52 Games a Year 2021 Edition/ Game Record 2021:
  • Cheers - yeah might be a good idea to dip back in for a victory lap.  Must have missed a heap of stuff.
    When you got movies like Tom Cruise in them, you can't lose
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    Didn't realise DS was such a big DC Super Hero Girls: Teen Power fan
  • 112. Castlevania: Bloodlines - Switch (80mins)

    Strong effort from Konami for this exclusive MD entry, there are technical tricks on display in places that would make Dynamite Headdy do a double take.  Occasionally things are pushed just a little too far, as unlike the company's other efforts this creaks a little under the weight of its own ambition (although oddly the 'this console shouldn't be doing this!' bits are mostly slowdown free).  Still, overall it's a tremendous technical achievement with a cracking game holding at all together.

    I played as Eric Lecarde this time, whose lance is absolutely fine but makes it feel a bit odd for a Castlevania game.  I'm sure this was intentional as added variety for the second character, but I have my suspicions that the ridiculously OP vertical attack wasn't supposed to be quite so useful.  If you over-use it and take your time the frames of invulnerability will get you out of most problems.

    Exploitable specials aside, difficulty wise this is hard to judge - I thought it was extremely tricky.  Perhaps even more so than Contra Hard Corps.  Obviously you get far more health to deal with each stage but there's precious little opportunity to claw any of it back.  I've approached most CV games with save states tbh, and it's hard to get a feel for the full shebang even using states at the start of stages.  Does this have a finite number of continues, for example (if any)?  Dunno.  If not then wow, it's tough.  Some of the passages of play - especially towards the end - are pad smashers with the number of sections you're required to get through in a row.  That's the nature of the beast, clearly, but these games are definitely harder than most.

    Scores high for effort (the two characters don't share the exact same stages iirc, although it's been ages since I've played as Johnny Morris) and almost as high for execution.   It's not quite Castlevania IV, but for my money it's closer than a lot of people think.  90%

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  • 52. Metroid Dread (Switch)
    It’s excellent. The movement is fluid and satisfying, the weapons, power ups and combat all work. The design of the world is top-drawer. Both in terms of how its structured and how it looks, with each new area having its own distinctive atmosphere. It takes the best elements of the best previous Metroids and gives them a new spin, feeling familiar and fresh. The new stuff they’ve brought in (nearly) all works. Everything wrong with the dev’s previous effort has been addressed. They play around with the progression format in ways you don’t expect. 

    Everything is so well-balanced. The map is intimidatingly complex but completely navigable thanks to the way they push you through certain parts of it. You can get a bit lost, but not too lost. The bosses are horrendous on the first couple of goes but you learn a bit more each time until they’re straightforward and enjoyable to blast into hell. Whoever was responsible for the body-language in Samus’s animation deserves a videogame Oscar. Whatever slows you down or confuses you at first is just another puzzle to solve – whether it’s the route ahead or what the game is expecting of you or how it works. It’s sort of Fusion-like in places in pushing you around between areas but nothing like as prescriptive as that game. 

    Every way in which it can go wrong has been thought about and dealt with. It has a level of care and attention and, clearly, time and space for the developer to tweak it until it’s perfect. It’s full of surprises and always stays one step ahead of the player. Usually in the form of a surprise, ambush boss or mini-boss fight. 
    ‘Faults’ can be separated into three categories. 
    1. It’s a Metroid so I hope you like shooting walls and occasionally getting lost. I do as it happens. Every complaint under this category almost certainly applies to [insert your favourite Metroid game here].  
    2. It’s a Metroid so is obviously getting compared to some total gems. Mostly it does really well but can’t compete across the board with the best parts of previous entries. i.e. is the soundtrack bad? No, it’s good. Does it stand up to some of the best videogame music ever? Well, probably not.
    3. Actual things that don’t work well in the game. Which, for me, is only the Emmi sections. They’re mostly fine but can turn into a frustrating trial and error situation as you work out the route through. You can either play them as stealth sections without much in the way of enjoyable stealth mechanics. Or frantic chases that I ended up usually losing. 

