52 Games a Year 2021 Edition/ Game Record 2021:
  • Lol

    55. It Takes Two - Xbox Series S (10hrs)

    Split screen teamwork centric 3D platformer, this was prime stay at home, saves lives gaming.  Many thanks to Yossarian for inviting me to tag along from my sofa (online play requires one full copy of the game).    
       
    You play as a couple on the brink of D.I.V.O.R.C.E, a state of affairs that seems to be troubling their waxwork mannequin android daughter of no fixed age.  #Drama ITT.  Something happens (I've honestly forgotten what) and they find themselves trapped in clay doll avatars that look nothing like their supposedly human forms.  The entire game is played in T.O.Y form, which is a relief as the H.E.L.L.I.S.H representation of human faces comes across as part Little Nightmares, part massive nightmares and seems to straddle three or four generations at once.  The daughter looks like she's escaped from a CGI intro to a mid-tier 32-bit vs fighting game, and it's slightly unsettling.  Fortunately, the vast majority of the game looks either pretty good or very nice, think Grounded meets Honey We Shrunk Ourselves.       

    The story sections are bizarre, mawkish, bafflingly unfunny and occasionally alarming, plus both characters are doggedly annoying, but somehow these things combined to create a marvellous medicine concoction that I would say was a one-off, if not for the fact that Josef Fares pulled off the exact same trick in A Way Out.  I'm going to call it a happy accident; it's an inadvertent alchemy that's part Bobby Braddock and part Tommy Wiseau that exists somewhere between an earnest small play and the David Cage sweet spot.  I can't explain why I love it and I refuse to even try, other than to say that it's cromulently wonky.  You know how Brothers: A Tale of Two Sons was slightly ham-fisted but achieved a certain level of success due to its mute central characters?  Imagine that but with giant inflatable ham hands and incessantly chatty leads in a story that can't decide if it's for kids, adults or the Biomutant target audience.   

    At one point I thought this was going to be a genuine all-timer but without being able to pinpoint precisely what let the side down the halo slipped slightly over the course of the game.  Make no mistake, this is still exceptionally good fun, it's just not quite world class.  The relentlessly high quality dual player focus and constant variety it chucks at you is very impressive and still a rarity in a non-Nintendo 3D platformer, imo.  Tearaway had the invention and the whimsy, Arise: A Simple Story had the gameplay hook, but neither played an A game beneath the artifice.  Yooka Laylee felt right but tasked you with doing things that were wrong.  Mechanically this is at the very least 'good', and in practice the results are excellent - the game never forgets that it says it take two on the tin and pretty much everything of note is built around having the characters assisting one another to progress.  Some abilities get a more enthusiastic thumbs up than others (throwing nails beats to create platforms beats singing at things), but none drop into total bobbins territory, which is quite an achievement in a 10hr platformer.

    I probably haven't been as enthusiastic about this as it deserves.  It's a concept that feels original, with A Way Out working as a dry run of sorts.  Two player experiences are important to me, whether its couch co-op with a mate, Sunday morning gaming with my daughter or in this case, headset badger sessions online.  This does so much right I considered sticking a [9] at the end here.  Unless it's a vintage year this should make an appearance on my GotY list. [8]
  • 50. Hades - Switch (10-12hrs)

    Believe the hype.  I didn't, which is why I took so long to try it.  It's the first roguelike I've played that got its claws in because of the rogue aspect, rather than in spite of it.  I wouldn't even be vaguely tempted to click my fingers and turn this one into a linear affair with progression saved - the beauty is in the way each run plays out.  Typing that probably makes me a bollockless brass monkey's uncle eating his own humble hat pie in frozen hell, but there it is.  Adapting to what the game offers you is key, whereas in ScourgeBringer - which plays a slightly better screen to screen game, imo - the kindness/meanness on top of the perpetual meanness is often an added irritant.  I had some misgivings about the isometric viewpoint when I started but my fears were allayed pretty quickly - combat is the game's beating heart and it's very, very good.  From the first couple of hours I knew I wouldn't stop playing until Westly the Dread Pirate Roberts Zagreus had reached the surface, and even though I used the helping hand of God mode to get there I was still happy to lift the trophy, and will continue playing.   

    Everything that needs to be said about it has already been said by others on these boards, it deservedly landed the silver medal in last year's GotY thread.  I'm even sitting here listening to the glitch prog metal soundtrack ffs.  It's a stunning looking game too, with excellent dialogue/voicework and an overall sheen that everyone involved in the development process should be proud of.  It's an all-timer folks. [9]

    Note to Muzzy: This is about as mutton as the BFG.

