Next Car Game, is it the new Destruction Derby?
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    Next Car Game

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    Unique Racing Experience.

    First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.

    If you’re familiar with the original FlatOut experience, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.

    Oh, and we’ve got full-blown, straight-up demolition derbies, too, to go with your full contact racing.



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    Awesome Cars.

    The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE! You won’t find anything like them in other racing games.

    We’ve got variety: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage. Need more horsepower on a budget? No problem, scour the classifieds for a bargain supercharger – just remember that a cheap bargain find might not withstand too much punishment!

    The career is as much about your garage and your project cars as it is about racing.



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    Exciting Engine.

    Our in-house ROMU engine is a beast. A hell-bent beast that’s precision-engineered for high-speed, breakneck racing. You could not create this experience with just any engine. The ROMU engine is all about heavy metal going way too fast and crashing into stuff.

    At Bugbear we’re all about putting you in the driver’s seat. That’s why our engine is simulating everything, to give you great feedback on what your car is doing. You’ll feel the little bumps on the track, the weight of your car when you go over them – and most certainly you’ll feel it when you’re being dealt some damage, only that getting HURT has never before felt so good!

    We can’t wait to show you what we can do with today’s hardware. Now we have fully dynamic visual car damage (no predefined damage models!), and the environments are more destructible than ever before.

    Essentially, we can now put a ton of flying metal and dirt in the air at any given time, and we certainly will!



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  • Kow
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    Looks shit.
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    Kow wrote:
    Looks shit.
    Flatout on the PC was a good game, a very good game in fact. This is probably tainted by the LAN sessions we used to have at my old place of work, they were a proper riot!

    I'll definitely be picking this up if it makes an appearance on either of the next gen consoles.
  • Kow
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    I forgot to put the tldr
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    Kow wrote:
    I forgot to put the tldr
    You didn't really miss anything.
  • What I wouldn't give for a new DD game. Had high hopes for Dirt Showdown until I saw the energy bars.
    Town name: Downton - Name: Nick - Native Fruit: Apples
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    New PGR game or GTFO.
  • They made this tech and didn't use it to recreate the car chase from Blues Brothers? What an utter waste.
  • I want this.
    He could've just said they came from another planet but seems keen to convince people with his bullshit pseudoscience that he knows stuff. I wouldn't trust him with my lunch. - SG
  • Yeah, I really liked FlatOut, this has potential.
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    I liked FlatOut UC even though it was a poor man's Burnout. Seeing as Criterion/Need For Speed are now poor man's Burnout it's gotta be worth a look.
  • I never played UC, but it's a shame if that's what it became.  It had it's own character in the first game.  I think I maybe had the second, too.  I certainly had it on PSP.

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