52 Games a Year 2021 Edition/ Game Record 2021:
  • 132. TOEM: A Photo Adventure - Switch (3hrs 47mins)

    Wonderful mixture of other games Tilly & I have enjoyed (Alba, A Short Hike, the good bits of The Touryst, Hidden Folks), and right now I think there's a chance I'd crown it king of the lot.  

    After setting off on your photo adventure you'll need to take snaps of various things on your super-zoomy vintage camera, often involving light puzzle elements, which help you gain enough stamps for the next bus ride.  Progression gating is very laid back as you can pick and choose which tasks to complete, and it's all a great mix of fun & nicely done.  We'll be mopping up most of the missed challenges soon enough, but this weekend's task was to push to the end, which was a magical pay-off.  

    I've had my eye on this since the initial trailer and it doesn't disappoint.  I was hoping for similar things from Moonglow Bay, but when that arrived it felt like one of those wonky Jurassic-Park-theme-played-on-a-recorder videos the internet makes that I always lol at (and obviously can't find right now), whereas this is actually better than I'd hoped.  A big fat [9] earns it a spot on my GotY top 5.  Great stuff uncle.  

    OIP.mLAqD3A9OTMVLruypoVW9wHaD4?pid=ImgDet&rs=1
  • Yes! Told you. It’ll be somewhere in my 5 too.
  • 133. Skies of Fury DX - Switch (7hrs)

    A very drawn out completion for me (and also a not-quite-completion) as I've been chipping away at it for over three years.  I thought I'd reviewed it where I left it a year or so back, given that the entire game is just three things repeated ad infinitum, but I can't find it.  Basically I fancied a shooty plane game last week after a) binning Project Wingman IN DISGUST and b) showing this one to a friend who just bought a Switch and wanted to know if there were any decent WWI dogfighting games on it.  This qualifies as decent, but it seems pretty desperate to shake the player off by the 100th level.  There are five chapters, each containing ten Allied stages and ten Axis stages.  The level types are 'shoot down enemy waves' (easy, fun), 'fly through hoops before the timer runs out' (easy, mostly a bit Partridge shrug) and 'Escort Mission' (impossibly difficulty by the end, absolute shite).  There's a skill tree to unlock perks and a few different planes to try out, but for everything other than the hoop course stages maximum damage seems key, which makes it even more annoying that literally none of the allied planes have a damage rating of over 5/10.  I was convinced the 42nd Allied level was rigged, given that I had to escort three planes to a goal surrounded by over 20 enemy planes, and after reloading the game there were suddenly six planes to escort, which made it just about doable.  So I guess I was right?  Anyway, I got through that mission but the 49th was similarly ridiculous, so I didn't bother.  The 50th German stage is an escort mission too.  Nope.  I suppose reloading it might rejig the parameters again but I'm done, 97/100 stages finished is close enough for me.  

    The dogfighting is good but JFC it doesn't need to go on as long as it does.  It looks nice, runs well and is probably worth a punt for anyone who fancies messing about with this sort of thing, just do yourself a favour and don't play the whole game.  Like I didn't. [6]

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    People playing 130 games a year vs me in my teens.
  • Focus on one hobby reg, it's liberating.
  • 134. Exo One - Xbox Series S (2.5hrs)

    Surprisingly good tech demo cum Journey/Flower adventure (a genre I've realised I don't know how to pigeonhole with a label - the push up to art types).  Unlike the vast majority of those games this one is actually fun to control*.  Despite the fact that the campaign mostly consists of crossing craterous swathes of nothing to reach a faraway point on each planet, for the most part manoeuvring your craft - coupled with the mostly stunning visuals - is enough to sustain interest.  There's not much to it, but flinging yourself into the air, bounce skimming on water or diving into a glide is pretty joyous stuff, and I was mostly content just pushing on and thinking wheeeee!.  There are missteps, chiefly the asteroid level midway that just doesn't work, and despite the brief runtime it doesn't quite do enough to justify the length of some stages, but overall this is a well executed sci fi journey that's worth playing for the rush of the ride.  