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  • The important question is who did you wanna romance, and why was it Dusa followed by Mummy Nyx?
  • 51. Witcheye - Switch (2hrs)

    Devolver again.  This one's a surprisingly original side scroller that blends Breakout with a traditional platformer.  You control the titular witch eye by setting the direction it travels in with the stick or pressing a face button to make it stop on the spot.  It works with touchscreen controls too, which I didn't fancy, but otherwise that's it for the moveset.  There are six worlds that each contain up to a dozen or so stages, and in each of them your task is to get from the left to the right without dying (while collecting optional gems, if you so wish).  Basic stuff, nothing is too taxing - this is an easy game - but it's all fun. There's not much to it but they do quite a lot with what its got, with some well designed enemies, hazards, ultra lite puzzling and bosses.  A very enjoyable [7], I've not played anything quite like it and the experiment is a success.

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  • Wizzball vibes?
  • Had to watch a vid but kinda yep. Looks like you have full control of the Wizzball (and can shoot) but this one is constantly moving until you freeze it (and you kill things by bashing into them).
  • Just wanted to get a wizzball ref in tbh as I remember buying it in Texaco as a kid (via another thread). It's meant to be a classic but I could never do much with it, was probably too young.
  • 52. Headmaster - PSVR (3hrs)

    052_RML2263.jpg

    In 2019 I wrote.....
    Moot_Geeza wrote:
    17. Headmaster - PSVR Channel your inner Steve Bruce as a student at The Football Improvement Centre.  Coming off the back of a poor season, your aerial prowess will be put through its paces in a series of hands free tests designed to improve your ability to get your nut on the end of it.  Balls are launched into the air and you head them at the bits of the scenery that add to your score - that's basically it.  Part VR coconut shy, part Aperture Science facility, this is a bona fide PSVR gem and one of the best experiences I've had with the unit.  The script is strong and everything is just about accurate enough for you to deal with the stringent testing.  Even when tests feel like they're asking too much given the not quite perfect mechanics, practice will make you closer to perfect fairly quickly.  It's easy enough to get two or three stars on everything and the gating for the exams isn't strict.  It might look like a wonky Kinect cast off from screenshots but there's a surprising level finesse to the whole thing considering what you're being asked to do and how you're required to do it.  I only paid £3.99 but with the party mode taken into consideration I'd say this is absolutely worth the full £15.99.  I'm torn between an 8 and a 9, it really is that good, so since it doesn't matter in the slightest I'll given this one the coveted [8.5] High five for @Diluted_Dante

    Which I agree with for the most part, but I'm upping it to a [9].  Absolutely one of my favourite games of the gen.  

    NB:  The party mode has been fleshed out since launch, which was already the best multiplayer VR game for everyone and their nan to at least try.  Paid for DLC arrived in mid 2020 which I've downloaded as I'm desperate for more.  I don't think @DavyK has a PS4, and ergo no PSVR, but I'd be astonished if this wasn't up his tin can alley. 

    Headmaster-Party-Mode.gif
  • davyK
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    Heh. That does look like my kind of tickle. :)
    Holding the wrong end of the stick since 2009.
  • It's a riot.  VR is the best place for the light gun style games these days, even though this is obviously a slightly different kettle of fish.  It's Hillbilly Moonshine meets Boom Blox, everyone in my house loves it.  

  • 53. DOOM - Switch (3-4hrs)

    Aside from rinsing the lacklustre 32X port (while briefly thinking I'd definitely made the correct decision to go all-in on the mushroom at launch) I haven't got much experience with OG Doom.  I've played a level here and there of various ports (Playstation = good, SNES = impressive, Saturn = bad), but the heavily cropped 1994 Sega version is my main touchpoint.  I played it a lot, and I loved it, but I didn't know quite how much was missing until this week.  Quickfire roundup of some things I hadn't seen: tons of levels, all of the power ups, lots of music, a Cyberdemon, a Spiderdemon, the backs of any enemies (as they always faced the player) and the BFG.  

    Side note: the BFG was in the 32X port, but to the best of my knowledge - although these things were harder to confirm back then - wasn't hidden in any of the stages and had to be unlocked via a cheat code that required a 6 button pad, or more specifically, a 6 button pad with a working mode button.  If I recall correctly 8 star M.Bison being a Big F*cking C*nt was partly responsible for that particular button not working on my pad, ergo I never got to see the showpiece weapon (and probably learned a life lesson about looking after things).              