    So, that aside, it’s great stuff. There’s so many callbacks to previous entries, there might have been a danger of it being the videogame equivalent of a modern Rolling Stones concert. But it doesn’t just play the hits. It’s more like a Bob Dylan concert. Everything is recognizable but completely reinvented with a different tempo or arrangement, and the new stuff isn’t just there to be sat through but is actually really good in its own right (for the purposes of this analogy, you have to imagine that Bob Dylan’s voice hasn’t turned into its modern-day Dalek version).
    94%
     
    53. Strategery (iOS)
    I think the title comes from a Bushism (as in George W.), which should give some indication of its age. Irredeemable strategy game that I’ve been playing off and on for the last decade. A brainless fiddle tool really with no real strategy to it. A randomly generated map with five different players. Each country on the map has a random allocation of pins in, which equare to how many dice you get to roll when trying to take over an adjacent section of the map. It’s shit. Probably 9 out of 10 of the generated maps have no possible way to win because your units are too spread out. So keep refreshing until you find one that seems like a winnable challenge, but not too winnable. This gets old so I delete it. Months pass. For some reason, I hanker for it again. Install. Play. Delete. Repeat. This has been happening off and on for a decade. 

    I think I kicked it for a good few years at one point. Deleted again recently so thought I’d add it here. I’m determined not to reinstall it. It's better against real humans online but, as you might expect, finding a game is hard and, due it's turn-based nature, can turn into a drawn out, weeks-long saga like a postal chess match. And because most of the maps are bad, most of the games are forgone conclusions before you've even made a move. Usually one player abandons the game. Very, very occasionally, it can work as intended and be alright. 
    50%  

    54. Cube Composer (Web)
    It’s technically a game and I have completed it. So here it is. Some little thing I stumbled across on github when researching a programming language. It (I think) is supposed to teach or perhaps demonstrate a programming concept called the map function. You choose functions from a list to get the cubes arranged into the right shape. Fun right? It’s fine. Small little puzzle thing. A couple of them I completed by accident while I was re-ordering functions and taking them out and ended up with the solution. I don’t really know what it’s for. I thought I understood how to use map but there was some really freaky stuff going on at the end so ended up far less certain than I was to begin with. Not scoring it because it’s not much of a game and wouldn't really be fair.

    55. Beat Sneak Bandit (iOS)
    A replay of the best iOS game. There’s so much going on it’s hard to fathom that all you’re doing is tapping the screen with one finger. It does everything right. Instantly fun to play. But mind-bendingly tricky (if you’re 100%ing the levels). It’s a puzzle game. A rhythm game. The input limitations of the device are turned into a virtue by adding layers to the puzzles.
    It’s got that one more go thing down to a tee. Just great. 
    93% 
  • 113. Foregone - Switch (6hrs? - the save file clock keeps rolling in standby so I dunno really, wasn't 20hrs though - don't know how they came to that conclusion - I was thoroughly addicted but I did go to bed/work)

    As bleeted elsewhere this is an atrocious port.  I suffered it because I'd paid for it, basically, but even taking portability into account - the way I play games the vast majority of the time - it's not worth taking the shine off such a quality experience with performance that tanks throughout.  Like, every time an enemy explodes.  I pushed through because I found the combat hellishly addictive, but the TL,DR is don't do a me; buy elsewhere.  The issues threatened to be ruinous early on but I persevered.  I learned to adapt - go me - but that deserves a badge of moran rather than honour really.  It's only six quid on PS4, I could've just cut my losses and switched/not Switched.  Note to self: stop fucking typing about this.

    Right, the game then.  It's Dead Cells for Dummies and I absolutely loved it.  I wish I liked Dead Cells, I really (really) do.  I've tried a few times and the screen to screen action is outstanding but I can't gel with the format.  I've warmed to rogues since - ScourgeBringer and Hades are among the very best games I've ever played - but I just don't seem to be compatible with Dead Cells.  The fact that this always looked like a heavy handed homage without the back to square one* (*with caveats) progression put this on my radar immediately.  I think JonB reviewed it, I vaguely remember DS liking it and Muzzy reckons he recommended it to me, so it's been on my watch list since launch.  Imagine a more looty Dead Cells but with linear progression and some lite Metroidvania trappings and you're most of the way there.  You progress through the stages one by one and the abilities you unlock help you negotiate the sections after you've collected them, or find secrets in the previous areas.  There's plenty of numberwang going on with leech and plague and bleed and whatnot and the further you progress the more powerful the loot drops become, plus you can spend currency on upgrades to your gear or perks.  There are a few perks and although most seemed like viable options I stuck with a health regen and a brief 20% damage buff throughout.  The tinkering side of things never takes too long, which was a relief.

