52 Games…1 Year…2022
  • Moot wouldn't be able to handle Steam sales, he'd be buying at least 50 games per week.

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    オレノナハ エラー ダ
  • Steam sales sound more like giveaways.  PC gaming is the one true win in fairness, at least when it comes to indies.  Last two games I played on a PC were A Short Hike (laptop struggled, shortcuts locked the game up) and an hour of Far Cry at launch.

    30. Earthworm Jim (SNES, 2hrs+) & 31. Earthworm Jim (MD, 70 mins)

    Disclaimer: I was big into this game when I rented it at least twice in the latter days of the early 90s. I managed to finish it back then but Christ knows how.  For reference, in 1994 this would've been a Moot 93%.

    My appropriately named Virgin Games list, as it would have looked in 1993/4:

    1. Aladdin
    2. Cool Spot
    3. The Lion King
    4. Mick & Mack Global Gladiators
    5. The Jungle Book (a stinker imo)

    Only one of those is still good, so it's not like I'm about to be overly mean on DP's first Shiny effort (which would now sit at no.2, FTR).

    I mentioned in the retro thread recently that Gargoyles, which I attempted to play on a MD, 'felt a bit like [Earthworm Jim] minus the shooting', after having described it as clunky.  A couple of badgers weren't avvin' it and I got my legs taken out by Nasty Nick & Chopper Byrne.  After reading a recent Retro Gamer article I thought I'd double check the validity of my hot take.  

    And after playing two stages of the SNES version it was pretty obvious I was right.  I defy anyone to play through What the Heck? without asking themselves that very question.  VAR decision is 'clunky', wrongfams.  From the opening screens it feels like a poor GBA port - you know the ones that were fundamentally solid but the screen was cropped and too close to the action (like Idunno, the Ecco port).  Retroking confirmed that this is exactly what happened with many MD to SNES ports but I don't remember this being a known or widely acknowledged thing at the time - I certainly don't remember it being touched on at all in the gaming press (or playgrounds) #backintheday.  Maybe that's because I only read the Sega mags, but I would've thought that would've been the most likely place to see it.  Anyway (to quote Richard Leadbetter's younger self), I digress.  The offshoot of this is that the clunk is exacerbated on the SNES, resulting in required leaps of faith, or enemies more or less hitting you before they're even on screen.  Without save states it would have been unbearable.

    It's one of those games where you have a large pool of health, with various health pick-ups scattered throughout the stages.  Looking back on the likes of Cool Spot, Mickey Mania etc - games I enjoyed to varying degrees as a kid - this cyclical chip away/replenish health system was indicative of poorly designed gameplay.  You will take damage, but it's fine because you can recoup some here and here. AKA 'it's not tight enough to be played properly so let the player take more hits'.  This isn't always the case (Gunstar Heroes for example), but I'm having it as a rule of thumb for 16-bit platformers.  With modern sensibilities a giant highlighter pen flags up numerous deficiencies in EWJ's basics within a few stages, whereas something that might have felt dated at the time (let's say Wardner) almost improves with hindsight thanks to the precision play.  If Super Mario World is a sped up Stephen Hendry 147 break accompanied by the William Tell Overture then Earth Worm Jim is Nick poking balls with the fat end of Juanita (four Effes in) on three different tables at once to the Ready, Steady, Cook theme.

    Don't get me wrong, this is An Important 16-bit Game.  The characters, sights, sounds and quirky inventiveness are absolutely wonderful.  There are numerous iconic moments and laudable one-shot diversions and it's vastly superior to a huge number of platformers from the era.  (Slug for a) BUT, it has not aged well.  For Nick: Remember the bit in Prince of Thieves when Marian's hand maiden pretends to be Marian on a balcony and Robin, who hasn't seen her for ages, does a porkie pie when she reveals her face and says 'time has...........been kind'?  That's you m8.  You know it's true.

    The Megadrive version has similar design deficiencies but feels vastly superior thanks to the intended aspect ratio.  It also has an extra stage, but it's one of the weaker efforts on offer.  Anyone who plans to revisit should definitely go Sega with this one, I almost enjoyed it.  

    SNES [4]
    Megadrive [6]

    So I stand by the thought I initially meant to run up the flagpole - release a game that plays precisely like this in 2022 and you'd struggle to get out of the 30s on Metacritic, based on the three sources willing to review it.

