JonB wrote:A fortnight might be a bit much for this. It's a pretty standard arcade game.
The arcade game is certainly very hard. I'll sse how the MD version compares.
Moot_Geeza wrote:I reckon with the play a shit game thing, there's no point in setting anything in particular for us to play - just play anything poor that you fancy starting next week. The main reason I'm saying this is that I really don't want to suffer the first level of the Terminator game Retro mentioned at the top of the page again.
retroking1981 wrote:You need to get back to Super Metroid, no shit games for you this week!!!!I reckon with the play a shit game thing, there's no point in setting anything in particular for us to play - just play anything poor that you fancy starting next week. The main reason I'm saying this is that I really don't want to suffer the first level of the Terminator game Retro mentioned at the top of the page again.
JonB wrote:But the main character's movement speed is just too slow, and the one hit deaths and lack of checkpoints probably mean it would have been really tough without save states. At least you can give yourself loads of lives and continues in the options. A few changes and it could have been very good.
davyK wrote:For you wimps using save states who probably don't see the game over screen, the damsel is squeeling "help me" on it and it sounds like "text me"
davyK wrote:had a quick play of Vectorman which is *very* nice - but I will have to put it away as that is for a future week....
Moot_Geeza wrote:I've only ever played a couple of levels of Vectorman. I remember the staff of Diehard Gamefan working themselves up into a frenzy about the graphics, and how Blue Sky were at the cutting edge of MD development. As a Segaboy, I viewed it as the response to Donkey Kong Country.davyK wrote:had a quick play of Vectorman which is *very* nice - but I will have to put it away as that is for a future week....
It looks like you're new here. If you want to get involved, click one of these buttons!