    I thought the way it handled the weapons was interesting.  I'm ridiculously set in my ways with games like this and will tend to pick a favoured weapon and attempt to stick to it until I see the credits.  I experimented with pretty much everything and played chunks of it with different load outs.  Surprisingly, I latched onto to one of the slow/heavy weapons by the end, which is the opposite of my usual preference.  I'm sure plenty of games handle the weapon classes well but this and Hades are probably the only two where I've allowed myself to experiment properly.

    There are missteps, but they don't really matter.  The Soulslike trek to reclaim your gear was rarely an issue as a) I'd almost always spent my money and b) I'd always make a beeline to where I died anyway, duh.  The auto-aim firearm occasionally misbehaves.  The menus are fiddly.  One of the late-game abilities doesn't feel right.  The combat mostly boils down to getting your attacks in and rolling behind an enemy (much like a faster paced Flynn: Son of Crimson actually), which admittedly threatens to get old towards the end.  None of this really mattered to me though, it's a sumptuous, streamlined arcadelike cracker and even with the performance issues I may or may not have mentioned it's an [8].  Great bosses and a rewardingly simplistic gameplay loop - I couldn't stop playing.  I expect I'd be tempted with a [9] at a locked 60fps.

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  • Congratulations on bringing up the 52 Monkey!

    43: Diablo 2 (Switch) 8/10

    This holds up pretty well and translates nicely to handheld/gamepad game.  I can't say much about how it's improved or worsened in this version since I didn't play the old game but this is good in its own right.

    It looks great, it has the old appealing to 14 year old boy aesthetic (ie demons with too many horns on their heads and shit like that) which is what i want to see in an action rpg like this.  It's pretty uncompromising especially as the game goes on.  Like you can learn a few tricks that will MOSTLY work all the way through but near the end I ran into a lot of buggers who I couldn't hurt at all (ie I played a a sorceress who specialised in fire magic - she was useless against enemies with fire resistance).  You're supposed to be careful with how you level up, I think.  I mostly put my points into a couple of spells.  Not a good idea.  

    I do find ARPGs the most addictive of games.  There's always new gear or a new level around the corner.  This was no exception.  I don't think there's too much wrong with it (I think refilling health and mana could be handled better, and the tiny inventory is just tedious) and I feel like playing as the other characters will make for quite a different experience.  I'll definitely play again.  

    44: New Super Mario Bros U Deluxe (Switch) 8/10

    Hadn't played this since the Wii U launch.  It holds up fine and there's not a great deal to say about NSMB games.  Looks good, charming, fun to control.  I did think it was pretty easy for most of the game, then really hard for the last set of levels.  That probably could have been smoothed out a bit.

    Noped out of Luigi U but might try again later - not sure I can be bothered getting used to the new handling.
    When you got movies like Tom Cruise in them, you can't lose
  • Didn't notice the numbers, good work monkey.  Sounds like a banger to hit the thread credits with too.  Time for the post game.  

    I loved Luigi U to start with but became a bit bored by the end.  It's very good though, you just have to be in a particular mood for that sort of thing.

    131. Boomerang X - Switch (3-4hrs)

    Moar Devolver.  This one landed an [8] in Edge iirc, oe of the reasons why it's been on the watch list for a while (40% off atm).  It's a gravity defying first person arena shooter with one weapon and a handful of supplemental abilities.  Part Gravity Rush, part Otogi (on speed, obvs), it struts its feet-off-ground stuff admirably until an unexpected difficulty spike brings it back down to earth.  It's pretty impressive for an FPS to successfully transplant what feels like it should be a 2D game into three dimensions - for the most part the gameplay is pretty impressive - but the missteps damage it significantly.  Landing on the health regen zones is cumbersome at best and the button mapping isn't ideal for the boomerang recall.  I got hand cramps playing it with an over-reliance on the bullet time ability (ZL), and pressing L in tandem just felt finicky.  It's a shame the devs didn't have the guts to keep it breezy until the end, Olija style, as the sudden brick wall it hits you with makes the whole thing smack of difficulty mismanagement.  

