board to any game anymore (to be fair that's not strictly through choice) but I do tend to research any purchase, game related or not, that goes over an impulse buy.
What would worry me though is the effect this has on the industry as a whole and how it is perceived. I often wonder that while the publishers are trying to gouge out the die-hards, are they missing the benefit of a crystal clear purchase point for those who cant be arsed to flick through reviews on metacritic. And in regards to DLC, will this get to the point of genuinely great features being behind paywalls to the detriment of the game itself. It could mean the more original ideas for a game get lost as they need to be purchased by the masses to make an impact but because they are a little different not enough people take a gamble.
The problem of the unfinished game is another issue in itself and could be as damaging. Not so much as in people feeling ripped off (although there is that) but as much in people just not being bothered anymore. We are in a very "now" lifestyle, for better or worse and the idea of getting a shiny new console only to have to spend more time setting it up than a tablet or pc seems ridiculous. And yet that's where we seem to be, whether its Sony, Microsoft or even Nintendo.
RedDave2 wrote:I am not sure why that all came out as a quote. ლ(`⌒´ლ)
Outlaw wrote:Don't think anyone said return games just cause you don't like 'em, it's been pretty clearly about games that don't work. The problem seems to be the difference in definition of 'doesn't work' between the games companies and the consumers!
Paul the sparky wrote:but it's still way too high isn't it?
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