    The visuals are mostly excellent, especially considering it's a low budget/small team affair, but some of the object pop-in is hideous (playing on a Series S), to the point where the offending level should've been binned or reworked, imo.  Just take the trees out if the game can't handle filling them in at speed! 

    I'm not sure how I'd feel about it if I'd paid for it (also not sure how much it retails for) but for Game Pass subbers it's absolutely worth a look.  Considering I went in with low expectations after it dropped out of nowhere I'm feeling a generous [8] for this.  It's a tough one to attach a score to.  Absolutely not for everyone but the controls really do work, so at least getting from A to B is enjoyable here.  A pleasant surprise. 

    EmptyDentalKouprey-size_restricted.gif

    *FTR Flower is fun to control.
  • I played the first stage and decided not to bother with the rest. If there's not much more to it, sounds like I made the right call.
  • You didn't see the water stages or the small handful of variations on the main task, but once you get the hang of the craft controls there's nothing on the horizon to change your mind if you're not feeling it.
  • Yeah, I felt like I got the hang of the dive-leap-glide thing and then bored of it in the space of 15 minutes.
  • 135. Quartet - Master System (40 mins)

    Or duet, lel.  The arcade game had four characters and supported four players, but the MS version was nerfed down to two.  Still, it ran quite smoothly in co-op, which was the main reason to play.   I had this back in 1990/early '91, and presumably played it a fair bit.  I thought time would have been despicably nasty to this, but it turns out it was just mildly unkind.  There's novelty value to the way your depleting score is also your health bar, and the levels are occasionally non linear, but it's not really a game to play unless you're armed with nostalgia.  It can be fiddly and irritating once it hots up, especially when it starts to throw precise platforming at you.  Not one I finished as a kid iirc, at least not properly (you have to collect hidden stars within stages or you'll be booted back to earlier stages after level 5).  The music tugs at some half-forgotten reminiscin' strings, but tbh the main thing I remember about this is wanting the second pad so I could play as the bald chap (Edgar) rather than the lady (Mary).  Not awful considering its age, but also not worth playing.  56%

    22149--quartet.png

    136. Wardner - Megadrive

    My dad bought my Megadrive from a colleague in October 1992, and it came with the following games: Bonanza Bros (PAL, in a plain white box), El Viento (Jpn, loose cart), Sonic the Hedgehog (PAL, boxed with manual), Rastan Saga 2 (Jpn, boxed with manual), Magical Hat Turbo Adventure (Jpn, boxed with manual) and Wardner (USA, loose cart).  It sat in a black plastic sack in his wardrobe for around three weeks before my birthday, and I don't know that he didn't know that I knew but I think he didn't know I knew.  This sounds like one of those for-the-cameras half truths, but I used to go and paw through everything for ages whenever the coast was clear, reading/looking at the manuals and possibly drawing the line at sniffing them.  Initially, Wardner just wasn't as OMFG as Sonic or a snazzy as Magical Hat.  It didn't scream 16-bit either (I also got Revenge of Shinobi from a new school chum on my birthday, which felt bleeding edge to me, and Sonic 2 as an early Christmas present, which definitely was).  I warmed to it eventually, but I made slow progress at first - it's brutally difficult.  Little by little I got to grips with it, and all these years later I'm probably ready to declare it as one of the best of its kind.  I've always been partial to Ghouls 'n Ghosts, but I actually prefer the more measured/methodical approach to the similar-ish template here.  

    If anything, I think time has been especially gentle to this as despite the chunky sprites, fairly basic visuals and an overall look that is unmistakably early 16-bit, it's a bit of a gem.  You play, you learn a bit more, you die, you repeat, then you learn to do it all a bit quicker as there's a ticking clock to consider too.  I know exactly where I got to as a kid, and that's 21.50ish on the video below, as I always ran out of time after being held up by the sodding floating heads.  I must have completed it since as I remembered the final boss from today's playthrough, but I couldn't say if that was a revist on the console many years ago, or with save states not quite so many years ago.  It's basic, but there aren't many better LEARN IT platformers from the era.  89%

  • 137. Unpacking - Xbox Series S (3hrs)

    Played on NFG mode for item placement, so I have no idea how fastidious it is with doing things (Delbert Grady voice) correctly.