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  • 8. Sonic Advance (GBA)
    Pretty good with some qualifications. It's easy apart from the surprise spikes which are demented ring-stealing bitches. Sonics always have this weird trade off where it pushes you to go fast but then punishes you by throwing up some unavoidable environmental hazards. But here it's really bad. Two or three times per level I got stung by that. And it stands out more because it's the only thing getting in the way of ripping through the levels. 

    The bonus stages are impossible. Musics good. Couple of real bangers in there that wouldn't have been out of place on the Megadrive. Level layouts tend towards the broad, expansive and multi-directional but mostly avoid the Sonic 3 situation of turning into a chaotic jumble of overlapping paths. Although sometimes you don't really know where to go and end up having to jump off a platform into the void and hope there's a path below. Mostly there is, sometimes there isn't, sometimes there's spikes. 

    Although it's a bit rough around the edges, it's mostly strong and finds a good balance between taking you on a speedy 2D rollercoaster and giving you control. The bosses aren't hard but need a bit more thought and skill than usual. I liked the final level, a mini boss rush medley of some classic Robotnik contraptions. 
    80%
  • Similar thoughts on that one, was good fun. I remember preferring Sonic Advance 2 when I went deep on GBA collecting a decade ago, but I couldn't tell you why.
  • Reviews suggest that 2 is the strongest of the GBA trilogy. I'll get on the rest at some point.
  • 4. OlliOlli World [8]
    This is exactly what it says it is - a whole world of OlliOlli. It's ridiculously comprehensive in terms of moves, stages, outfits, modes, and it's all wonderfully smooth and gorgeous. The only criticism I can offer apart from the irritating NPCs is that it's all a bit much for me to get my head round. I don't think this is quite my sort of thing anymore, but it should be an easy [9] for nimble-fingered high-score chasers.

    5. Sifu [8]
    The kung-fu fighting really is top notch, but the repetitive structure can be a bit harsh. For a game about refining your moves to perfection, though, it makes a lot of sense.

    6. What Remains of Edith Finch [9]
    I should have played this years ago, but kept putting it off. Silly me. It's as brilliant as everyone said. The pinnacle of this sort of thing.

    7. Kingdom of the Dead [6]
    Indie FPS with hand-drawn monochrome graphics where you fight the armies of the dead. It's a lot like ye olde Doom, basically, which is fine but not exactly inspired.
  • 10: Little Misfortune (Switch) 8/10

    This is the 5th game in a row I am awarding 8/10 to.  I nearly chickened out and gave it a 7 in case anyone noticed I don't know how to score games.  

    Little Misfortune is from the same people who did Fran Bow a few years back. Fran Bow was a memorable point n clicker that I thought was hampered by the ridiculous puzzles the genre is famous for (combine the hammer with the mirror to fix the trebuchet that will launch you into Level 3 and all that shit).  It played out like a gruesome and dark children's story.  I understand that would be an instant turn off for many but I thought it worked very well.  If you've not played it and have any tolerance for point n click games it's well worth a look.

    Little Misfortune keeps the disturbing themes and small child protagonist (Misforture herself) but does away with the puzzles.  It's now more of a narrative game where you'll have a handful of choices along the way.  I'm not sure how much your choices affect the game as I've only played once, but they're quite low key; choosing which toy to take with you at the beginning of the story, whether to fix something that you accidentally break, etc.  I understand there are a few different endings.

    The story is pretty intriguing.  There's a narrator who addresses the player directly as well as Misfortune.  He invites Misfortune to play a game with Eternal Happiness waiting for her at the end.  You go on a 2ish hour journey to some surreal, excellently drawn locations.  Misfortune is a delight but there are a lot of unsubtle hints at what her life has been like, which can be a little upsetting.  For balance it has more than its fair share of fart jokes.  You don't get that in American McGee's Alice.

    I'm not sure everything with the story works perfectly but much like Fran Bow I can tell this will sit in my memory for a while.   I'm keen to replay it at some point, if only to get the best ending, which I did not achieve on this play through.  It's the least a fancy little lady like Misfortune deserves.