    The whole thing has stood the test of time superbly, unlike the vast majority of early 90s 3D games, and the dodge 'n blast basics are still terrific.  Over the years I'd managed to convince myself that aimless wandering around grunting at walls was a much bigger deal than it actually is.  Some of the levels can feel a bit headless chickeny at first, but they're all well designed and even approaching with modern eyes the labyrinthine stuff is absolutely fine once the penny drops.  The par times are neat (also not in the 32X version) and there are an impressive amount of secrets tucked away pretty much everywhere.  All the weapons have a use - even the posterchild popgun pistol at the start of chapters - and each enemy type is a worthwhile addition.  Except the Spiderdemon perhaps, he was a bit irritating.  Wouldn't want to be buttonholed by him for sure.

    I think anything less than an all-things-considered [9] would be unfair; it's one of the greats.

    Doom_animation.gif
  • 54. Headmaster: The Lost Lessons - PS4 (90mins)

    Paid for DLC level set added three years after launch.  It's trickier than the main game - I had to settle for one star on a few of the stages - but it's a worthwhile addition and adds a smattering of variants that work.  

    I really hope this gets a sequel or a spruce up for PSVR2.  If they can sort of the slight whiffiness of aiming at targets way off to the right or left it'll be almost perfect for what it is.  Playing the main game again was genuinely one of my favourite revisits of anything ever and the lost lessons are the icing on the cake.     

    [7] for the extra stuff, £7 pricepoint considered.  Buy the main game and I dare you to resist though.
  • b0r1s
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    6. Mass Effect - 8 - 22hrs [8]
    While I enjoyed being back and loved the story there's no getting around the clunkiness of some of the gameplay. While I wanted to 100% it I realised I was rattling towards the end after Vermire, so just ploughed through and didn't even bother grabbing gear in the late game. Still a great start to one of the best gaming experiences and strong 360 memories. The graphics? A mixed bag, I get people not being happy with the lack of atmosphere, but not recalling the OG since originally playing it, it didn't really concern me.
  • 12: Returnal (PS5) 10/10

    This game is an arthouse 3rd person bullet hell rogue.  You play as Seline who is not your typical space marine.  And what a game it is!  Funnily I wasn't even interested until about a week before launch.  Was happy to wait for a half price sale but the pre release hype ended up getting me.  And I'm glad it did.  The unique PS5 gamepad stuff is fantastic - mapping primary and secondary firing modes to the same trigger is a real winner, never mind the detailed vibration stuff (to the point I played a little Mass Effect last night on an Xbox gamepad and it felt a little dull).  It might not have those God of War/TLOU2 billion dollar graphics but it still has a really vibrant unique look and crucially loads seamlessly and runs fast.

    It's not perfect.  It famously doesn't yet have a save and quit option.  Come on Housemarque it's not 1992 anymore!  
    There are issues with crashes; I think everyone has had a good run ended because of a crash.  There's a fair bit of luck involved in what weapons and shit you get each run, and it's hard enough even when things are going your way, so this is just not good enough.  Made me yell at the screen like I was Jim Ross going off at a wrestling baddie.




    It'd want to be a good game to make you come back for more after that.  It did!  For me at least.  It took me 48 hours and 101 deaths, that well off the average.  It was an unbelievable moment at the end of the final fight, realising it was finally over.  It had felt unbeatable several times through the game.  But it's a hard but fair game' even still it was great at encouraging me; playing those levels over and over until the unbeatable challenges became trivial gave me the confidence to know I would eventually win.  And at the end my heart was going crazy but I stayed as calm as possible and kept shooting the weak spot for massive damage, and the boss fell like I knew it eventually would.  Was a great feeling.  

    A game no parent or PS5 owner can afford to miss.
    When you got movies like Tom Cruise in them, you can't lose
  • Great write-up Wario. You’re right that it’s a special game that pulls so much bullshit and still comes out being great on the other side. There’s things about that game that really are unacceptable and yet...it’s easily gonna be my GotY, I imagine, and pretty much justifies the full cost of the PS5 by itself (imo, of course).

    It’s essential and I loved seeing you get to the end.
  • Cheers Minnesanger - appreciate your work in the Returnal thread, willing everybody through the game.  

    It's really great to see one of the first big PS5 exclusives (the first?) be such a weirdo.  Not sure if it's down to covid throwing off the timing with other games, but I'm down for more if this is a taste of things to come!