    It's a shame, because it feels really good for ages, but I can't forgive the last two checkpoints taking me just as long as everything that preceded them.  Earns brownie points for keeping the visuals neat and tidy in order to keep it all running perfectly.  I did experience numerous freezes, but I have to assume that's just my over-worked Switch now as it's happening with so many games that don't appear to have issues.

    In summary, it's a mostly well executed idea that feels like a missed opportunity as it's tantalisingly close to being much better than it is.  Was on course for the [8] for a while, then large oof'd itself down to a [6]
  • Cheers both. This year is probably the highest number I'll ever reach. Over the past few years, I've sprinted through a lot of old 8, 16 bit and MAME roms. Still got quite a few left for the rest of the year (and I'm always going to be sprinkling retro stuff in there) but passed the big hump of unplayed stuff from that era.
  • I found the same thing with NSMB 2 on the 3DS. Absolutely fine but quite easy and it feels like I've played it many times before. Packed that in after a few worlds.
  • I’m at my lowest ever. I think. 

    Could be the workload, the Boy demanding more of my time, moving house and family duties, etc.

    Movie and book consumption is low too. 

    :(
    I am a FREE. I am not MAN. A NUMBER.
  • I need to do an update again. I've got another 5 to add, which will take me to 50.
  • 114. Jenny LeClue: Detectivu - Switch (10+hrs)

    A review by Tilly

    Hi, bear and badgers. Jenny is a little girl. She has to pass obstacles and paths. She goes over rocks, thorugh dark spaces and is afraid of the dark. [Edits chunk of review due to stream of consciousness spoilers]. I enjoyed it. Tim enjoyed it too. He is my dad. I think you will like it. It is a story about detectives. I especially liked the bit where a dog called Tilly gets extra special thanks in the credits. There are lots of challenging puzzles to solve. Jenny has no idea what she is doing but she has to rescue [spoilers again]. Along with Zelda Breath of the Wild and A Short Hike it is one of the best games anyone has made. I give it 10/10.


    My take: Expertly crafted cross between The Detective's Handbook and The Ghost in the Mirror that regularly drops to a silly price in EShop sales. Don't mistake it for a budget puzzler; it's a grand and lengthy adventure with lush visuals, excellent voicework and a well crafted meta-narrative. Just about my only complaint is the fact that it all ends rather abruptly. Day one for the (confirmed) sequel for sure, perfect daddy daughter gaming. Jenny is my new poster child for hidden gems. [9]
  • acemuzzy
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    Tilly's a 10/10 reviewer IMO
  • acemuzzy wrote:
    Tilly's a 10/10 reviewer IMO

  • Dark Soldier
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    Can Tilly review Red Dead 2 please
  • There’s a YouTube channel in all of this somewhere.

    I’d like to know her opinions on the single player story mode in Halo Infinite when it comes out please.
  • Doing all time best of lists already. Bold.
  • Paul the sparky
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    Can Tilly review Red Dead 2 please

    How did you get on with it? I can't remember if I saw your take or not
  • Dark Soldier
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    Can Tilly review Red Dead 2 please

    How did you get on with it? I can't remember if I saw your take or not

    I absolutely love everything about it, I just struggle to commit myself to epics these days so didn't get deeper than 15 hours or so in. Most my gaming time is quick indies now.
  • The Tilly Review has made my morning.  Lovely stuff!

