I'm with you on giving games a lot of slack but I do give films leeway. Video effects are only just getting to the point where they don't look like effects most of the time. Acting styles change from decade to decade. I feel like modern audiences have a better grasp of what's possible or at least their scientific illiteracy has shifted sideways a little.Moot_Geeza wrote:I find that I give stories in games like TLoU extra leeway because I'm playing a game. You don't watch a film from the 70s and think 'huh, that's not bad, for the 70s',
IanHamlett wrote:I'm with you on giving games a lot of slack but I do give films leeway. Video effects are only just getting to the point where they don't look like effects most of the time. Acting styles change from decade to decade. I feel like modern audiences have a better grasp of what's possible or at least their scientific illiteracy has shifted sideways a little.I find that I give stories in games like TLoU extra leeway because I'm playing a game. You don't watch a film from the 70s and think 'huh, that's not bad, for the 70s',
But then so could a 'silent' game. Take Brothers for example, which has no dialogue as such but builds the story of its 2 characters through their animation and the gameplay itself. It's a simple story, but it's very nicely done, and the way it's told is unique to games.davyK wrote:I silent film could tell a story then gaming can without over egged cut scenes and Metal Gear Solid style exposition.
Paul the sparky wrote:The BioShock twist wouldn't work at all in a film though would it?
Chief wrote:Mass Effect's dialogue wheel was great, but would've been even better if the options were less black and white.
Well maybe you're just not appreciating the way games tell stories then. I dunno. But things like this make perfect sense to me:Yossarian wrote:I wouldn't describe anything I saw in Brothers as something as grand as a story. There was a (massively cliched) setup followed by a game.
IanHamlett wrote:Even the controls play a part in telling the story.
JonB wrote:Well maybe you're just not appreciating the way games tell stories then. I dunno. But things like this make perfect sense to me:Yossarian wrote:I wouldn't describe anything I saw in Brothers as something as grand as a story. There was a (massively cliched) setup followed by a game.IanHamlett wrote:Even the controls play a part in telling the story.
Gonzo wrote:Half life 2 guys, it's where shit's at
No, they tell stories. They just do it in a different way.Yossarian wrote:As Brooks said earlier, the issue here may well come down to the word 'telling'. Games might be good at letting you discover, explore, create, affect or even feel personal responsibility in stories, but they're fucking awful at telling them.JonB wrote:Well maybe you're just not appreciating the way games tell stories then. I dunno. But things like this make perfect sense to me:Yossarian wrote:I wouldn't describe anything I saw in Brothers as something as grand as a story. There was a (massively cliched) setup followed by a game.IanHamlett wrote:Even the controls play a part in telling the story.
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