No, but I have nearly 180° vision. Given the way our eyesight works, the immediate surroundings of the car don't dominate what you can see. Cockpit views restrict your vision to about 90° degrees and obscure most of what you can see with the dash. If you genuinely think it's remotely realistic, you've never driven a car.
You don't have nearly 180 vision unless your an owl and if you're looking anywhere other than where you're going I don't want to drive with you thanks.
I always use nose cam. It gives the best view of the road and you're reacting to the road. If you use chase cam you have a tendancy to respond to what you can see the car doing but there's lag so you're always that bit behind.
Bob, are you using your eyes right now? If you don't have a nearly 180° field of view, you need to see a doctor. And good driving requires you to look a variety of places other than the road. The point is that, while you may be 'reacting to the road', you can see much less of it than you can in real life. In real life you're reacting not just to the road in front of you, but what you can see beyond that. Yes, chase cam may let you react to what the car is doing, but that compensates for the fact that, in real life, your improved field of view and sense of movement tells you what the car is doing, and you react to that. You never drive a car blind and blinkered in the manner that cockpit and bonnet cams restrict you.
I've been playing nose cam since GT on PSone and I honestly think it's gives a better impression of what you see when you drive. Obviously you can move you head but you tend to focus on a spot in front of you... the rest of your field of vision isn't as sharp.
Driving on the road is different to track driving which racing games tend to simulate. Mostly you want to be looking just ahead as you're not looking for kids running into the road or lights up ahead or oncoming cars etc..
Oh, I get that track driving is different, I'm not looking for hazards, but I am looking at the whole area to build a fuller picture of how the car is going to behave.
A confirmed cockpit cam-er here too. I find the bonnet and bumper cams remind me too much of Daytona and Ridge Racer and feel too 'gamey' in this new snazzy graphics age. Chasse cam makes me drive a bit like GTA and react to what the car is doing rather than make the car do it... dunno if that makes too much sense in writing it down. Heh.
Since in-cars got half decent (GT2 ish maybe? early Forzas?) I can't go back. Although you lose peripheral I just use the surround sound and a bit of guess work (those little triangle indicators work well in DC I find) too to try to avoid spinning out on peoples bonnets on passing; the increased immersion is too much to give up.
I do certainly understand that complaint! In DC in particular they do an animated finger/grip shuffling thing too in the in-car that sometimes mean you see even less of the track ahead than the blinding sun glare would normally let you.
It's something I've become so accustomed too now. I like looking about in the beautifully rendered interiors on the straights now and again too... car porn. *sigh*
I did like the pop and fuel burning crackling gear changes that you hear in the chase cam. You seem to miss out on that in-car.. accurate sound deadening audio captures? I know they spent megabucks getting the in-car modelling sorted.
I meant the non reverse course. It's more technical. Can probably hit the 1:08 mark. My time included messing up the first corner and scrabbling the second as a result.
Mainly turning on the brakes and cutting as much corner as I dare. The hairpin and the sharp S curves at in the second sector I'm braking early for. It's much faster.