    I just reinstalled RDR2 last night.  One of those games I find myself missing a fair bit.  Keen to just potter around over the weekend.
    When you got movies like Tom Cruise in them, you can't lose
  • 115. Bot Vice - Switch (2hrs)

    Straightforward but well executed Wild Guns clone.  Wild Guns was one of the big wins for the retro club thread for me.  Off the top of my head I first played that, Gun.Smoke, Shatterhand and Punch-Out! thanks to topic suggestions over the years, all of which are top tier for their host formats imo. Whatever the modern equivalent of Ronseal gaming is this wears it's tin tapping credentials in its sleeve.  NB: one of the arms poking out from the sleeve is cybernetic - our hero has been Murphy'd, and she's bitter about pretty much everything.  Dead ex partner?  Check.  OR IS HE???

    For what this sets out to do vs what it actually does, I can't fault it.  All of the systems you'll juggle to stay alive work well, with the exception of the slightly cumbersome weapon swap system (which is fine, just fiddly).  Pretty much every stage has a boss and you'll die numerous times while learning how to succeed.  There's no rogueness or randomisation, just 25 stages of tight blasting, plus 25 extra tricky post credits stages.  Watch a trailer and you'll know at a glance if you're willing to give this the time of day.  Stick this in front of a DavyK or a retroking and they'll settle into the groove immediately, I guarantee it.  There are more than dozens of us!

    Superb nu-retro gaming - there's a point to all this if the landfill contains gems. [8]

    d9fu61u-f56bce48-f61d-4759-9e67-accff367539d.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ZlMmM3N2RmLWI0ZmEtNDZhYS1iYTlmLWY3YWRiYzExZTc0Y1wvZDlmdTYxdS1mNTZiY2U0OC1mNjFkLTQ3NTktOWU2Ny1hY2NmZjM2NzUzOWQuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.Ga9mIz_j9GhCyREFgvYFxldjIVGO_7aCB6NIT5km27M
  • Strikey Sisters is worth a look too.  Co-op centric Breakout inspired minor release from the same devs that also bobs around the £2-4 mark in sales.  I like the cut of their jib.

    143. Legendary Eleven - Switch

    One of the many budget football games that has often called to me in sales, only for a louder voice to shout 'it'll be shit!'.  This time the price was chipped all the way down to 89p, so and even louder voice popped up with 'how bad can it be?'.  And thus, on a wet Wednesday in South East London, my journey began.  

    Upon firing it up I was presented with three options - Championship Mode, Legendary Matches and Friendly Game.  After a quick look at the legendary mode (which seems to recreate historic matches with specific parameters for victory) I decided I wanted to bring the world cup home to the good people of England.  A quick butchers at the dressing room revealed that my squad consisted of 17 staunch viderlooers.  I haven't played anything like this for years, so at the very least I was expecting a cheeky approximation of existing players, The Shinning style, but instead it seemed to be rolling with big beano-to-Margate energy.  In no particular order, I would be relying on the very particular skillsets of Trevor, Steve, Paul, Chris, Bryan, Terry, David, Neil, Stevie P, Gary (DF), Peter, Gary (FW), Anthony, Carl, Dave, John and Mark to deliver the goods.  You have to adapt your style to fit the players, Ralph Rangnick once said, and Romania were about to get multiple stiff upper lips right up 'em.  Disclaimer - I failed to score for the first two games, so restarted the road to victory twice after learning most of the buttons.  A tutorial wouldn't have gone amiss.  Romania eventually made way for Germany, aka THE BIG ONE.  By that point I'd realised that shooting from a slight angle in the box invariably resulted in a goal, so I breezed past them 3-0.  Oddly, after two group stage games Germany had 6 points, despite MOTM Steve sinking them with a brace in the second game, but justice was served as they lost to Brazil in the quarters anyway.  Long story short: after topping the group I swatted Czechoslovakia, fought back from two goals down against France in a fully tumescent 3-2 semi, and cheated by reloading my save at least four times to beat a surprisingly up for it Netherlands in the final.  Despite the game not being particularly good, this was the point where I realised I needed to play more dodgy football games, so immediately hit the EShop in search of deals.  