    Lovely little puzzle/narrative curiosity by the makers of the criminally overlooked Assault Android Cactus.  Full disclosure: I found unpacking things and arranging them as tedious as I would in real life, which is a shame, but the deftly told 'story' holding it all together is very gently drip fed by visual clues and snippets of text between stages.  I'm not going to attach a score to this as the gameplay loop isn't my cup of tea (I'm incredibly messy irl, which probably has something to do with it), but I'm glad I played it for the overall experience, and it's definitely the sort of thing that deserves indie darling status.

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    Edit: I forgot to mention that I played each stage with a (random) Spotify indie playlist for the given year, which really added to the experience, and there was a point where Courtney Barnett's Depreston kicked in that felt absolutely perfect. The stars aligned for that one.
  • Is Unpacking a bit of a tear jerker?
    Spoiler:
    When you got movies like Tom Cruise in them, you can't lose
  • Not an actual spoiler, just an answer to your question.
    Spoiler:
  • 30. The Huntdown (Switch) - 5hrs 30mins

    Retro inspired run and gun shooter that most seem to think takes its cues from Conta or Gunstar Heroes, but for me there's just as much Rolling Thunder and Shinobi DNA in here with the slower methodical approach using the cover system.

    Regardless of that, it's bloody fantastic. Superb art style, great soundtrack, with nice beefy satisfying weapons and combat.

    The levels themselves are good fun but they don't evolve at all throughout the game, its just basic run and gun stuff, not that there's nothing wrong with that but there's nothing really new between level 1 and level 25.

    The real meat on the bones here though are the boss fights, they're brilliant. Anyone who enjoys the satisfaction which comes with working out attack patterns to take down opponents who can seem impossible on the first go will have a blast with this.

    8/10

    My list
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  • It's the only game I can think of atm where I'd linger on the loading screens before pressing a button just to hear the music. Fantastic style.
  • Brilliant game. If the melee combat felt less useless it'd probably squeeze into my top ten ever. Simple and near perfect, and co-op to boot.

    You should check out Valfaris at some point, retro.
    Not as simplistic (and a lot uglier) but a damn fine run & gun, possibly the best ever imo. Better than Cuphead and Hard Corps Uprising for sure, both of which were great.
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    17. Kid A Mnesia Exhibition

    A free download showcasing art and mixing music from Kid A and Amnesiac by Radiohead, this was an enjoyable 90 minutes on the PS5 for a Radiohead fan. Hearing looping sounds or isolated tracks from different songs was quite powerful, particularly as I had the PS5 Headphones in. I can imagine it's even better in VR, but entering the tube of light in The National Anthem room still rules on the TV.
  • Moot_Geeza wrote:
    You should check out Valfaris

    That ones been in the watch list a while, will definitely get it it at some point.
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  • It's occasionally cheaper in a double pack with Slain than its solo sale price, oddly (which I didn't get on with but you might like).
  • 138. Sonic the Hedgehog - Switch (1hr)

    Grabbed the Megadrive collection in the current sale as I've fancied a replay of Shining Force II for a while, need it to be handheld and wouldn't trust the PSP with save states on such a long game.  Anyway, on a whim I played Sonic first.  As a kid I was super envious of this, my mate had it in 1991 but I'd only had my Master System for a year at that point (useless aside - I bumped into that guy in a local pub a couple of years ago and we briefly discussed Wrestle War).  It was a ridiculously desirable videogame.  I had to make do with the Master System port at the time - which I genuinely think is a better game - but the 16-bit envy was off the chart.  Sonic gets a lot of flak, and rightly so as the poor games vastly outweigh the good ones these days, but this was hugely important release that had mostly decent gameplay to back up the off-the-chart desirability.  Everyone has an opinion and most of us have heard it all before, but even the underwater stages that slow it right down aren't as awful as gaming history would have you believe - the countdown is iconic in itself.