    PS the title of this game reminds me too much of Little Miss Can't Be Wrong by The Spin Doctors and I kept getting it stuck in my head whilst playing.  I tried not to let that affect this review.
    When you got movies like Tom Cruise in them, you can't lose
  • 1. Ready or Not
    Link: https://store.steampowered.com/app/1144200/Ready_or_Not/
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    SWAT 4 / OG Rainbow 6-like - gear up, breach doors, shoot terrorists with a lovingly recreated selection of guns. Absolute police porn, but well made. Awful community. Can recommend playing the game, but only really if you have people to hang out and voice chat with. [6]

    2. Can Androids Pray
    Link: https://itch.io/b/343/can-androids-pray
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    A recommendation from Nina. Short visual novel about life and god and war-mech pilots on the verge of death. 15 minutes tops, but a fun philosophical scene. [7]

    3. Bad End Theater
    Link: https://nomnomnami.itch.io/bad-end-theater
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    Another visual novel, albeit one with a more puzzle-y bent. You play one of 4 characters (a hero, a maiden, an underling or an overlord) and have to act out scenes in order to unlock and uncover all the dark and gruesome ways people can die. The hook? The character choices you make persist to the next run, so you're encouraged to alternate characters and choices to unlock new paths and, eventually, deaths. Not earth shattering, but it's well-written and has plenty of charm. 30 minutes to 1 hour tops to see what it has to offer. [7]

    4. Anger Foot
    Link: https://squidcor.itch.io/anger-foot
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    Pay what you want prototype dealio from some of the peeps at South African indie house Free Lives - the team behind Broforce, Genital Jousting and the upcoming Terra Nil (which looks great). Listen to pumping bass while running through a map as quickly as possible, kicking all enemies to death. Kick doors into enemies, kick enemies into enemies, kick furniture into enemies, kick enemies into decorations. Kick buttons to activate things. There's guns too. Despite only being pretty basic, it's surprisingly fluid and polished, and I can imagine it getting turned into something a little special down the line. [8]
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  • 5. Bloodborne PSX
    Link: https://b0tster.itch.io/bbpsx
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    A PSOne style Demake of Bloodborne then...

    So, there's quite a few games that riff on the whole PSOne aesthetic now and, honestly, a lot of them are pretty solid. Especially in the horror genre. I mean there's an entire movement of video nasties / banned tapes that wear their PSOne graphics as a badge of honour. But, and this is important, demakes don't have any right to be as good as Bloodborne PSX. This isn't just some nice fan project that sounds cool. It's actually really, really good.

    The game oozes love for both Bloodborne and the PSOne era in general. Everything from the load screens at doors, to the beautiful CD quality audio, to the character models with contorting textures. The save screens, the inventory setup - this is not just Bloodborne with PSOne graphics, this is how Bloodborne would have worked if it had been made in 1998.  
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    I downloaded it because it looked cool, I like the dev, and I was in the mood for a short burst of nostalgia. What I got was something special. 
    Do yourself a favour and play this on a controller with a decent d-pad - there's no analogue movement here, so i'd recommend something like an 8BitDo, Dualshock /sense or Xbox Series controller. I used the 8BitDo Pro 2 and honestly it felt perfect.

    For those worried that it will be uncontrollable jank - the combat and dodge mechanics are surprisingly great. Use lock-on and dodge and the whole thing feels fluid. Or, as fluid as a game limited to 20FPS can feel. Beyond that, it doesn't just replicate the source beat for beat. It adds to it with remixed areas and progression. Nothing that feels out of place, though. I absolutely love this - an early front-runner for GotY. 
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    [10]
  • regmcfly
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    I like Cintys games
  • regmcfly wrote:
    I like Cintys games

    Cause you’re a good’un.
  • 26. Just Shapes & Beats - Switch (2hrs)

    A quick replay on casual mode, mostly in two player but briefly with three before my wife bailed early.  It works perfectly in mp, with a surviving player able to save a downed buddy if they're quick enough to chase the ghost, Cuphead style.  I can't recommend it highly enough if you think synced up big choon avoid 'em ups might be your jam. [9]  

    Gets the full [10] from Tilly though:

    I would say that it's the best game I've ever played in my life and I really really hope that other people like it as much as me.  I like the pretty colours and I like the fact that you can help others play along and help them when they're stuck.  The story mode is the best bit because you do boss fights and you have friend characters that help you get to the last boss.  The best song in it is called [sings] Close To Meeee but the best level is the one that sounds like a spy game although that one is a bit too hard at the end.