    You end up playing a lot of games thanks to this thread and something I've noticed over the last few years - even for a lot of games I enjoy on the whole, I'm often pretty sick of them towards the end.  Just going through the motions in the last boss fight, while Neo Hitler morphs into his final form and screams about how you can't beat him.  You know a game's special when you're still keen to play after the credits, but also read up on the things you missed, new strategies, story theories and all that.  Like, I'm tired of the old 3 hour youtube critique of entertainment by now, but I'm absolutely clicking on the first Returnal one I see.
    When you got movies like Tom Cruise in them, you can't lose
  • You know a game's special when you're still keen to play after the credits, but also read up on the things you missed, new strategies, story theories and all that.  Like, I'm tired of the old 3 hour youtube critique of entertainment by now, but I'm absolutely clicking on the first Returnal one I see.

    Love this, and agree.  As much as I enjoy the vast majority of the games I play in here that extra special sweet spot is only ever occupied by a handful of games per gen.  When I finished TLOU2 I read an entire thread of opinions on here, then searched for more online, then watched vids etc.        

    Looking forward to trying Returnal, hoping that save patch arrives by the time I do.
  • I reckon it'll be right up your alley mate!
    When you got movies like Tom Cruise in them, you can't lose
  • So much of it does seem to be, maybe with a few hazards strewn across the road and someone holding a TURN BACK NOW sign.
  • b0r1s
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    Nice one Wario. Great review that and yes I think the hype built quite late on this one with Cinty being no small part of that. Definitely worth the full price and can’t wait for the daily challenges to start.
  • 20. World Splitter [6]
    A decent parallel worlds platform puzzler, with the twist that rather than just switching between worlds you control the line that separates them, moving and rotating it around to reveal just the right parts to make a path forward. It does just enough with the concept to be engaging without ever pulling any really clever tricks out of it. The local co-op mode (which I've only played briefly) also has potential, with both players controlling their own line and character, demanding a lot of careful co-ordination.
  • Thought I was already in this thread but it seems not. Anyway, I’ll use this post. Gonna try and finish games this year - or rather, see as much as I want of them until I’m done.  
    Games “Completed”:  

    1. Destiny 2: Beyond Light  
    2. Detroit: Become Human  
    3. Control  
    4. Rise of the Tomb Raider  
    5. Bugsnax  
    6. Danganronpa  
    7. Danganronpa 2  
    8. The Last Campfire  
    9. Oxenfree  
    10. Donut County  
    11. Slay the Spire 
    12. Danganronpa V3 
    13. Monster Hunter: Rise 
    14. Returnal 
    15. Mass Effect
    16. Resident Evil Village
      

    Updated to include Mass Effect and Resident Evil Village. I'm not quite managing to keep up with the 52 games pace but, in my defense, I've played some fucking chonkers. And 200+ hours has been spent on Monster Hunter alone. Gonna try and finally clear my indie backlog, and wrap up the rest of the ME trilogy before end of June.
  • Did you review Detroit?  I can't find it ITT
  • Moot_Geeza wrote:
    Did you review Detroit?  I can't find it ITT

    No, haven't been reviewing them all. Intend to do some short-review snippets on them all at some point though. Why?
  • I started playing it last week, I'm scoping for some forum takes.
  • Moot_Geeza wrote:
    I started playing it last week, I'm scoping for some forum takes.

    Ah ok, I played it at the same time Shabby did and we also did some Party chat while we played. As far as I remember, we both ended up with very similar thoughts - the big makes you think story beats that deal with such complex messages as "racism is bad" are clunky. David Cage is not the brilliant mastermind auteur able to bring complex philosophcal issues into the interactive medium that he thinks he is and most of his stuff ends up being one of a) a bit too worthy b) naff, or c) straight up wtf misguided. 

    HOWEVER...

    He makes a good thriller. By this I mean, he does best when he's channeling the same simple energy as 90s classics such as The Fugitive. He can do tense pretty well, he can do exciting well, and he can really, really do a good chase scene. We both enjoyed the way choices played out, and the scope for deviation. Not gonna go too deep into my choices as you seem to be playing it and [spoilers] but it's safe to say that Shabby and I anded up with many of our characters in very different places by the end. 

    I'm maybe a little over harsh on the failings of the game, and I think Cage gets a bad rap (not completely undeservedly). But i'd be lying if i say I didn't enjoy Detroit - I actually had a really good time with it and it was the perfect PS+ Collection game for me. It'd get a very solid 8 from me - there's some duff parts in there, but also several sections that I really, really liked.

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