    Overall it's mostly solid and definitely a cut above most ultra-early 90s platformers.  It wouldn't make my personal Sanic top 5, but it's still very playable.  82%.   Which isn't an [8] in new money - and it was a 93% in old money - but it's definitely 18% off perfect in new-old money.            

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    139. Sonic the Hedgehog 2 - Switch (1hr)


    Easily one of the best in the series.  Dropping the level length from three to two stages as standard really helps it sing, with nothing outstaying its welcome, added variety and extra opportunities for more music (which probably hits a series high at times - even the split screen levels have their own set of legit tunes).  Complaints?  Some of the item placement seems random and the special stages are annoying.  Less annoying than the original game's damp squib efforts, but still irritating with Tails in tow.  I never understood why none of the mags seemed to complain about the full second delay on Tails in the snazzy-looking into the screen sections, which means you have to anticipate hazards/ring clusters as reactions count for shit.  Srsly, did anyone manage to get all the emeralds without a) getting a second player to control Tails or b) benching the dickhead in the options screen?  Sonic 3/Knuckles are the only MD entries with genuinely decent special stages, imo.

    None of this matters though, it was great and it's still a good retro experience.  FTR this would be in my top three Hedgehog outings, either ahead or behind the lock-on monster of Sonic & Knuckles + Sonic 3 and super awesome Sonic Mania depending on my current mood.  92%

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  • 51: Shin Megami Tensai V (Switch) 7/10

    This is my proper introduction to the SMT games.  I have had a go at at a few of the personas and their spin offs, as well as Tokyo Mirage sessions.  I didn't like this one as much as the Personas.  Those games give you a lot of plot and fun people to hang out with.  This one is quite light on story and dialogue (there does seem to be a lot going on, just not as overtly as Persona), and there's a lot more time spent on exploring.  

    Unfortunately I didn't much enjoy the exploring.  SMTV has the kind of maps that look like a nice big open-ish world, but it's really just a load of intersecting corridors.  I go mad trying to get to a marker on the map and you can never just walk in that direction, you're spiralling around and climbing through dilapodated buildings.  

    The art direction is very strong.  If you like looking at JRPGs you will like this.  A lot of the monsters I recognised from Persona (step right up, Giant Angry Penis in Death Chariot) as well as lots of great reinterpretations of classic gods and demons.  It's great stuff.  The poor old Switch really struggles though.  It's quite low res and frequently low frame rate.  It brought to mind a late stage PS3 game that was a bit too ambitious for the creaking hardware.  It doesn't hurt the game, really.  You don't need great reflexes or timing.

    Have to admit, I didn't really care what happened at the end; I was a bit sick of it.  Pretty decent RPG but was hoping for more.  

    52 Hot Wheels Unleashed (PS5) 6/10

    A pretty solid powerslide/nitro boost style arcade racer.  

    I had the same problem with it that I had with Ridge Racer Unbounded earlier this year - it initially looks really good, but because all the tracks are made from the same components they have a procedurally generated look to them.  It seems like there's a million tracks and you can't tell one from the other.  

    It does feel pretty good, however as the game goes on more obstacles get added to the tracks (I toy spider that sprays webs at you, a lever that blocks off forks in the road, twisers etc) and each one I thought made the game slightly worse.  It wore out its welcome when the harder tracks removed barriers from the side of the road and I kept going off.  It's fine.  The Hot Wheels cars look cool (except for the shit ones with like a hamburger and chips on the roof - Christ you'd hate to get that one for christmas).  I also don't like it when you don't have the season pass for a game and it keeps reminding you that you don't have it.  Choose a car!  No, not that one, you have to buy that one with real money etc etc

    53: Unpacking (PC) 6/10

    I don't have anything nasty to say about this game even if I didn't really enjoy it that much (pro tip - don't try and play it in one sitting - once the novelty wears off, putting away socks in a game is about on par with doing it in real life).  It told a coherent and warm story without (many) words and it didn't feel manipulative.  It looks fantastic and I'm glad it exists.