    27. Infernax - Xbox Series S (7hrs?)

    Nick sent me a video of this a few weeks ago and I must admit I thought it looked like a bit of a bandwagon boarder.  I'm not one to roll my eyes at 8-bit style offerings but even I didn't think the trailer screamed play me now.  Then I noticed it stealth dropped on Gamepass, then I realised it was made by the same team as Just Shapes and Beats and it instantly leapfrogged all my shiny new PS5 games.  

    I basically hammered it over the course of three days.  At the name select screen I foolishly wiped ALCEDOR and attempted an Alucard approximation by calling my guy MOOTARD, which didn't radiate as much heroicness in dialogue exchanges as I'd intended.  No backsies though, so off I went with big some people call me....Tim energy and the adventure gradually buffed itself up to early GotY contender territory.     

    The template is reminiscent of Castlevania II/Zelda II, although I've only played those games briefly so Wonderboy III would be my main frame of reference.  It mimics that sort of simplistic, proto-Metroidvania style anyway.  The closest modern comparison is the okay-ish retro inspired Aggelos, which comparatively speaking isn't even fit to polish Mootard's helmet. Simplicity is probably the keyword for the controls, as the basics are....pretty basic.  You can prod your weapon straight ahead while standing, jumping or crouching, and - a smattering of findable abilities aside - that's it for the combat.  An early confrontation with an oversized beastie sets the tone.  If you think you might crave a dodge button, a parry, a double jump, a downward plunge or maybe some sort of slide attack I presume 'is this it?' will be your main takeaway from the opening hour.  Even Rastan had a wider array of moves.  Embrace the barebones mechanics it becomes an absolute joy though - the timings and tactics felt just right for me and it ended up being possibly the best sidescrolling hack 'n slasher since Volgarr.  It's just so well designed in terms of layouts and enemy placement.

    It's very difficult, and it wants you to know that it knows this. Every time you die you'll be pulled back to your last manual save shrine and offered the choice of persevering with the default Classic Mode (all progress since your last save is wiped), or dropping it down to casual (more checkpoints, some XP and gold retained upon death).  If you manage to resist this perpetual temptation keeping one eye on save points will be crucial for all but the l33test of knights.  There were numerous occasions where I broke the back of a dungeon and headed outside to bank a key rather than push on and risk losing all post-save progression.  You can buy lives in certain villages, so by the end of the game I could die three times before being whisked back to a checkpoint in the distant past, but the challenge is real.  The more you play the more XP you earn, which can be used to boost either power, health or mana, so if you do hit a wall there's scope for improving your chances outside of the simple git gud approach.  As usual with this sort of thing methodical play + learning from mistakes is key to success, but as the game controls so well if you're anything like me you'll lose plenty of lives thanks to carelessness caused by getting a bit carried away.  Some magic abilities offset the balance slightly (one is particularly OP, and made absolute mincemeat of the final boss) but the game is malleable enough to withstand being messed with.  Case in point: it leans heavily into optional cheat codes for post credits fun, and 
    Spoiler:
    doesn't actually break the game.

    There's a hidden morality system running through the adventure, with multiple endings resting on your choices at key moments (which do occasionally have some neat repercussions), so there's replay value here too, even without the smorgasbord of cheat codes.  I'm still sulking at the Blasphemous devs for adding 8-bit mode to one of its umpteen title updates but tucking it away deep within the game (which I'd already restarted as a new game + when prompted, so I'm hours away from accessing it).  This scratched that particular fomo itch perfectly though; it's basically a pseudo 8-bit Blasphemous with the cheeky flourishes/character of Shovel Knight and I absolutely lapped it up.

    I only managed 82% completion, despite thinking I'd done all the optional quests (I managed to get the 'ultimate good' ending), and I'm quite proud of myself for sticking with the standard difficulty.  AFAIK it doesn't punish you for selecting casual mode so anyone half interested but wary of the difficulty should check it out anyway. [9] An unexpected Game Pass treat, but I'd have no complaints if I'd spent £16 on it. I will now play anything developed by Berserk Studios.