    Some information on the game itself: It's functional, to an extent.  It's not a good game by any stretch of the imagination, but with two players I expect it'd be good clean throwaway laughing-at-and-with-it fun.  You have to wind up to shoot by holding the button, which can't be changed to the proper Pro Evo configuration of square rather than circle (or whatever the Switch equivalent is), which is irritating as you'll often be tackled while generating enough power for a non pea-roller.  The standing tackle - or pickpocket button as it's possibly known - could be accurately described as the central mechanic as there's plenty of tedious possession swapping with grunts and stumbles.  You pretty much can't tap anything in because of the wind up delay/responsiveness issues, which is also annoying as the keepers usually spill everything, so it becomes a game of through balls creating enough space to unleash a shot.  Crosses aren't totally useless as pressing shoot while under a dropping ball will occasionally trigger a bicycle kick, plus there's a run button and a few skills that felt a bit too fancy-Dan for Trevor & co, so it sort of feels like a functional football game.  It also has weird super moves that seem to occur at random and pretty much always result in a goal, which is just silly (especially if the AI unleash one with their first foray forward).  Overall then, a poor effort, but one that isn't totally without merit.  It's quite satisfying to score, which helps earn it a well fought [4].

    144. Football Cup 2021 - Switch

    Before embarking on this particular project I asked myself the question 'how bad can they be?', but I wasn't prepared for the answer to be 'worse than you could possibly imagine'.  This one is currently £1.34, and from the EShop video appeared to be going for the aborted Dreamcast prototype look.  Until a ball was kicked I genuinely thought this might be a step up from Legendary Eleven.  My robust group of Englanders for this mission were E. Thompson, C. Harris, P. Wilson, G. Anderson, D. Thompson, R. Davis, M. Taylor, W. Thomas, P. Taylor, W. Johnson and K. Moore (C).  Could I guide a team that included a Scottish DJ, a Scottish darts player, a decathlete, a retired journeyman with 317 appearances for Stoke, two famous guitarists, another darts player and him off of Genevieve to victory in the name of St. George?  Of course I could; the actual footballing is so broken even the AI couldn't work out how to score.  Plus this one saved between matches too.

    A few thoughts on the game itself: The first thing the opposition team did was boot it out of play, which set the tone really.  When I took the resulting throw in (aiming at no-one from zero options, because none of my players moved remotely close to the ball) it treated me to the 'kicks ball' sound effect as it left Ray Davis' hands, which reiterated the tone.  Player movement is beyond bizarre, as you have to steer them in curves due to their tank-like turning circles.  At first I thought it was impossible to score as the keepers saved everything, but it turned out luring them towards you in the box and then attempting a pass did the trick on the rare occasion someone managed to latch onto it.  Using this method I progressed through the group stages - playing everyone twice for some reason, win or draw - through to the quarters and semis (again, playing everyone twice) and then onto a the one-shot final against Italy before basking in the glory of the special cup lifting animation.  Some oddities I noticed along the way: the game gives zero fucks about sending opposing teams out in identical kits, there is no extra time and the penalties are designed to troll you.  

    Shoot-out agony for Tilly:



    In-game achievements occasionally pop up at the top of the screen, and they're all for things like 'performed five throw ons' or 'performed ten throw ons'.  There's literally no way I can accurately emphasise how awful everything is without handing you a pad to confirm it for yourself, but trust me, it's all the way bad.  [1]  On the plus side, [Peter Cunnah voice] things can only get better. 