    Only time I got upset is when I couldn't figure out WTF one of the objects was supposed to be, and where it wanted me to put it.  There's a setting in the options that allows you to put items where you see fit, which I thought was a cool idea and saved me looking up a guide.  Glad to have played it.
    When you got movies like Tom Cruise in them, you can't lose
  • Yeah man.  Sonic 2 is my go-to for the series still - but bugger the special stages.  Who needs Super Sonic anyway?

    This maybe belongs in the confessions stage - but I've only made it to like the 3rd world in Sonic 1 - the world with the lava.  I'm sure S2's maps are far more intuitively laid out.
    When you got movies like Tom Cruise in them, you can't lose
  • I think that Sonic 2 gif ,Ishtar be what kicked off all the epilepsy nonsense from the 90’s?

    I looked at it last night and now I’ve just come round on the hallway floor.  There’s a puddle too.
  • Good influencer Andy Crane once told me you can only get a seizure if you keep both eyes open, which was far more useful than any of the tips Nam Rood bluetacked to his forehead.
  • 31. Vendetta (Arcade) - 30mins

    Early 90s side scrolling beat em up from Konami, has their usual high presentation and polish from the time.

    This game seems to garner high praise in the retro community, but tbh it wouldn't trouble my 10 top in the genre.

    Has the standard grapple attacks and crowd control specials, which oddly don't deplete your own health in this, but even more surprising is the lack of a jump button. Instead punches and kicks are each assigned their own buttons.

    The kick button also enables you to execute ground attacks on floored enemies, and also lets you lash out when you're prone on the floor yourself. This is a nice touch and helps it stand out from the crowd a bit.

    It's a fun little playthrough and gets a bonus point for being 4-player co-op.

    7/10

    My list

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  • I only found that in an arcade once, ended up being one of those cabinets I always searched for based on what I could remember but never saw again. Was excellent at the time, I'm guessing I would've played it between SOR1 and SOR2, back when I was forcing a mate to let me play Final Fight on his Amiga every weekend.
  • 140. Aggelos - Switch (5hrs 42mins)

    It felt like it kept going for a lot longer than that, which is never a good sign.  Wonderboy clone - aiming to replicate the sequels rather than the original - that pinned the tail on 'chunky and slightly washed out 8-bit visuals' from the laminated book of retro stylings.

    It doesn't do anything massively wrong but I thought the quest started to drag after the first hour.  Perhaps I wasn't in the mood as this sort of thing is kinda my bread and butter when it comes to off-piste indies, but it never felt close enough to smell the cigar.  Maybe I'm starting to suffer from 'retro-inspired' malaise, which had never really happened to me before.  

    In summary, it's a minimal exploration required Metroidvania with swords, armour and potions to buy from shops (but no shields), 'dungeon' style areas with bosses and a lot of straightforward traipsing back and forth between areas.  I've never seen such an odd currency system in a game, given that enemies spit out gushing geysers of coins instead of the standard one coin or money bag Wonderboy thing.  I guess someone thought they'd turn it up to eleventy one and make all the items cost all the monies, but it's fucking weird.

    Not a bad game, but long winded, fiddly, overly cruel in places and a light years behind Monster Boy in the Cursed Kingdom.  This is actually well regarded among the Wonderboy community, but it's a [5] for me Clive.

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  • Moot_Geeza wrote:
    I only found that in an arcade once, ended up being one of those cabinets I always searched for based on what I could remember but never saw again. Was excellent at the time, I'm guessing I would've played it between SOR1 and SOR2, back when I was forcing a mate to let me play Final Fight on his Amiga every weekend.

    I think you'd like it. I would recommend it to you knowing how much you enjoy the genre.
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  • We played it again in the retro club thread a few years back, or I did anyway. Was on the retro pi you kitted out for me (before the PS Mini). The Japanese ROM was full of yikes and heavily censored for western release, quality walk/punch/jump action though.
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    I hope moot is targeting 156 as a triple whammy

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