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  • acemuzzy
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    Hmm
  • Love Moot for just playing anything and then dishing out 9s.
    I am a FREE. I am not MAN. A NUMBER.
  • Not quite true - last time I played Journey it was five points short and only one of those was Elf bait.
  • Muzzy probably won't like Infernax though, it leans into 8-bittery slightly too much for his tastes I reckon. You have to be hardwired to lovehate flying eyeballs carefully placed at the most perfectly irritating space between two platforms. Member the frogmen in Shinobi? This has hiding/leaping knockback water cunts too.

    Cracking game.
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    Yeah I'm too young for that kind of shite
  • I am Benjamin Button's midlife crisis.
  • 11: Nier Replicant (PS4) 7/10

    I've only seen 2 of the 5 endings, so it might be that I'm missing out big here, but that this point I'm quite burned out on the game and would rather just watch the other story branches on Youtube (I have a hunch that this is the kind of game that will have enthusiast videos that are more entertaining than actually playing it through a couple more times).  I'm a big fan of Nier Automata and I think Replicant really suffers in that game's shadow.  Really similar stuff, but it's all done so much better in Automata IMO.  

    I did enjoy the music and the story is intriguing (with some really neat surprises), but not enough to carry the games fighting (I had my fill about halfway through the first story branch) and the constant back and forth travelling.  Absolutely done with this game's few levels.  I did like a few of the fixed camera (they go a little survival horror at points!) bits but didn't really want to play them again right away.  Also contains side quests right out of a 2002 MMORPG.

    Mixed bag of graphics with some pretty cool looking locations that are a little barren.  The enemies are generally a bit rubbish (the wolves in particular look shocking).  On the other hand if you are a connoisseur of lovingly crafted anime girls' asses then this is the game to you.  Cutscenes will be dropping exposition dialogue then cut to a shot of Kaine's (the lady in your team) ass, the camera slowly panning around it like it's a prize on Wheel of Fortune.  I think they give her a kayfabe reason for only wearing lingerie and heels but it her back story was buried in a heap of prose and I was a bit sick of reading by that point. 

    It's pretty good stuff on the whole, I do like a good action RPG and this does a lot right.  It's a bit of a weird position to be in, in that I would have enjoyed it more if it was just 1 story branch, but then I'm still keen to read and watch a bit of content about the other story branches.  I'm glad they had a crack at doing things a little differently, and I guess that set the table for the great Automata.
    When you got movies like Tom Cruise in them, you can't lose
  • 28. Spiderman: Miles Morales - PS5 (7hrs)

    I played an hour or so of Spiderman, it was something I always intended to finish but I didn't have PS+ when my OG PS4 died and lost what limited progress I'd made. It seemed decent but a more streamlined adenture (at 60fps!) on my shiny new graphics box appealed slightly more so I borrowed this from Muzzy.

    It's basically a web-slinging version of the Rocksteady Batman games (which went downhill once they opened up, imo). Combat here is slick and enjoyable, flinging Spidey around the city works well enough, the story scenes are pretty good but the puzzles are ditchwater dull. I'm shocked this retailed as a full price game as it smacks of dlc to me. Strong dlc no doubt - the kind that might even earn top spot on an IGN 'best dlc of the year' list - but it's only pretending to be a full modern big boy game. If you mainline the story it's maybe 6-7hrs long. There are plenty of optional duties to take on but that's not how I like to roll.

    The last hour was really fucking good, which made me wonder if I should go back and play the main game at some point (I still have the disc knocking around somewhere) but I reality my appetite for these games is limited and I've had my fill. A guilty [6] overall, it's no Arkham Asylum. I suspect there's a better game tucked away in here for those that a) know the characters or b) embrace the neighbourhood watch app, but for me this was a competent yet middling open worlder to story hop.

    End credits were terrific though.
  • I might dip into Infernax this week then, loved Volgarr so this sounds somewhat up my street.
  • It's not as relentlessly unforgiving as Volgarr (and there's far more scope for success without memorisation, although obviously it helps).  I was about to type 'it's the checkpoint spacing that makes it tricky', but then I realised there are like twelve checkpoints in the whole of Volgarr so you got this.
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    KEEP PLAYING PLEASE WARIO
  • Ooh.  I trust your judgement Reg.

    Pretty keen to hit the ground running with Elden Ring, but it sounds like I could get endings C and D done before that comes out.
    When you got movies like Tom Cruise in them, you can't lose

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