    145. League of Champions Soccer - Switch

    [Hugh Grant Four Weddings best man speech voice] Or so I thought.  This is it ladies and gentlemen, all things considered the the actual worst game I've ever played.  Most of the forum thinks I play shit games anyway, and I've had theme days with mates where we'd deliberately play the worst games from various eras, but this would nonchalantly wrestle the wooden spoon from anything ever.  By this point I was so addicted to the quest for glory I paid £2.99 for it, triple my previously planned budget (NB: it's currently in the sale, so £3 is HALF PRICE).  Firstly, I couldn't pick England a this one offers club football only.  After much deliberation as Manchester United (or an approximation of) obviously weren't invited to the League of Champions whenever this came out, I settled on Barcelona before spending ages working out how to start the cup competition.  I wasn't sure what was going on for a while, but eventually twigged that pressing the pause button soft resets the game.  As the whistle blew for the first match I belatedly realised kick-off was a kind of drop ball scramble and gathered it under my spell.  I plodded down the pitch and suddenly lost my shit at the unexpected sight of the teeny tiny goals.  For the next 30-40 seconds I was treated to the wildest succession of incredibly amusing events I've seen in my adult life.  I hadn't been drinking, I hadn't been smoking, I was home alone and yet I couldn't see through tears of laughter.  Scout's honor, this tickled me in a way I haven't been tickled since the Michael Oxmall gag when I saw Hobbs & Shaw in the cinema.  My shot ricocheted off the woodwork and cannoned back upfield faster than when it left my boot.  Players started to fall over off the ball.  The crowd worked through a random medley of terrace songs that bore no relation to the on-field teams, starting with a version of You'll Never Walk Alone that never actually reached the word 'alone', with the pitch of the voices cranking up and down as the camera zoomed in and out for added lols.  I took a pot shot from 60 yards and it went in because Dortmund's keeper was milling about somewhere else.  Whoever scored ran to the touchline doing forward flips with a maximum of five frames of animation per spin.  I was absolutely finished, and despite the fact that it's worse than anything you could possibly imagine the joy injection this game gave me can't be understated.  By the second match I'd worked out that the pass button doesn't work in tandem with the directional controls, opting instead to pass to whichever player has an orange marker underneath their feet (the player controlled character is highlighted blue).  There's no point to anything really as all you ever do is slowly manoeuvre around players before picking your spot if the keeper's where he should be, or smashing it home if he's not.  Winning matches gains credits - 5 for each win - but I have no idea what they're for.  I was cruising to victory against Man City and the score jumped from 6-0 to 8-0 with my 7th goal.  There's a glitch where one of your teammates accidentally roams behind the goal, briefly giving him possession when you score before the ball is suddenly placed goal kick, which can be scrambled for like the kick-offs (warning: touching it means the ball can't go out of play again for the rest of the match and you have to wait for the full time whistle).  The players are all poly models but they snap between angles of movement when taking throw ins.  There's no such thing as headers or volleys as far as I could tell, it's all played on the deck with no AI resistance whatsoever.  At one point I tried to let the other team score, as I was winning the cup final 5-0, and it took them around three minutes to absolutely bury it from two yards.  Nothing will prepare you for how bad this game is.  Nothing.  It's so bad it doesn't even register on the games played section of my Switch profile, so on the plus side at least no-one will ever know.  Without a moment's hesitation it's a nailed on [0], but it also offered possibly the most entertainment I've ever had out of three quid.  





    146. Super Arcade Soccer 2021 - Switch

    An attempt to bring the likes of Dino Dino's Goal and Kick-Off to the EShop, given that it plays as a loose approximation of that format, albeit side-on with a 3D graphics engine.  This is actually a sequel to an older indie offering, so I assumed there'd be a level of iteration refinement to the proceedings.  I was kind of right, because it clearly guzzled a few gallons more milk than the previous two games in its formative years, but it's still not very good.  

    Manchester United are in, so I toyed with the idea of starting a Champions Cup campaign with Devilster, as they're known in The England League, but much as I wanted to take to the field as Juan Meta I couldn't quite stomach Eshley Oyung's presence in a game purporting to be the 2021 edition, so I decided to lift the cup with England for the third time in one day.  After tending to my team slightly - I didn't want Hyrra Kena in midfield for a start - I was ready to go.  I'm probably being thick but I still can't work out who Dynna Reso is supposed to be.  Oh wait Danny Rose, the penny dropped as I typed that.  

    There's no run button, which feels odd at first but kind of works as a design choice and didn't take too long to get used to.  The fact that you can pop the ball around and it goes roughly where you want it to felt glorious after the League of Champions.  The AI struggled to score and kept getting players sent off, which helped me breeze to victory.  By the time I'd progressed through the group stage and seen off Switzerland, Serbia and then France in a surprisingly relaxed final I'd warmed to it, but not to to the point where I'd actually recommend it to anyone.  The main irritants were players constantly missing a loose ball by millimetres and sailing past it rather than taking possession, keepers that don't dive in the direction you press for penalties (again) and a view that wasn't zoomed out enough to make the header button useful and a slight lack of responsiveness to the controls.  I'll probably go as high as [5] for this though, as it's another one where I can see some appeal for two players, but in all honesty it would've been average twenty years ago and it's lost few yards of pace since.  Back then it would've been £40 though, at £6 my calculations just about work out over the course of a season.  I had to have a word with myself after this one though, it wasn't a complete disaster but nothing else was on sale and it was threatening to get out of hand.
  • Bot Vice sounds decent. But with no Tilly review, who can tell.
  • 45: Street Fighter 30th Anniversary Collection (Switch) 9/10

