it's dead easy to play. you just hold right trigger to accelerate, then press the back button to restart the level. repeat forever...TheDJR wrote:I got this and all the DLC last night, I'll give it a go later.
Don't take a fault, hit back every time. I reckon it's better to learn the track as one complete run.JonB wrote:I just played for a good while. Managed to get under 1.39 just, but still haven't done a fault free run. On a good run I can keep up with most of your ghosts for about 50 seconds. But there's one bit after that which keeps getting me, and there's a check point right before it so you can never get a chance to practice it with a run up. Even did it once then fucked up the last bit.
I won't give up until I've done a clear run at the very least.
Dark Soldier wrote:Yup, never bother with faults unless its a proper hard effort. Replaying from the start over and over even if you fault in the first five seconds will make it gel quicker.
jdanielp wrote:Dark Soldier wrote:Yup, never bother with faults unless its a proper hard effort. Replaying from the start over and over even if you fault in the first five seconds will make it gel quicker.
I generally follow that strategy, although I find that I become disproportionately good at the beginning of the track and end up having to rely a little bit too much on luck to see me through to the end of the occasional decent runs...
Ha. Yes.Paul the sparky wrote:Not when you only see it once every half an hour.
Yes, that bunny hop makes all the difference. Thanks.Dark Soldier wrote:Jon: If it's the bit I remember, bunny hopping a bit in the air in the run up to the jump so you make the far bump on the ground is essential, and hold forward as you're about to launch through the air to gain distance.
jdanielp wrote:this track isn't the best for being able to visually judge where the bike is going to land with the zoom-happy camera angle, although of course after enough tries your muscle memory should provide a fairly decent indication of that instead
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