We struggled for goals a bit after our main (only) goalscorer left. After sitting back a bit and soaking up the pressure we managed to score two out of about 5 attempts to win the game! Bosh.
It's great though, you can't just hang in the box waiting at the penalty spot for a cross as you'll get clattered. Gotta create some space by clattering the defender first, big Al would be proud. Elbows up, arse out, get it in the box!
maybe next time try the strong player, then it should be more big Dunc than big Al...
did anyone notice or have problems with the new 'wild' shot from over-charging a shot (when the bar turns red)? i didn't notice many people falling over (which happens if the wild shot is at too much of an angle to the player) but the aim of it is to balance the risk of hitting it high or wide with the chance of a handsome one in the top corner!
Also sparky, you're imagining curl on the ball but you're not going completely mad, i think it's a bit of an optical illusion because of the way the shadow moves away from the ball when it's in the air.
it's really there as a deterrent for people running around holding the shoot button all the time so they're 'pre-charged', as much as the option for a risky big hit.
do you think the normal charge is too slow, or the blammo should be quicker? currently i think it's about a second for the normal 'full power' shot (full orange bar) then it remains like that until the charge time has doubled then it jumps to the 'blammo fail' - i might steal that as the official name!
So it's only two seconds before it overcharges? Blimey, it feels like a lifetime but I guess it's just the pace of the game. I dunno, I reckon leave it and see how we get on with it.
Hello. For those not following the 'games we made' thread, i've published an updated version of my footy game. it's got quite a few changes since we last played, hopefully some of them work and make things a bit better! If anyone wants to check it out, if you've already got the game installed it should update when you next run it, or you can get the game from the link in my sig.
Here's some of things that have been changed:
* updated the whole thing to run at 60fps so it all moves a lot smoother (however until i get to test it with a bunch of players it's harder to test that the net code can handle it, seems ok so far).
* new keeper sprite/animations, and updated AI/diving routines for keeper
* new pitch graphics
* some new sound effects
* plenty other tweaks and fiddles under the hood.
I'll probably be making a couple of little updates during the week as i've noticed a couple of little gremlins sneaked in there (the AI player won't stop doing sliding tackles and the time players get knocked down for has went a bit awry), however i thought i'd let you lot know about the game now so you can start preparing excuses, as i'll be trying to arrange a game this weekend and looking for players from here!
Pushed an update to the game tonight, hopefully fixes the issues that were outstanding (that i know about), so unless i spot something i won't be doing anything else on it until i can get some of you lot to play it!
so now for some fiddling under the hood....