    This collection includes Street Fighter 1, the 2s, the Alphas and the 3s.  I beat each game with 1 character which was unexpectedly hard for the most part.  I had to turn the difficulty down by the time I got to SSF2T but geez there was still a bit of the old school arcade douchebaggery going on.  Luckily you have unlimited credits so you can just brute force your way through.  I don't know if the AI occasionally takes mercy on you but every once in a while you get a good run.  It doesn't like you winning too many games in a row and the SF3 boss is a true dickhead who is clearly cheating.

    SF1 lives up all reports and I have nothing new to say: Hilariously bad, the gulf between it and SF2 is unfathomable, the controls don't work, everyone looks a bit silly especially Ryu in his red slippers.  It is worth playing just to see but is absolutely no fun.

    All the others though are still very enjoyable, a real pleasure to control and each series looks and sounds great in its own way.  I'll always think 2 looks the snazziest and I'd love to see a Sonic Mania kind of game that takes those designs and mixes them with 3's slick animations for a new 2d SF.  

    Good little package, comes with some goodies like artwork and such, I didn't really look into it though.  Wouldn't have minded the option to paly some home console versions that might have been a little friendlier towards the player, but it's good for what it is.
    When you got movies like Tom Cruise in them, you can't lose
  • monkey wrote:
    Bot Vice sounds decent. But with no Tilly review, who can tell.

    I polished that one off while she was asleep but she has a couple to add....

    116. The Big Journey - Switch (80mins)

    Tilly review:

    This is a cute game about a fat cat called Mr. Whiskers. I liked his name but I'm sorry I didn't really like the game that much.  He is always hungry and the aim of the game is to find the man who makes dumplings.  You play by rolling the fat cat around and he gets bigger the more he eats.  He can jump into enemies but he can't scratch them or anything.  It was cute but I thought it was a bit rubbish...well not rubbish exactly but you or your kid might like it. I give it 5/10


    My take: Enjoyable enough LocoRoco screen tilt clone that probaby isn't worth much more than the £2.24 we paid. [6]  

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    12. Metroid Dread Switch - 11.5 hours - [9]

    Enjoyed all of it despite being quite negative when it first revealed. The movement of Samus, as others have said, is what makes the game so fun to play. Some lovely bosses to fight and really liked the structure of the game. It’s a Switch classic but not one that I’ll be revisiting.
  • 117. Captain Toad Treasure Tracker - Switch (6-7hrs)

    Tilly review:

    It's a game where you're controlling Toad and he goes around solving puzzles. I love the boss fights. It's good in two player but sometimes annoying when you fall off something and can't see where you are. The dragon bits are quite scary because you are in a rush to avoid the lava and I prefer to watch those bits instead. Toadette is the best character of all and her hair is pretty. I give this 10/10 but I don't always fancy playing it.


    My take: Third playthrough for me, it's a modern era Nintendo masterpiece. Rarely taxing but always ingenious and/or expertly crafted. The addition of a two player mode is welcome and shouldn't work as well as it does, but it's not the optimal way to play. Has a layer of sheen missing from many first party Switch efforts. Glorious game, I think a sequel would please me as much as a Donkey Kong Country Returns 3. [9]
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    Bloodborne next for Tilly.
  • Moot_Geeza wrote:
    He is always hungry and the aim of the game is to find the man who makes dumplings.

    I can relate to this Mr Whiskers fella.

    Picked up Strikey Sisters btw - Really impressed!
    When you got movies like Tom Cruise in them, you can't lose
  • It won't last long but it's a quality homage. Death's Hangover is similar but not quite as good.

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